
------------------------------------------------------
Pokemon Brown Data Dumper 1.1 by suloku 2023-24

	For Pokemon Brown 6.1
------------------------------------------------------

Map 0: 000 (0x00) - Gravel Town (Header: 0x182A1 (06:42A1))
	 Tileset:0x00 		Map Height (Y): 20 (39 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x1A8FD (06:68FD)
	 Text Pointers: 0x18F88 (06:4F88)
	 Script: 0x18E5B (06:4E5B)
	 One map connection, 0x08
	 Object Data: 0x182C3 (06:42C3)
		 Block ID: 0x2C (0x182C3)

		 Total warps: 03 (0x182C4)
			 Warp #00: Y:35, X:13, Warp-To ID: 07, Dest Map: 060 (0x3C) - Merson Cave B1F
			 Warp #01: Y:27, X:09, Warp-To ID: 01, Dest Map: 042 (0x2A) - Gravel Town - PokMart
			 Warp #02: Y:11, X:12, Warp-To ID: 01, Dest Map: 040 (0x28) - Gravel Town - Tim's Lab

		 Signposts: 04 (0x182D1)
			 Sign #00: Y:27, X:10, Text ID: 4 (0x18FDD)
			 Sign #01: Y:09, X:03, Text ID: 5 (0x18FE2)
			 Sign #02: Y:12, X:13, Text ID: 6 (0x18FE7)
			 Sign #03: Y:35, X:11, Text ID: 7 (0x18FEC)

		 NPC/Item/Trainer Data: 03 (0x182DE)

			NPC:
			   Entry #1: NPC (0x182DF)
				     Sprite: 3, Y: 09 (05 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x18F96)
			   Entry #2: NPC (0x182E5)
				     Sprite: 4, Y: 29 (25 on map), X: 19 (15 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0x18FD3)
			   Entry #3: NPC (0x182EB)
				     Sprite: 7, Y: 16 (12 on map), X: 10 (06 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0x18FD8)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 1: 001 (0x01) - Seashore City (Header: 0x18357 (06:4357))
	 Tileset:0x00 		Map Height (Y): 18 (35 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x1AA00 (06:6A00)
	 Text Pointers: 0x190E4 (06:50E4)
	 Script: 0x18FF1 (06:4FF1)
	 Two map connections, 0x0C
	 Object Data: 0x18384 (06:4384)
		 Block ID: 0x43 (0x18384)

		 Total warps: 05 (0x18385)
			 Warp #00: Y:25, X:23, Warp-To ID: 00, Dest Map: 037 (0x25) - Seashore City Player's House 1F
			 Warp #01: Y:03, X:32, Warp-To ID: 02, Dest Map: 060 (0x3C) - Merson Cave B1F
			 Warp #02: Y:03, X:34, Warp-To ID: 03, Dest Map: 059 (0x3B) - Merson Cave 1F
			 Warp #03: Y:15, X:25, Warp-To ID: 00, Dest Map: 044 (0x2C) - Seashore City - Rival's House
			 Warp #04: Y:13, X:32, Warp-To ID: 00, Dest Map: 178 (0xB2) - Seashore City - Gym

		 Signposts: 06 (0x1839A)
			 Sign #00: Y:07, X:27, Text ID: 8 (0x1921E)
			 Sign #01: Y:17, X:23, Text ID: 9 (0x19223)
			 Sign #02: Y:29, X:21, Text ID: 10 (0x19228)
			 Sign #03: Y:15, X:33, Text ID: 11 (0x1BF80)
			 Sign #04: Y:07, X:27, Text ID: 12 (0x24EF)
			 Sign #05: Y:07, X:27, Text ID: 13 (0x1922D)

		 NPC/Item/Trainer Data: 07 (0x183AD)

			NPC:
			   Entry #1: NPC (0x183AE)
				     Sprite: 4, Y: 22 (18 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 01 (0x19102)
			   Entry #2: NPC (0x183B4)
				     Sprite: 11, Y: 38 (34 on map), X: 43 (39 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x19107)
			   Entry #3: NPC (0x183BA)
				     Sprite: 4, Y: 27 (23 on map), X: 33 (29 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0x1912C)
			   Entry #4: NPC (0x183C0)
				     Sprite: 13, Y: 22 (18 on map), X: 30 (26 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 04 (0x1915C)
			   Entry #5: NPC (0x183C6)
				     Sprite: 4, Y: 08 (04 on map), X: 38 (34 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 05 (0x1917F)
			   Entry #6: NPC (0x183CC)
				     Sprite: 47, Y: 37 (33 on map), X: 43 (39 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x19196)
			   Entry #7: NPC (0x183D2)
				     Sprite: 11, Y: 39 (35 on map), X: 43 (39 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 07 (0x191DF)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 2: 002 (0x02) - Jaeru City (Header: 0x18554 (06:4554))
	 Tileset:0x00 		Map Height (Y): 18 (35 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x185E6 (06:45E6)
	 Text Pointers: 0x1938B (06:538B)
	 Script: 0x19237 (06:5237)
	 One map connection, 0x01
	 Object Data: 0x18577 (06:4577)
		 Block ID: 0x0F (0x18577)

		 Total warps: 07 (0x18578)
			 Warp #00: Y:05, X:32, Warp-To ID: 00, Dest Map: 193 (0xC1) - Jaeru City - Route 65 Gate
			 Warp #01: Y:25, X:04, Warp-To ID: 03, Dest Map: 184 (0xB8) - Route 60 - Jaeru City Gate 1F
			 Warp #02: Y:31, X:30, Warp-To ID: 00, Dest Map: 092 (0x5C) - Jaeru City - Gym
			 Warp #03: Y:25, X:31, Warp-To ID: 00, Dest Map: 066 (0x42) - Jaeru City - Bike Shop
			 Warp #04: Y:25, X:21, Warp-To ID: 01, Dest Map: 056 (0x38) - Jaeru City - PokMart
			 Warp #05: Y:29, X:07, Warp-To ID: 00, Dest Map: 057 (0x39) - Jaeru City - House
			 Warp #06: Y:25, X:15, Warp-To ID: 00, Dest Map: 058 (0x3A) - Jaeru City - PokCenter

		 Signposts: 07 (0x18595)
			 Sign #00: Y:07, X:31, Text ID: 6 (0x19467)
			 Sign #01: Y:31, X:27, Text ID: 7 (0x1946C)
			 Sign #02: Y:25, X:22, Text ID: 8 (0x24EA)
			 Sign #03: Y:25, X:16, Text ID: 9 (0x24EF)
			 Sign #04: Y:25, X:29, Text ID: 10 (0x19471)
			 Sign #05: Y:27, X:11, Text ID: 11 (0x19476)
			 Sign #06: Y:25, X:25, Text ID: 12 (0x1947B)

		 NPC/Item/Trainer Data: 05 (0x185AB)

			NPC:
			   Entry #1: NPC (0x185AC)
				     Sprite: 6, Y: 25 (21 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x193A7)
			   Entry #2: NPC (0x185B2)
				     Sprite: 7, Y: 35 (31 on map), X: 20 (16 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x193AC)
			   Entry #3: NPC (0x185B8)
				     Sprite: 12, Y: 39 (35 on map), X: 43 (39 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x193B1)
			   Entry #4: NPC (0x185BE)
				     Sprite: 12, Y: 29 (25 on map), X: 30 (26 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 04 (0x19405)
			   Entry #5: NPC (0x185C4)
				     Sprite: 4, Y: 39 (35 on map), X: 43 (39 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x19436)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 3: 003 (0x03) - Hayward City (Header: 0x1874E (06:474E))
	 Tileset:0x00 		Map Height (Y): 18 (35 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x18830 (06:4830)
	 Text Pointers: 0x1962D (06:562D)
	 Script: 0x19480 (06:5480)
	 Four map connections, 0x0F
	 Object Data: 0x18786 (06:4786)
		 Block ID: 0x0F (0x18786)

		 Total warps: 10 (0x18787)
			 Warp #00: Y:15, X:13, Warp-To ID: 00, Dest Map: 122 (0x7A) - Hayward City - Southland Mall 1F
			 Warp #01: Y:15, X:16, Warp-To ID: 02, Dest Map: 122 (0x7A) - Hayward City - Southland Mall 1F
			 Warp #02: Y:23, X:32, Warp-To ID: 00, Dest Map: 170 (0xAA) - Hayward City - Fossil Lab
			 Warp #03: Y:13, X:29, Warp-To ID: 00, Dest Map: 039 (0x27) - Hayward City Town Map House
			 Warp #04: Y:33, X:16, Warp-To ID: 01, Dest Map: 049 (0x31) - Hayward City - Route 52 Gate
			 Warp #05: Y:23, X:27, Warp-To ID: 00, Dest Map: 133 (0x85) - Hayward City - PokCenter
			 Warp #06: Y:11, X:04, Warp-To ID: 00, Dest Map: 046 (0x2E) - Hayward City - Bunker Entrance
			 Warp #07: Y:11, X:09, Warp-To ID: 01, Dest Map: 024 (0x18) - Final Dungeon Underground Path
			 Warp #08: Y:33, X:17, Warp-To ID: 01, Dest Map: 049 (0x31) - Hayward City - Route 52 Gate
			 Warp #09: Y:13, X:01, Warp-To ID: 00, Dest Map: 155 (0x9B) - Hayward City - HM04 Strength House

		 Signposts: 06 (0x187B0)
			 Sign #00: Y:19, X:23, Text ID: 12 (0x1978D)
			 Sign #01: Y:25, X:11, Text ID: 13 (0x19792)
			 Sign #02: Y:30, X:30, Text ID: 14 (0x24EA)
			 Sign #03: Y:23, X:28, Text ID: 15 (0x24EF)
			 Sign #04: Y:15, X:18, Text ID: 16 (0x19797)
			 Sign #05: Y:30, X:29, Text ID: 17 (0x1979C)

		 NPC/Item/Trainer Data: 11 (0x187C3)

			NPC:
			   Entry #1: NPC (0x187C4)
				     Sprite: 2, Y: 06 (02 on map), X: 24 (20 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x1964F)
			   Entry #3: NPC (0x187D2)
				     Sprite: 7, Y: 20 (16 on map), X: 38 (34 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x196F8)
			   Entry #4: NPC (0x187D8)
				     Sprite: 12, Y: 22 (18 on map), X: 19 (15 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 04 (0x196FD)
			   Entry #5: NPC (0x187DE)
				     Sprite: 12, Y: 25 (21 on map), X: 13 (09 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 05 (0x19702)
			   Entry #6: NPC (0x187E4)
				     Sprite: 49, Y: 15 (11 on map), X: 27 (23 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x19707)
			   Entry #7: NPC (0x187EA)
				     Sprite: 6, Y: 20 (16 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 07 (0x1970C)
			   Entry #8: NPC (0x187F0)
				     Sprite: 5, Y: 30 (26 on map), X: 32 (28 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 08 (0x1973F)
			   Entry #9: NPC (0x187F6)
				     Sprite: 6, Y: 31 (27 on map), X: 13 (09 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 09 (0x19783)
			   Entry #10: NPC (0x187FC)
				     Sprite: 12, Y: 16 (12 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 10 (0x19788)
			   Entry #11: NPC (0x18802)
				     Sprite: 49, Y: 16 (12 on map), X: 31 (27 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 11 (0x19707)

			TRAINER:
			   Entry #2: 0x1E Rocket (0x187CA)
				     Sprite: 24, Y: 12 (08 on map), X: 34 (30 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x1967C), Team#: 05

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 4: 004 (0x04) - Merson City (Header: 0x44000 (11:4000))
	 Tileset:0x00 		Map Height (Y): 21 (41 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x47185 (11:7185)
	 Text Pointers: 0x443B0 (11:43B0)
	 Script: 0x4410B (11:410B)
	 Two map connections, 0x0A
	 Object Data: 0x4402D (11:402D)
		 Block ID: 0x2C (0x4402D)

		 Total warps: 05 (0x4402E)
			 Warp #00: Y:33, X:15, Warp-To ID: 00, Dest Map: 141 (0x8D) - Merson City - PokCenter
			 Warp #01: Y:29, X:11, Warp-To ID: 00, Dest Map: 090 (0x5A) - Merson City - Pokmon Fan Club
			 Warp #02: Y:05, X:02, Warp-To ID: 00, Dest Map: 054 (0x36) - Merson City - Gym
			 Warp #03: Y:13, X:15, Warp-To ID: 01, Dest Map: 150 (0x96) - Merson City - PokMart
			 Warp #04: Y:25, X:05, Warp-To ID: 00, Dest Map: 151 (0x97) - MersonCity - Cubone House

		 Signposts: 07 (0x44043)
			 Sign #00: Y:07, X:11, Text ID: 4 (0x44155)
			 Sign #01: Y:39, X:11, Text ID: 5 (0x4415A)
			 Sign #02: Y:13, X:16, Text ID: 6 (0x24EA)
			 Sign #03: Y:33, X:16, Text ID: 7 (0x24EF)
			 Sign #04: Y:06, X:01, Text ID: 8 (0x4415F)
			 Sign #05: Y:07, X:17, Text ID: 9 (0x44164)
			 Sign #06: Y:29, X:09, Text ID: 10 (0x443C4)

		 NPC/Item/Trainer Data: 03 (0x44059)

			NPC:
			   Entry #1: NPC (0x4405A)
				     Sprite: 7, Y: 24 (20 on map), X: 18 (14 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 01 (0x44120)
			   Entry #2: NPC (0x44060)
				     Sprite: 14, Y: 32 (28 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x4414B)
			   Entry #3: NPC (0x44066)
				     Sprite: 12, Y: 13 (09 on map), X: 16 (12 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 03 (0x44150)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 5: 005 (0x05) - Castro Valley (Header: 0x18998 (06:4998))
	 Tileset:0x00 		Map Height (Y): 18 (35 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x18A3F (06:4A3F)
	 Text Pointers: 0x1BD00 (06:7D00)
	 Script: 0x197A1 (06:57A1)
	 One map connection, 0x08
	 Object Data: 0x1BC00 (06:7C00)
		 Block ID: 0x43 (0x1BC00)

		 Total warps: 09 (0x1BC01)
			 Warp #00: Y:27, X:22, Warp-To ID: 00, Dest Map: 157 (0x9D) - Castro Valley - Gym
			 Warp #01: Y:27, X:28, Warp-To ID: 01, Dest Map: 165 (0xA5) - Castro Manor 1F
			 Warp #02: Y:05, X:29, Warp-To ID: 01, Dest Map: 091 (0x5B) - Castro Valley - PokMart
			 Warp #03: Y:29, X:04, Warp-To ID: 03, Dest Map: 050 (0x32) - Castro Valley - Castro Forest Entrance
			 Warp #04: Y:15, X:21, Warp-To ID: 00, Dest Map: 089 (0x59) - Castro Valley - PokCenter
			 Warp #05: Y:31, X:18, Warp-To ID: 00, Dest Map: 114 (0x72) - Castro Valley - Dock Entrance
			 Warp #06: Y:31, X:19, Warp-To ID: 01, Dest Map: 114 (0x72) - Castro Valley - Dock Entrance
			 Warp #07: Y:15, X:11, Warp-To ID: 00, Dest Map: 196 (0xC4) - Castro Valley - Chansey Trade House
			 Warp #08: Y:09, X:07, Warp-To ID: 00, Dest Map: 163 (0xA3) - Castro Valley - Old Rod House

		 Signposts: 07 (0x1BC26)
			 Sign #00: Y:28, X:29, Text ID: 10 (0x1993D)
			 Sign #01: Y:28, X:23, Text ID: 11 (0x19942)
			 Sign #02: Y:05, X:30, Text ID: 12 (0x24EA)
			 Sign #03: Y:15, X:22, Text ID: 13 (0x24EF)
			 Sign #04: Y:30, X:05, Text ID: 14 (0x19947)
			 Sign #05: Y:19, X:04, Text ID: 15 (0x1994C)
			 Sign #06: Y:07, X:21, Text ID: 16 (0x19951)

		 NPC/Item/Trainer Data: 09 (0x1BC3C)

			NPC:
			   Entry #1: NPC (0x1BC3D)
				     Sprite: 15, Y: 11 (07 on map), X: 23 (19 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 01 (0x19889)
			   Entry #2: NPC (0x1BC43)
				     Sprite: 12, Y: 20 (16 on map), X: 29 (25 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0x1988E)
			   Entry #3: NPC (0x1BC49)
				     Sprite: 19, Y: 34 (30 on map), X: 23 (19 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 03 (0x198B1)
			   Entry #4: NPC (0x1BC4F)
				     Sprite: 11, Y: 11 (07 on map), X: 33 (29 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x1991D)
			   Entry #5: NPC (0x1BC55)
				     Sprite: 5, Y: 22 (18 on map), X: 19 (15 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 05 (0x19922)
			   Entry #6: NPC (0x1BC5B)
				     Sprite: 19, Y: 33 (29 on map), X: 12 (08 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 06 (0x19938)
			   Entry #7: NPC (0x1BC61)
				     Sprite: 49, Y: 32 (28 on map), X: 31 (27 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 08 (0x1BCF5)
			   Entry #8: NPC (0x1BC67)
				     Sprite: 19, Y: 27 (23 on map), X: 22 (18 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 07 (0x1BCF0)
			   Entry #9: NPC (0x1BC6D)
				     Sprite: 4, Y: 10 (06 on map), X: 13 (09 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 09 (0x1BCFA)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 6: 006 (0x06) - Moraga Town (Header: 0x18000 (06:4000))
	 Tileset:0x00 		Map Height (Y): 18 (35 for events) 	Map Width (X): 25 (49 for events)
	 Map Data: 0x180DF (06:40DF)
	 Text Pointers: 0x19966 (06:5966)
	 Script: 0x19956 (06:5956)
	 One map connection, 0x01
	 Object Data: 0x18022 (06:4022)
		 Block ID: 0x0F (0x18022)

		 Total warps: 13 (0x18023)
			 Warp #00: Y:27, X:42, Warp-To ID: 00, Dest Map: 079 (0x4F) - Moraga Town - Prism Museum
			 Warp #01: Y:27, X:22, Warp-To ID: 02, Dest Map: 052 (0x34) - Botan City - Cave
			 Warp #02: Y:03, X:05, Warp-To ID: 00, Dest Map: 188 (0xBC) - Moraga Town - HM02 Fly House
			 Warp #03: Y:05, X:30, Warp-To ID: 00, Dest Map: 134 (0x86) - Moraga Town - Gym
			 Warp #04: Y:02, X:25, Warp-To ID: 02, Dest Map: 128 (0x80) - Rainbow Tower 1f
			 Warp #05: Y:07, X:39, Warp-To ID: 00, Dest Map: 182 (0xB6) - Moraga Town - PokCenter
			 Warp #06: Y:29, X:05, Warp-To ID: 00, Dest Map: 138 (0x8A) - Moraga Town - Nation's Burgers
			 Warp #07: Y:02, X:23, Warp-To ID: 00, Dest Map: 135 (0x87) - Owsauri City - Casino
			 Warp #08: Y:19, X:40, Warp-To ID: 02, Dest Map: 192 (0xC0) - Silk Tunnel 1F
			 Warp #09: Y:15, X:09, Warp-To ID: 00, Dest Map: 055 (0x37) - Moraga Town - Sandshrew House
			 Warp #10: Y:21, X:03, Warp-To ID: 01, Dest Map: 067 (0x43) - Moraga Town - PokMart
			 Warp #11: Y:25, X:32, Warp-To ID: 00, Dest Map: 043 (0x2B) - Moraga Town - High School Academy
			 Warp #12: Y:33, X:43, Warp-To ID: 00, Dest Map: 071 (0x47) - Moraga Town - City Underpass Entrance

		 Signposts: 10 (0x18058)
			 Sign #00: Y:19, X:29, Text ID: 10 (0x19A03)
			 Sign #01: Y:11, X:35, Text ID: 11 (0x19A08)
			 Sign #02: Y:07, X:40, Text ID: 12 (0x24EF)
			 Sign #03: Y:05, X:27, Text ID: 13 (0x19A0D)
			 Sign #04: Y:28, X:44, Text ID: 14 (0x19A12)
			 Sign #05: Y:11, X:11, Text ID: 15 (0x19A17)
			 Sign #06: Y:29, X:25, Text ID: 16 (0x19A1C)
			 Sign #07: Y:26, X:33, Text ID: 17 (0x19A21)
			 Sign #08: Y:21, X:04, Text ID: 18 (0x19A26)
			 Sign #09: Y:29, X:06, Text ID: 9 (0x199FE)

		 NPC/Item/Trainer Data: 08 (0x18077)

			NPC:
			   Entry #1: NPC (0x18078)
				     Sprite: 8, Y: 28 (24 on map), X: 07 (03 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 01 (0x1998A)
			   Entry #2: NPC (0x1807E)
				     Sprite: 37, Y: 35 (31 on map), X: 43 (39 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0x1998F)
			   Entry #3: NPC (0x18084)
				     Sprite: 13, Y: 23 (19 on map), X: 17 (13 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 03 (0x19994)
			   Entry #4: NPC (0x1808A)
				     Sprite: 37, Y: 10 (06 on map), X: 37 (33 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x19999)
			   Entry #5: NPC (0x18090)
				     Sprite: 37, Y: 08 (04 on map), X: 25 (21 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x1999E)
			   Entry #6: NPC (0x18096)
				     Sprite: 47, Y: 13 (09 on map), X: 41 (37 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 06 (0x199E7)
			   Entry #7: NPC (0x1809C)
				     Sprite: 5, Y: 25 (21 on map), X: 44 (40 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 07 (0x199EC)
			   Entry #8: NPC (0x180A2)
				     Sprite: 24, Y: 04 (00 on map), X: 53 (49 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 08 (0x199F9)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 7: 007 (0x07) - Owsauri City (Header: 0x18BA7 (06:4BA7))
	 Tileset:0x00 		Map Height (Y): 18 (35 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x18C86 (06:4C86)
	 Text Pointers: 0x19A2E (06:5A2E)
	 Script: 0x19A2B (06:5A2B)
	 Three map connections, 0x07
	 Object Data: 0x18BD4 (06:4BD4)
		 Block ID: 0x0F (0x18BD4)

		 Total warps: 09 (0x18BD5)
			 Warp #00: Y:23, X:03, Warp-To ID: 00, Dest Map: 229 (0xE5) - Owsauri City - Name Rater's House
			 Warp #01: Y:23, X:17, Warp-To ID: 01, Dest Map: 152 (0x98) - Owsauri City - PokMart
			 Warp #02: Y:23, X:33, Warp-To ID: 00, Dest Map: 154 (0x9A) - Owsauri City - PokCenter
			 Warp #03: Y:29, X:32, Warp-To ID: 00, Dest Map: 065 (0x41) - Owsauri City - Gym
			 Warp #04: Y:09, X:12, Warp-To ID: 00, Dest Map: 072 (0x48) - Owsauri City - Daycare
			 Warp #05: Y:05, X:12, Warp-To ID: 02, Dest Map: 072 (0x48) - Owsauri City - Daycare
			 Warp #06: Y:23, X:21, Warp-To ID: 00, Dest Map: 135 (0x87) - Owsauri City - Casino
			 Warp #07: Y:05, X:13, Warp-To ID: 02, Dest Map: 072 (0x48) - Owsauri City - Daycare
			 Warp #08: Y:15, X:19, Warp-To ID: 00, Dest Map: 153 (0x99) - Owsauri City - Gambler Husband House

		 Signposts: 14 (0x18BFA)
			 Sign #00: Y:23, X:22, Text ID: 11 (0x19A77)
			 Sign #01: Y:00, X:25, Text ID: 12 (0x19A77)
			 Sign #02: Y:29, X:19, Text ID: 13 (0x19A7C)
			 Sign #03: Y:23, X:18, Text ID: 14 (0x24EA)
			 Sign #04: Y:23, X:34, Text ID: 15 (0x24EF)
			 Sign #05: Y:24, X:02, Text ID: 16 (0x19A81)
			 Sign #06: Y:15, X:11, Text ID: 17 (0x19A86)
			 Sign #07: Y:30, X:35, Text ID: 18 (0x19A8B)
			 Sign #08: Y:00, X:28, Text ID: 19 (0x19A90)
			 Sign #09: Y:00, X:30, Text ID: 20 (0x19AA4)
			 Sign #10: Y:00, X:29, Text ID: 21 (0x19AB8)
			 Sign #11: Y:00, X:27, Text ID: 22 (0x19ACC)
			 Sign #12: Y:00, X:26, Text ID: 23 (0x19AE0)
			 Sign #13: Y:09, X:17, Text ID: 24 (0x19AF4)

		 NPC/Item/Trainer Data: 10 (0x18C25)

			NPC:
			   Entry #1: NPC (0x18C26)
				     Sprite: 4, Y: 15 (11 on map), X: 10 (06 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 01 (0x19A5E)
			   Entry #2: NPC (0x18C2C)
				     Sprite: 11, Y: 18 (14 on map), X: 19 (15 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 02 (0x19A63)
			   Entry #3: NPC (0x18C32)
				     Sprite: 47, Y: 21 (17 on map), X: 40 (36 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x19A68)
			   Entry #4: NPC (0x18C38)
				     Sprite: 4, Y: 15 (11 on map), X: 29 (25 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 04 (0x19A6D)
			   Entry #5: NPC (0x18C3E)
				     Sprite: 56, Y: 12 (08 on map), X: 21 (17 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 05 (0x1AF56)
			   Entry #6: NPC (0x18C44)
				     Sprite: 61, Y: 12 (08 on map), X: 31 (27 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x1AF65)
			   Entry #7: NPC (0x18C4A)
				     Sprite: 34, Y: 10 (06 on map), X: 12 (08 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 07 (0x1AF74)
			   Entry #8: NPC (0x18C50)
				     Sprite: 5, Y: 11 (07 on map), X: 26 (22 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 10 (0x1AF00)
			   Entry #9: NPC (0x18C56)
				     Sprite: 60, Y: 11 (07 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: ANY_DIR
				     TextID 09 (0x1AF30)
			   Entry #10: NPC (0x18C5C)
				     Sprite: 62, Y: 07 (03 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 08 (0x1AF83)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 8: 008 (0x08) - Eagulou City (Header: 0x1C000 (07:4000))
	 Tileset:0x00 		Map Height (Y): 09 (17 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x1C069 (07:4069)
	 Text Pointers: 0x1CA81 (07:4A81)
	 Script: 0x1CA19 (07:4A19)
	 One map connection, 0x01
	 Object Data: 0x1C022 (07:4022)
		 Block ID: 0x2C (0x1C022)

		 Total warps: 05 (0x1C023)
			 Warp #00: Y:05, X:06, Warp-To ID: 02, Dest Map: 161 (0xA1) - Mt. Boulder 1f
			 Warp #01: Y:03, X:18, Warp-To ID: 00, Dest Map: 108 (0x6C) - Eagulou - Gym Entrance Cave
			 Warp #02: Y:11, X:15, Warp-To ID: 00, Dest Map: 171 (0xAB) - Eagulou City - PokCenter
			 Warp #03: Y:05, X:10, Warp-To ID: 00, Dest Map: 156 (0x9C) - Eagulou Park Gate
			 Warp #04: Y:11, X:05, Warp-To ID: 01, Dest Map: 172 (0xAC) - Eagulou City - PokMart

		 Signposts: 05 (0x1C038)
			 Sign #00: Y:06, X:05, Text ID: 3 (0x1CAA0)
			 Sign #01: Y:11, X:06, Text ID: 4 (0x24EA)
			 Sign #02: Y:11, X:16, Text ID: 5 (0x24EF)
			 Sign #03: Y:06, X:11, Text ID: 6 (0x1CAA5)
			 Sign #04: Y:05, X:17, Text ID: 7 (0x1CAAA)

		 NPC/Item/Trainer Data: 02 (0x1C048)

			NPC:
			   Entry #1: NPC (0x1C049)
				     Sprite: 13, Y: 13 (09 on map), X: 06 (02 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 01 (0x1CA96)
			   Entry #2: NPC (0x1C04F)
				     Sprite: 11, Y: 12 (08 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x1FF85)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 9: 009 (0x09) - Rijon League Entrance (Header: 0x5091E (14:491E))
	 Tileset:0x17 		Map Height (Y): 09 (17 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x5094A (14:494A)
	 Text Pointers: 0x52FD0 (14:6FD0)
	 Script: 0x50935 (14:4935)
	 One map connection, 0x04
	 Object Data: 0x52FE0 (14:6FE0)
		 Block ID: 0x0F (0x52FE0)

		 Total warps: 02 (0x52FE1)
			 Warp #00: Y:03, X:09, Warp-To ID: 00, Dest Map: 174 (0xAE) - Rijon League Lobby
			 Warp #01: Y:03, X:10, Warp-To ID: 01, Dest Map: 174 (0xAE) - Rijon League Lobby

		 Signposts: 01 (0x52FEA)
			 Sign #00: Y:09, X:12, Text ID: 2 (0x53040)

		 NPC/Item/Trainer Data: 01 (0x52FEE)

			NPC:
			   Entry #1: NPC (0x52FEF)
				     Sprite: 5, Y: 13 (09 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x53080)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 10: 010 (0x0A) - Botan City (Header: 0x509A4 (14:49A4))
	 Tileset:0x00 		Map Height (Y): 18 (35 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x50A98 (14:4A98)
	 Text Pointers: 0x50C03 (14:4C03)
	 Script: 0x50C00 (14:4C00)
	 One map connection, 0x04
	 Object Data: 0x509DC (14:49DC)
		 Block ID: 0x0F (0x509DC)

		 Total warps: 08 (0x509DD)
			 Warp #00: Y:03, X:22, Warp-To ID: 00, Dest Map: 142 (0x8E) - Haunted Forest - Entrance
			 Warp #01: Y:08, X:06, Warp-To ID: 02, Dest Map: 076 (0x4C) - Botan City - Route 59 Gate 1F
			 Warp #02: Y:19, X:37, Warp-To ID: 00, Dest Map: 168 (0xA8) - Botan City - Trade House
			 Warp #03: Y:17, X:27, Warp-To ID: 00, Dest Map: 062 (0x3E) - Botan City - Move Relearner & Deleter House
			 Warp #04: Y:17, X:19, Warp-To ID: 01, Dest Map: 180 (0xB4) - Botan City - PokMart
			 Warp #05: Y:09, X:06, Warp-To ID: 03, Dest Map: 076 (0x4C) - Botan City - Route 59 Gate 1F
			 Warp #06: Y:05, X:15, Warp-To ID: 00, Dest Map: 149 (0x95) - Botan City - Mr Rumiko's House
			 Warp #07: Y:25, X:06, Warp-To ID: 00, Dest Map: 052 (0x34) - Botan City - Cave

		 Signposts: 10 (0x509FE)
			 Sign #00: Y:11, X:25, Text ID: 16 (0x50C81)
			 Sign #01: Y:00, X:39, Text ID: 17 (0x50C86)
			 Sign #02: Y:00, X:38, Text ID: 18 (0x50C8B)
			 Sign #03: Y:17, X:20, Text ID: 19 (0x24EA)
			 Sign #04: Y:01, X:39, Text ID: 20 (0x50C90)
			 Sign #05: Y:27, X:09, Text ID: 21 (0x50C95)
			 Sign #06: Y:35, X:00, Text ID: 22 (0x50C9A)
			 Sign #07: Y:24, X:00, Text ID: 23 (0x24EF)
			 Sign #08: Y:26, X:00, Text ID: 24 (0x50C9F)
			 Sign #09: Y:18, X:08, Text ID: 25 (0x50CA4)

		 NPC/Item/Trainer Data: 15 (0x50A1D)

			NPC:
			   Entry #1: NPC (0x50A1E)
				     Sprite: 24, Y: 13 (09 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x50C35)
			   Entry #2: NPC (0x50A24)
				     Sprite: 24, Y: 04 (00 on map), X: 43 (39 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 02 (0x50C3A)
			   Entry #3: NPC (0x50A2A)
				     Sprite: 24, Y: 08 (04 on map), X: 26 (22 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x50C3F)
			   Entry #4: NPC (0x50A30)
				     Sprite: 24, Y: 18 (14 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x50C44)
			   Entry #5: NPC (0x50A36)
				     Sprite: 24, Y: 39 (35 on map), X: 05 (01 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 05 (0x50C49)
			   Entry #6: NPC (0x50A3C)
				     Sprite: 24, Y: 39 (35 on map), X: 04 (00 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 06 (0x50C4E)
			   Entry #7: NPC (0x50A42)
				     Sprite: 24, Y: 22 (18 on map), X: 31 (27 on map)
				     Movement1: STAY/NONE, Movement2: LEFT_RIGHT
				     TextID 07 (0x50C53)
			   Entry #8: NPC (0x50A48)
				     Sprite: 32, Y: 18 (14 on map), X: 18 (14 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 08 (0x50C58)
			   Entry #9: NPC (0x50A4E)
				     Sprite: 44, Y: 25 (21 on map), X: 25 (21 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 09 (0x50C5D)
			   Entry #10: NPC (0x50A54)
				     Sprite: 27, Y: 30 (26 on map), X: 24 (20 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 10 (0x50C62)
			   Entry #11: NPC (0x50A5A)
				     Sprite: 16, Y: 22 (18 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 11 (0x50C67)
			   Entry #12: NPC (0x50A60)
				     Sprite: 24, Y: 36 (32 on map), X: 25 (21 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 15 (0x50C7C)
			   Entry #13: NPC (0x50A66)
				     Sprite: 27, Y: 18 (14 on map), X: 32 (28 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 12 (0x50C6C)
			   Entry #14: NPC (0x50A6C)
				     Sprite: 24, Y: 25 (21 on map), X: 22 (18 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 14 (0x50C77)
			   Entry #15: NPC (0x50A72)
				     Sprite: 33, Y: 21 (17 on map), X: 36 (32 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 13 (0x50C72)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 11: 011 (0x0B) - Azalea Town (Header: 0x5892C (16:492C))
	 Tileset:0x17 		Map Height (Y): 09 (17 for events) 	Map Width (X): 30 (59 for events)
	 Map Data: 0x589CC (16:49CC)
	 Text Pointers: 0x5A710 (16:6710)
	 Script: 0x5A700 (16:6700)
	 No map connection data, 0x00
	 Object Data: 0x5A720 (16:6720)
		 Block ID: 0x0F (0x5A720)

		 Total warps: 05 (0x5A721)
			 Warp #00: Y:11, X:06, Warp-To ID: 05, Dest Map: 226 (0xE2) - Azalea Town - Ilex Forest Gate
			 Warp #01: Y:15, X:12, Warp-To ID: 00, Dest Map: 177 (0xB1) - Azalea Town - Gym
			 Warp #02: Y:07, X:33, Warp-To ID: 00, Dest Map: 105 (0x69) - Slowpoke Well 1F
			 Warp #03: Y:09, X:17, Warp-To ID: 01, Dest Map: 081 (0x51) - Azalea Town - PokeCenter
			 Warp #04: Y:10, X:06, Warp-To ID: 04, Dest Map: 226 (0xE2) - Azalea Town - Ilex Forest Gate

		 Signposts: 03 (0x5A736)
			 Sign #00: Y:15, X:16, Text ID: 6 (0x5A6FB)
			 Sign #01: Y:09, X:18, Text ID: 7 (0x5A6F6)
			 Sign #02: Y:09, X:07, Text ID: 8 (0x5A77B)

		 NPC/Item/Trainer Data: 05 (0x5A740)

			NPC:
			   Entry #1: NPC (0x5A741)
				     Sprite: 10, Y: 12 (08 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x5A6B9)
			   Entry #2: NPC (0x5A747)
				     Sprite: 7, Y: 17 (13 on map), X: 22 (18 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 01 (0x5A6AA)
			   Entry #3: NPC (0x5A74D)
				     Sprite: 33, Y: 17 (13 on map), X: 35 (31 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 03 (0x5A6B4)
			   Entry #4: NPC (0x5A753)
				     Sprite: 15, Y: 09 (05 on map), X: 41 (37 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x5A6AF)
			   Entry #5: NPC (0x5A759)
				     Sprite: 12, Y: 12 (08 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x5A6F1)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 12: 012 (0x0C) - Route 53 (Header: 0x1C0C3 (07:40C3))
	 Tileset:0x00 		Map Height (Y): 18 (35 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x1C0FC (07:40FC)
	 Text Pointers: 0x1CAB2 (07:4AB2)
	 Script: 0x1CAAF (07:4AAF)
	 Two map connections, 0x0C
	 Object Data: 0x1C0E5 (07:40E5)
		 Block ID: 0x0F (0x1C0E5)

		 Total warps: 00 (0x1C0E6)

		 Signposts: 01 (0x1C0E7)
			 Sign #00: Y:27, X:09, Text ID: 3 (0x1CAFD)

		 NPC/Item/Trainer Data: 02 (0x1C0EB)

			NPC:
			   Entry #1: NPC (0x1C0EC)
				     Sprite: 7, Y: 34 (30 on map), X: 12 (08 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 01 (0x1CAB8)
			   Entry #2: NPC (0x1C0F2)
				     Sprite: 7, Y: 18 (14 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x1CAF8)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 13: 013 (0x0D) - Route 52 (Header: 0x54000 (15:4000))
	 Tileset:0x00 		Map Height (Y): 36 (71 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x5407E (15:407E)
	 Text Pointers: 0x554E6 (15:54E6)
	 Script: 0x554E3 (15:54E3)
	 Two map connections, 0x0C
	 Object Data: 0x54022 (15:4022)
		 Block ID: 0x43 (0x54022)

		 Total warps: 06 (0x54023)
			 Warp #00: Y:63, X:12, Warp-To ID: 06, Dest Map: 194 (0xC2) - 30 Years Cave
			 Warp #01: Y:11, X:03, Warp-To ID: 01, Dest Map: 047 (0x2F) - Route 57 - Castro Forest Gate
			 Warp #02: Y:19, X:15, Warp-To ID: 00, Dest Map: 048 (0x30) - Route 52 - Trade House
			 Warp #03: Y:01, X:08, Warp-To ID: 01, Dest Map: 049 (0x31) - Hayward City - Route 52 Gate
			 Warp #04: Y:05, X:08, Warp-To ID: 03, Dest Map: 049 (0x31) - Hayward City - Route 52 Gate
			 Warp #05: Y:43, X:03, Warp-To ID: 00, Dest Map: 077 (0x4D) - Route 52 - Dock Underpass Entrance

		 Signposts: 02 (0x5403C)
			 Sign #00: Y:00, X:01, Text ID: 3 (0x554EE)
			 Sign #01: Y:47, X:05, Text ID: 4 (0x554F3)

		 NPC/Item/Trainer Data: 02 (0x54043)

			NPC:

			TRAINER:

			ITEM:
			   Entry #1: 0x03 Great Ball (0x54044)
				     Sprite: 61, Y: 52 (48 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x24F4)
			   Entry #2: 0x57 Trade Stone (0x5404B)
				     Sprite: 61, Y: 65 (61 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 14: 014 (0x0E) - Route 59 (Header: 0x541E6 (15:41E6))
	 Tileset:0x00 		Map Height (Y): 09 (17 for events) 	Map Width (X): 35 (69 for events)
	 Map Data: 0x54255 (15:4255)
	 Text Pointers: 0x55511 (15:5511)
	 Script: 0x554F8 (15:54F8)
	 Two map connections, 0x0A
	 Object Data: 0x54208 (15:4208)
		 Block ID: 0x0F (0x54208)

		 Total warps: 00 (0x54209)

		 Signposts: 01 (0x5420A)
			 Sign #00: Y:09, X:59, Text ID: 10 (0x55653)

		 NPC/Item/Trainer Data: 09 (0x5420E)

			NPC:
			   Entry #1: NPC (0x5420F)
				     Sprite: 12, Y: 15 (11 on map), X: 61 (57 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x55586)

			TRAINER:
			   Entry #2: 0x02 Bug Catcher (0x54215)
				     Sprite: 4, Y: 14 (10 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x5558B), Team#: 04
			   Entry #3: 0x01 Youngster (0x5421D)
				     Sprite: 4, Y: 08 (04 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x555A4), Team#: 01
			   Entry #4: 0x03 Lass (0x54225)
				     Sprite: 6, Y: 17 (13 on map), X: 20 (16 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 04 (0x555BD), Team#: 01
			   Entry #5: 0x02 Bug Catcher (0x5422D)
				     Sprite: 4, Y: 09 (05 on map), X: 21 (17 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x555D6), Team#: 05
			   Entry #6: 0x03 Lass (0x54235)
				     Sprite: 6, Y: 08 (04 on map), X: 27 (23 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 06 (0x555EF), Team#: 02
			   Entry #7: 0x01 Youngster (0x5423D)
				     Sprite: 4, Y: 15 (11 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 07 (0x55608), Team#: 02
			   Entry #8: 0x02 Bug Catcher (0x54245)
				     Sprite: 4, Y: 08 (04 on map), X: 31 (27 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 08 (0x55621), Team#: 06
			   Entry #9: 0x03 Lass (0x5424D)
				     Sprite: 6, Y: 17 (13 on map), X: 48 (44 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 09 (0x5563A), Team#: 03

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 15: 015 (0x0F) - Route 64 (Header: 0x54390 (15:4390))
	 Tileset:0x00 		Map Height (Y): 09 (17 for events) 	Map Width (X): 45 (89 for events)
	 Map Data: 0x543EC (15:43EC)
	 Text Pointers: 0x57B78 (15:7B78)
	 Script: 0x55658 (15:5658)
	 Two map connections, 0x05
	 Object Data: 0x57B20 (15:7B20)
		 Block ID: 0x0F (0x57B20)

		 Total warps: 02 (0x57B21)
			 Warp #00: Y:15, X:06, Warp-To ID: 00, Dest Map: 181 (0xB5) - Silph Co. Warehouse 1F
			 Warp #01: Y:17, X:09, Warp-To ID: 01, Dest Map: 076 (0x4C) - Botan City - Route 59 Gate 1F

		 Signposts: 03 (0x57B2A)
			 Sign #00: Y:03, X:53, Text ID: 10 (0x57B05)
			 Sign #01: Y:15, X:03, Text ID: 11 (0x556A8)
			 Sign #02: Y:13, X:79, Text ID: 12 (0x556AD)

		 NPC/Item/Trainer Data: 09 (0x57B34)

			NPC:
			   Entry #1: NPC (0x57B35)
				     Sprite: 6, Y: 16 (12 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5568A)
			   Entry #4: NPC (0x57B4A)
				     Sprite: 14, Y: 04 (00 on map), X: 57 (53 on map)
				     Movement1: STAY/NONE, Movement2: WALK
				     TextID 01 (0x5568A)
			   Entry #5: NPC (0x57B50)
				     Sprite: 14, Y: 06 (02 on map), X: 48 (44 on map)
				     Movement1: STAY/NONE, Movement2: WALK
				     TextID 01 (0x5568A)
			   Entry #6: NPC (0x57B56)
				     Sprite: 14, Y: 10 (06 on map), X: 50 (46 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x57B00)
			   Entry #7: NPC (0x57B5C)
				     Sprite: 14, Y: 08 (04 on map), X: 54 (50 on map)
				     Movement1: STAY/NONE, Movement2: WALK
				     TextID 01 (0x5568A)
			   Entry #8: NPC (0x57B62)
				     Sprite: 14, Y: 06 (02 on map), X: 42 (38 on map)
				     Movement1: STAY/NONE, Movement2: WALK
				     TextID 01 (0x5568A)
			   Entry #9: NPC (0x57B68)
				     Sprite: 14, Y: 08 (04 on map), X: 45 (41 on map)
				     Movement1: STAY/NONE, Movement2: WALK
				     TextID 01 (0x5568A)

			TRAINER:
			   Entry #2: 0x03 Lass (0x57B3B)
				     Sprite: 6, Y: 09 (05 on map), X: 56 (52 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x5568F), Team#: 04

			ITEM:
			   Entry #3: 0xDF TM23 (0x57B43)
				     Sprite: 61, Y: 10 (06 on map), X: 44 (40 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 09 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 16: 016 (0x10) - Route 57 (Header: 0x54581 (15:4581))
	 Tileset:0x00 		Map Height (Y): 19 (37 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x545C8 (15:45C8)
	 Text Pointers: 0x556B5 (15:56B5)
	 Script: 0x556B2 (15:56B2)
	 One map connection, 0x02
	 Object Data: 0x545A3 (15:45A3)
		 Block ID: 0x0F (0x545A3)

		 Total warps: 02 (0x545A4)
			 Warp #00: Y:27, X:16, Warp-To ID: 00, Dest Map: 166 (0xA6) - Route 57 - Equity Gym
			 Warp #01: Y:03, X:06, Warp-To ID: 02, Dest Map: 047 (0x2F) - Route 57 - Castro Forest Gate

		 Signposts: 02 (0x545AD)
			 Sign #00: Y:28, X:17, Text ID: 2 (0x56670)
			 Sign #01: Y:05, X:09, Text ID: 3 (0x56675)

		 NPC/Item/Trainer Data: 01 (0x545B4)

			NPC:
			   Entry #1: NPC (0x545B5)
				     Sprite: 47, Y: 14 (10 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 01 (0x5667A)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 17: 017 (0x11) - Route 58 (Header: 0x58000 (16:4000))
	 Tileset:0x00 		Map Height (Y): 18 (35 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x58079 (16:4079)
	 Text Pointers: 0x590C9 (16:50C9)
	 Script: 0x590B0 (16:50B0)
	 Two map connections, 0x0C
	 Object Data: 0x58022 (16:4022)
		 Block ID: 0x0F (0x58022)

		 Total warps: 04 (0x58023)
			 Warp #00: Y:01, X:10, Warp-To ID: 02, Dest Map: 073 (0x49) - Botan City - Route 58 Gate
			 Warp #01: Y:01, X:11, Warp-To ID: 02, Dest Map: 073 (0x49) - Botan City - Route 58 Gate
			 Warp #02: Y:07, X:10, Warp-To ID: 00, Dest Map: 073 (0x49) - Botan City - Route 58 Gate
			 Warp #03: Y:13, X:04, Warp-To ID: 02, Dest Map: 111 (0x6F) - International Tunnel 1F

		 Signposts: 01 (0x58034)
			 Sign #00: Y:15, X:19, Text ID: 7 (0x591B1)

		 NPC/Item/Trainer Data: 06 (0x58038)

			NPC:

			TRAINER:
			   Entry #1: 0x05 Jr Trainer M (0x58039)
				     Sprite: 7, Y: 28 (24 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x59120), Team#: 04
			   Entry #2: 0x06 Jr Trainer F (0x58041)
				     Sprite: 6, Y: 23 (19 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x59139), Team#: 02
			   Entry #3: 0x02 Bug Catcher (0x58049)
				     Sprite: 4, Y: 19 (15 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 03 (0x5914D), Team#: 10
			   Entry #4: 0x05 Jr Trainer M (0x58051)
				     Sprite: 7, Y: 34 (30 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 04 (0x59166), Team#: 05
			   Entry #5: 0x06 Jr Trainer F (0x58059)
				     Sprite: 6, Y: 31 (27 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 05 (0x5917F), Team#: 03
			   Entry #6: 0x02 Bug Catcher (0x58061)
			OUT OF BOUNDS!
				     Sprite: 4, Y: 94 (90 on map), X: 87 (83 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 06 (0x59198), Team#: 11

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 18: 018 (0x12) - Route 60 (Header: 0x48000 (12:4000))
	 Tileset:0x00 		Map Height (Y): 09 (17 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x48051 (12:4051)
	 Text Pointers: 0x48155 (12:4155)
	 Script: 0x48152 (12:4152)
	 Two map connections, 0x03
	 Object Data: 0x48022 (12:4022)
		 Block ID: 0x0F (0x48022)

		 Total warps: 05 (0x48023)
			 Warp #00: Y:02, X:11, Warp-To ID: 00, Dest Map: 184 (0xB8) - Route 60 - Jaeru City Gate 1F
			 Warp #01: Y:03, X:11, Warp-To ID: 01, Dest Map: 184 (0xB8) - Route 60 - Jaeru City Gate 1F
			 Warp #02: Y:13, X:10, Warp-To ID: 00, Dest Map: 106 (0x6A) - Route 60 - Route 61 Gate
			 Warp #03: Y:13, X:11, Warp-To ID: 00, Dest Map: 106 (0x6A) - Route 60 - Route 61 Gate
			 Warp #04: Y:11, X:10, Warp-To ID: 00, Dest Map: 083 (0x53) - Power Plant

		 Signposts: 01 (0x48038)
			 Sign #00: Y:12, X:12, Text ID: 1 (0x48157)

		 NPC/Item/Trainer Data: 00 (0x4803C)

			NPC:

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 19: 019 (0x13) - Route 54 (Header: 0x5812D (16:412D))
	 Tileset:0x00 		Map Height (Y): 09 (17 for events) 	Map Width (X): 30 (59 for events)
	 Map Data: 0x581C6 (16:41C6)
	 Text Pointers: 0x591CF (16:51CF)
	 Script: 0x591B6 (16:51B6)
	 Two map connections, 0x03
	 Object Data: 0x5814F (16:414F)
		 Block ID: 0x2C (0x5814F)

		 Total warps: 05 (0x58150)
			 Warp #00: Y:03, X:40, Warp-To ID: 00, Dest Map: 059 (0x3B) - Merson Cave 1F
			 Warp #01: Y:01, X:02, Warp-To ID: 04, Dest Map: 059 (0x3B) - Merson Cave 1F
			 Warp #02: Y:13, X:09, Warp-To ID: 03, Dest Map: 060 (0x3C) - Merson Cave B1F
			 Warp #03: Y:07, X:03, Warp-To ID: 00, Dest Map: 171 (0xAB) - Eagulou City - PokCenter
			 Warp #04: Y:03, X:13, Warp-To ID: 00, Dest Map: 080 (0x50) - Route 55 - Dock Underpass Entrance

		 Signposts: 01 (0x58165)
			 Sign #00: Y:09, X:45, Text ID: 10 (0x59331)

		 NPC/Item/Trainer Data: 09 (0x58169)

			NPC:

			TRAINER:
			   Entry #1: 0x08 Super Nerd (0x5816A)
				     Sprite: 12, Y: 09 (05 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x59250), Team#: 03
			   Entry #2: 0x11 Gambler (0x58172)
				     Sprite: 11, Y: 13 (09 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0x59269), Team#: 05
			   Entry #3: 0x08 Super Nerd (0x5817A)
				     Sprite: 12, Y: 10 (06 on map), X: 46 (42 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 03 (0x59282), Team#: 04
			   Entry #4: 0x03 Lass (0x58182)
				     Sprite: 6, Y: 07 (03 on map), X: 30 (26 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 04 (0x5929B), Team#: 13
			   Entry #5: 0x08 Super Nerd (0x5818A)
				     Sprite: 12, Y: 08 (04 on map), X: 30 (26 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 05 (0x592B4), Team#: 05
			   Entry #6: 0x03 Lass (0x58192)
				     Sprite: 6, Y: 09 (05 on map), X: 30 (26 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 06 (0x592CD), Team#: 14
			   Entry #7: 0x03 Lass (0x5819A)
				     Sprite: 6, Y: 10 (06 on map), X: 30 (26 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 07 (0x592E6), Team#: 15
			   Entry #8: 0x11 Gambler (0x581A2)
				     Sprite: 11, Y: 17 (13 on map), X: 50 (46 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 08 (0x592FF), Team#: 07
			   Entry #9: 0x03 Lass (0x581AA)
				     Sprite: 6, Y: 16 (12 on map), X: 55 (51 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 09 (0x59318), Team#: 16

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 20: 020 (0x14) - Route 63 (Header: 0x54686 (15:4686))
	 Tileset:0x00 		Map Height (Y): 09 (17 for events) 	Map Width (X): 30 (59 for events)
	 Map Data: 0x546FE (15:46FE)
	 Text Pointers: 0x556D5 (15:56D5)
	 Script: 0x556BC (15:56BC)
	 Two map connections, 0x03
	 Object Data: 0x56BE0 (15:6BE0)
		 Block ID: 0x0F (0x56BE0)

		 Total warps: 01 (0x56BE1)
			 Warp #00: Y:07, X:56, Warp-To ID: 00, Dest Map: 192 (0xC0) - Silk Tunnel 1F

		 Signposts: 01 (0x56BE6)
			 Sign #00: Y:07, X:03, Text ID: 11 (0x55819)

		 NPC/Item/Trainer Data: 10 (0x56BEA)

			NPC:

			TRAINER:
			   Entry #1: 0x06 Jr Trainer F (0x56BEB)
				     Sprite: 6, Y: 14 (10 on map), X: 19 (15 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x55758), Team#: 05
			   Entry #2: 0x05 Jr Trainer M (0x56BF3)
				     Sprite: 7, Y: 11 (07 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x5575E), Team#: 07
			   Entry #3: 0x05 Jr Trainer M (0x56BFB)
				     Sprite: 7, Y: 11 (07 on map), X: 35 (31 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 03 (0x55764), Team#: 08
			   Entry #4: 0x06 Jr Trainer F (0x56C03)
				     Sprite: 6, Y: 11 (07 on map), X: 53 (49 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x5576A), Team#: 06
			   Entry #5: 0x09 Hiker (0x56C0B)
				     Sprite: 14, Y: 19 (15 on map), X: 25 (21 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 05 (0x55770), Team#: 11
			   Entry #6: 0x09 Hiker (0x56C13)
			OUT OF BOUNDS!
				     Sprite: 14, Y: 87 (83 on map), X: 111 (107 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 06 (0x55776), Team#: 06
			   Entry #7: 0x02 Bug Catcher (0x56C1B)
				     Sprite: 4, Y: 06 (02 on map), X: 26 (22 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 07 (0x5577C), Team#: 13
			   Entry #8: 0x09 Hiker (0x56C23)
				     Sprite: 14, Y: 19 (15 on map), X: 49 (45 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 08 (0x55782), Team#: 05
			   Entry #9: 0x02 Bug Catcher (0x56C2B)
				     Sprite: 4, Y: 12 (08 on map), X: 44 (40 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 09 (0x55788), Team#: 14

			ITEM:
			   Entry #10: 0xCB TM03 (0x56C33)
				     Sprite: 61, Y: 19 (15 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 10 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 21: 021 (0x15) - Route 55 (Header: 0x582D4 (16:42D4))
	 Tileset:0x00 		Map Height (Y): 36 (71 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x58356 (16:4356)
	 Text Pointers: 0x5934F (16:534F)
	 Script: 0x59336 (16:5336)
	 Two map connections, 0x06
	 Object Data: 0x582F6 (16:42F6)
		 Block ID: 0x0F (0x582F6)

		 Total warps: 04 (0x582F7)
			 Warp #00: Y:04, X:05, Warp-To ID: 00, Dest Map: 192 (0xC0) - Silk Tunnel 1F
			 Warp #01: Y:05, X:13, Warp-To ID: 00, Dest Map: 080 (0x50) - Route 55 - Dock Underpass Entrance
			 Warp #02: Y:21, X:06, Warp-To ID: 00, Dest Map: 128 (0x80) - Rainbow Tower 1f
			 Warp #03: Y:49, X:12, Warp-To ID: 00, Dest Map: 161 (0xA1) - Mt. Boulder 1f

		 Signposts: 04 (0x58308)
			 Sign #00: Y:23, X:07, Text ID: 8 (0x5A7F0)
			 Sign #01: Y:51, X:15, Text ID: 8 (0x5A7F0)
			 Sign #02: Y:55, X:09, Text ID: 9 (0x59442)
			 Sign #03: Y:50, X:13, Text ID: 10 (0x59447)

		 NPC/Item/Trainer Data: 06 (0x58315)

			NPC:

			TRAINER:
			   Entry #1: 0x07 Pokemaniac (0x58316)
				     Sprite: 12, Y: 48 (44 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x593AC), Team#: 01
			   Entry #2: 0x09 Hiker (0x5831E)
				     Sprite: 14, Y: 61 (57 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0x593C5), Team#: 07
			   Entry #3: 0x07 Pokemaniac (0x58326)
				     Sprite: 12, Y: 68 (64 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x593DE), Team#: 02
			   Entry #4: 0x06 Jr Trainer F (0x5832E)
			OUT OF BOUNDS!
				     Sprite: 6, Y: 93 (89 on map), X: 91 (87 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 04 (0x593F7), Team#: 07
			   Entry #5: 0x09 Hiker (0x58336)
				     Sprite: 14, Y: 64 (60 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x59410), Team#: 08
			   Entry #6: 0x06 Jr Trainer F (0x5833E)
				     Sprite: 6, Y: 58 (54 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x59429), Team#: 08

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 22: 022 (0x16) - Route 62 (Header: 0x584BE (16:44BE))
	 Tileset:0x00 		Map Height (Y): 09 (17 for events) 	Map Width (X): 30 (59 for events)
	 Map Data: 0x5855F (16:455F)
	 Text Pointers: 0x59465 (16:5465)
	 Script: 0x5944C (16:544C)
	 Two map connections, 0x03
	 Object Data: 0x584E0 (16:44E0)
		 Block ID: 0x0F (0x584E0)

		 Total warps: 05 (0x584E1)
			 Warp #00: Y:05, X:45, Warp-To ID: 00, Dest Map: 109 (0x6D) - Route 62 - Castro Forest Gate (Hallway)
			 Warp #01: Y:09, X:53, Warp-To ID: 01, Dest Map: 084 (0x54) - UNUSED (Red's Route 11 Gate 1F)
			 Warp #02: Y:08, X:58, Warp-To ID: 02, Dest Map: 084 (0x54) - UNUSED (Red's Route 11 Gate 1F)
			 Warp #03: Y:09, X:58, Warp-To ID: 03, Dest Map: 084 (0x54) - UNUSED (Red's Route 11 Gate 1F)
			 Warp #04: Y:05, X:12, Warp-To ID: 02, Dest Map: 107 (0x6B) - Route 61 - Route 62 Gate

		 Signposts: 01 (0x584F6)
			 Sign #00: Y:05, X:41, Text ID: 11 (0x595EE)

		 NPC/Item/Trainer Data: 10 (0x584FA)

			NPC:

			TRAINER:
			   Entry #1: 0x11 Gambler (0x584FB)
			OUT OF BOUNDS!
				     Sprite: 11, Y: 82 (78 on map), X: 94 (90 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x594F4), Team#: 01
			   Entry #2: 0x11 Gambler (0x58503)
				     Sprite: 11, Y: 13 (09 on map), X: 30 (26 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x5950D), Team#: 02
			   Entry #3: 0x01 Youngster (0x5850B)
			OUT OF BOUNDS!
				     Sprite: 4, Y: 89 (85 on map), X: 81 (77 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x59526), Team#: 09
			   Entry #4: 0x0C Engineer (0x58513)
				     Sprite: 12, Y: 15 (11 on map), X: 40 (36 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x5953F), Team#: 02
			   Entry #5: 0x01 Youngster (0x5851B)
			OUT OF BOUNDS!
				     Sprite: 4, Y: 88 (84 on map), X: 90 (86 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 05 (0x59558), Team#: 10
			   Entry #6: 0x11 Gambler (0x58523)
				     Sprite: 11, Y: 11 (07 on map), X: 49 (45 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x59571), Team#: 03
			   Entry #7: 0x11 Gambler (0x5852B)
			OUT OF BOUNDS!
				     Sprite: 11, Y: 87 (83 on map), X: 85 (81 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 07 (0x5958A), Team#: 04
			   Entry #8: 0x01 Youngster (0x58533)
				     Sprite: 4, Y: 08 (04 on map), X: 48 (44 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 08 (0x595A3), Team#: 11
			   Entry #9: 0x0C Engineer (0x5853B)
				     Sprite: 12, Y: 20 (16 on map), X: 49 (45 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 09 (0x595BC), Team#: 03
			   Entry #10: 0x01 Youngster (0x58543)
				     Sprite: 4, Y: 16 (12 on map), X: 26 (22 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 10 (0x595D5), Team#: 12

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 23: 023 (0x17) - Route 61 (Header: 0x5866D (16:466D))
	 Tileset:0x00 		Map Height (Y): 54 (107 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x58710 (16:4710)
	 Text Pointers: 0x59675 (16:5675)
	 Script: 0x595F3 (16:55F3)
	 No map connection data, 0x00
	 Object Data: 0x5869A (16:469A)
		 Block ID: 0x43 (0x5869A)

		 Total warps: 04 (0x5869B)
			 Warp #00: Y:33, X:13, Warp-To ID: 00, Dest Map: 222 (0xDE) - Route 61 - HM03 Surf House
			 Warp #01: Y:31, X:06, Warp-To ID: 02, Dest Map: 106 (0x6A) - Route 60 - Route 61 Gate
			 Warp #02: Y:65, X:09, Warp-To ID: 00, Dest Map: 107 (0x6B) - Route 61 - Route 62 Gate
			 Warp #03: Y:29, X:13, Warp-To ID: 00, Dest Map: 189 (0xBD) - Route 61 - Good Rod House

		 Signposts: 02 (0x586AC)
			 Sign #00: Y:59, X:11, Text ID: 11 (0x597A4)
			 Sign #01: Y:33, X:05, Text ID: 12 (0x597A9)

		 NPC/Item/Trainer Data: 10 (0x586B3)

			NPC:
			   Entry #1: NPC (0x586B4)
				     Sprite: 67, Y: 66 (62 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x596E6)

			TRAINER:
			   Entry #2: 0x0E Fisher (0x586BA)
				     Sprite: 47, Y: 35 (31 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x596F5), Team#: 03
			   Entry #3: 0x0E Fisher (0x586C2)
				     Sprite: 47, Y: 43 (39 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 03 (0x5970E), Team#: 04
			   Entry #4: 0x05 Jr Trainer M (0x586CA)
				     Sprite: 7, Y: 96 (92 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 04 (0x59727), Team#: 09
			   Entry #5: 0x14 Rocker (0x586D2)
				     Sprite: 12, Y: 80 (76 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 05 (0x59740), Team#: 02
			   Entry #6: 0x0E Fisher (0x586DA)
				     Sprite: 47, Y: 46 (42 on map), X: 19 (15 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 06 (0x59759), Team#: 05
			   Entry #7: 0x0E Fisher (0x586E2)
				     Sprite: 47, Y: 56 (52 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 07 (0x59772), Team#: 06
			   Entry #8: 0x0E Fisher (0x586EA)
				     Sprite: 47, Y: 101 (97 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 08 (0x5978B), Team#: 11

			ITEM:
			   Entry #9: 0xD8 TM16 (0x586F2)
				     Sprite: 61, Y: 39 (35 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 09 (0x24F4)
			   Entry #10: 0x5C Dragon Scale (0x586F9)
				     Sprite: 61, Y: 106 (102 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 10 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 24: 024 (0x18) - Final Dungeon Underground Path (Header: 0x5480C (15:480C))
	 Tileset:0x0B 		Map Height (Y): 09 (17 for events) 	Map Width (X): 30 (59 for events)
	 Map Data: 0x5488B (15:488B)
	 Text Pointers: 0x55837 (15:5837)
	 Script: 0x5581E (15:581E)
	 No map connection data, 0x00
	 Object Data: 0x5782E (15:782E)
		 Block ID: 0x01 (0x5782E)

		 Total warps: 04 (0x5782F)
			 Warp #00: Y:15, X:54, Warp-To ID: 00, Dest Map: 025 (0x19) - Final Dungeon Outdoor Path
			 Warp #01: Y:15, X:02, Warp-To ID: 09, Dest Map: 003 (0x03) - Hayward City
			 Out of bounds Warp #02: Y:87, X:81, Warp-To ID: 00, Dest Map: 105 (0x69) - Slowpoke Well 1F
			 Out of bounds Warp #03: Y:89, X:81, Warp-To ID: 00, Dest Map: 081 (0x51) - Azalea Town - PokeCenter

		 Signposts: 01 (0x57840)
			 Sign #00: Y:09, X:39, Text ID: 12 (0x559C9)

		 NPC/Item/Trainer Data: 11 (0x57844)

			NPC:

			TRAINER:
			   Entry #1: 0x17 Bird Keeper (0x57845)
				     Sprite: 7, Y: 16 (12 on map), X: 58 (54 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x558CA), Team#: 01
			   Entry #2: 0x06 Jr Trainer F (0x5784D)
				     Sprite: 6, Y: 13 (09 on map), X: 53 (49 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x558E3), Team#: 12
			   Entry #3: 0x06 Jr Trainer F (0x57855)
				     Sprite: 6, Y: 11 (07 on map), X: 49 (45 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x558FC), Team#: 13
			   Entry #4: 0x06 Jr Trainer F (0x5785D)
				     Sprite: 6, Y: 07 (03 on map), X: 40 (36 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x55915), Team#: 14
			   Entry #5: 0x06 Jr Trainer F (0x57865)
				     Sprite: 6, Y: 11 (07 on map), X: 30 (26 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 05 (0x5592E), Team#: 15
			   Entry #6: 0x17 Bird Keeper (0x5786D)
				     Sprite: 7, Y: 17 (13 on map), X: 34 (30 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x55947), Team#: 02
			   Entry #7: 0x12 Beauty (0x57875)
				     Sprite: 15, Y: 13 (09 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 07 (0x55960), Team#: 04
			   Entry #8: 0x12 Beauty (0x5787D)
				     Sprite: 15, Y: 11 (07 on map), X: 25 (21 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 08 (0x55979), Team#: 05
			   Entry #9: 0x0A Biker (0x57885)
				     Sprite: 18, Y: 17 (13 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 09 (0x55992), Team#: 01
			   Entry #10: 0x17 Bird Keeper (0x5788D)
				     Sprite: 7, Y: 08 (04 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 10 (0x559AB), Team#: 03

			ITEM:
			   Entry #11: 0xDC TM20 (0x57895)
			OUT OF BOUNDS!
				     Sprite: 61, Y: 89 (85 on map), X: 86 (82 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 11 (0x559C4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 25: 025 (0x19) - Final Dungeon Outdoor Path (Header: 0x54999 (15:4999))
	 Tileset:0x00 		Map Height (Y): 27 (53 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x54A12 (15:4A12)
	 Text Pointers: 0x559EC (15:59EC)
	 Script: 0x559D3 (15:59D3)
	 No map connection data, 0x00
	 Object Data: 0x5792E (15:792E)
		 Block ID: 0x0F (0x5792E)

		 Total warps: 04 (0x5792F)
			 Warp #00: Y:47, X:11, Warp-To ID: 00, Dest Map: 024 (0x18) - Final Dungeon Underground Path
			 Warp #01: Y:47, X:14, Warp-To ID: 00, Dest Map: 024 (0x18) - Final Dungeon Underground Path
			 Warp #02: Y:19, X:08, Warp-To ID: 00, Dest Map: 199 (0xC7) - Final Dungeon Main Building 1F
			 Out of bounds Warp #03: Y:89, X:81, Warp-To ID: 00, Dest Map: 081 (0x51) - Azalea Town - PokeCenter

		 Signposts: 01 (0x57940)
			 Out of Bounds Sign #00: Y:09, X:39, Text ID: 12 (0x2001)

		 NPC/Item/Trainer Data: 11 (0x57944)

			NPC:

			TRAINER:
			   Entry #1: 0x17 Bird Keeper (0x57945)
				     Sprite: 7, Y: 50 (46 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x55A7B), Team#: 14
			   Entry #2: 0x17 Bird Keeper (0x5794D)
				     Sprite: 7, Y: 47 (43 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x55A94), Team#: 15
			   Entry #3: 0x17 Bird Keeper (0x57955)
				     Sprite: 7, Y: 42 (38 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x55AAD), Team#: 16
			   Entry #4: 0x17 Bird Keeper (0x5795D)
				     Sprite: 7, Y: 41 (37 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 04 (0x55AC6), Team#: 17
			   Entry #5: 0x17 Bird Keeper (0x57965)
				     Sprite: 7, Y: 36 (32 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 05 (0x55ADF), Team#: 04
			   Entry #6: 0x17 Bird Keeper (0x5796D)
				     Sprite: 7, Y: 31 (27 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 06 (0x55AF8), Team#: 05
			   Entry #7: 0x0A Biker (0x57975)
				     Sprite: 18, Y: 28 (24 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 07 (0x55B11), Team#: 13
			   Entry #8: 0x0A Biker (0x5797D)
				     Sprite: 18, Y: 24 (20 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 08 (0x55B2A), Team#: 14
			   Entry #9: 0x08 Super Nerd (0x57985)
			OUT OF BOUNDS!
				     Sprite: 18, Y: 89 (85 on map), X: 93 (89 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 09 (0x55B43), Team#: 15
			   Entry #10: 0x0A Biker (0x5798D)
				     Sprite: 18, Y: 24 (20 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 10 (0x55B5C), Team#: 02

			ITEM:
			   Entry #11: 0xDC TM20 (0x57995)
			OUT OF BOUNDS!
				     Sprite: 61, Y: 89 (85 on map), X: 86 (82 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 11 (0x55B75)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 26: 026 (0x1A) - UNUSED (Azalea header copy) (Header: 0x5892C (16:492C))
	 Tileset:0x17 		Map Height (Y): 09 (17 for events) 	Map Width (X): 30 (59 for events)
	 Map Data: 0x589CC (16:49CC)
	 Text Pointers: 0x5A710 (16:6710)
	 Script: 0x5A700 (16:6700)
	 No map connection data, 0x00
	 Object Data: 0x5A720 (16:6720)
		 Block ID: 0x0F (0x5A720)

		 Total warps: 05 (0x5A721)
			 Warp #00: Y:11, X:06, Warp-To ID: 05, Dest Map: 226 (0xE2) - Azalea Town - Ilex Forest Gate
			 Warp #01: Y:15, X:12, Warp-To ID: 00, Dest Map: 177 (0xB1) - Azalea Town - Gym
			 Warp #02: Y:07, X:33, Warp-To ID: 00, Dest Map: 105 (0x69) - Slowpoke Well 1F
			 Warp #03: Y:09, X:17, Warp-To ID: 01, Dest Map: 081 (0x51) - Azalea Town - PokeCenter
			 Warp #04: Y:10, X:06, Warp-To ID: 04, Dest Map: 226 (0xE2) - Azalea Town - Ilex Forest Gate

		 Signposts: 03 (0x5A736)
			 Sign #00: Y:15, X:16, Text ID: 6 (0x5A6FB)
			 Sign #01: Y:09, X:18, Text ID: 7 (0x5A6F6)
			 Sign #02: Y:09, X:07, Text ID: 8 (0x5A77B)

		 NPC/Item/Trainer Data: 05 (0x5A740)

			NPC:
			   Entry #1: NPC (0x5A741)
				     Sprite: 10, Y: 12 (08 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x5A6B9)
			   Entry #2: NPC (0x5A747)
				     Sprite: 7, Y: 17 (13 on map), X: 22 (18 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 01 (0x5A6AA)
			   Entry #3: NPC (0x5A74D)
				     Sprite: 33, Y: 17 (13 on map), X: 35 (31 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 03 (0x5A6B4)
			   Entry #4: NPC (0x5A753)
				     Sprite: 15, Y: 09 (05 on map), X: 41 (37 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x5A6AF)
			   Entry #5: NPC (0x5A759)
				     Sprite: 12, Y: 12 (08 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x5A6F1)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 27: 027 (0x1B) - Old Route 47 (Header: 0x58ADA (16:4ADA))
	 Tileset:0x00 		Map Height (Y): 09 (17 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x58B84 (16:4B84)
	 Text Pointers: 0x599B9 (16:59B9)
	 Script: 0x59933 (16:5933)
	 Two map connections, 0x05
	 Object Data: 0x58AFC (16:4AFC)
		 Block ID: 0x0F (0x58AFC)

		 Total warps: 09 (0x58AFD)
			 Warp #00: Y:10, X:17, Warp-To ID: 00, Dest Map: 186 (0xBA) - Rinjoh Veloway North Gate 1F
			 Warp #01: Y:09, X:37, Warp-To ID: 02, Dest Map: 192 (0xC0) - Silk Tunnel 1F
			 Warp #02: Y:10, X:24, Warp-To ID: 02, Dest Map: 186 (0xBA) - Rinjoh Veloway North Gate 1F
			 Warp #03: Y:11, X:24, Warp-To ID: 03, Dest Map: 186 (0xBA) - Rinjoh Veloway North Gate 1F
			 Warp #04: Y:04, X:25, Warp-To ID: 00, Dest Map: 226 (0xE2) - Azalea Town - Ilex Forest Gate
			 Warp #05: Y:05, X:25, Warp-To ID: 00, Dest Map: 205 (0xCD) - Route 34 - Old Route 47 - Ilex Forest Gate
			 Warp #06: Y:11, X:17, Warp-To ID: 01, Dest Map: 186 (0xBA) - Rinjoh Veloway North Gate 1F
			 Warp #07: Y:03, X:21, Warp-To ID: 07, Dest Map: 186 (0xBA) - Rinjoh Veloway North Gate 1F
			 Warp #08: Y:03, X:15, Warp-To ID: 00, Dest Map: 188 (0xBC) - Moraga Town - HM02 Fly House

		 Signposts: 02 (0x58B22)
			 Sign #00: Y:14, X:28, Text ID: 8 (0x59ABD)
			 Sign #01: Y:15, X:07, Text ID: 9 (0x59AC2)

		 NPC/Item/Trainer Data: 07 (0x58B29)

			NPC:
			   Entry #7: NPC (0x58B5A)
				     Sprite: 67, Y: 14 (10 on map), X: 30 (26 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 07 (0x59AAE)

			TRAINER:
			   Entry #1: 0x0A Biker (0x58B2A)
				     Sprite: 18, Y: 16 (12 on map), X: 21 (17 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x59A18), Team#: 05
			   Entry #2: 0x10 Cue Ball (0x58B32)
				     Sprite: 18, Y: 17 (13 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x59A31), Team#: 01
			   Entry #3: 0x10 Cue Ball (0x58B3A)
				     Sprite: 18, Y: 16 (12 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 03 (0x59A4A), Team#: 02
			   Entry #4: 0x0A Biker (0x58B42)
				     Sprite: 18, Y: 15 (11 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 04 (0x59A63), Team#: 06
			   Entry #5: 0x10 Cue Ball (0x58B4A)
				     Sprite: 18, Y: 14 (10 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 05 (0x59A7C), Team#: 03
			   Entry #6: 0x0A Biker (0x58B52)
				     Sprite: 18, Y: 16 (12 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 06 (0x59A95), Team#: 07

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 28: 028 (0x1C) - Old Route 48 (Header: 0x54B20 (15:4B20))
	 Tileset:0x00 		Map Height (Y): 72 (143 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x54BA8 (15:4BA8)
	 Text Pointers: 0x55B93 (15:5B93)
	 Script: 0x55B7A (15:5B7A)
	 Two map connections, 0x0C
	 Object Data: 0x54B42 (15:4B42)
		 Block ID: 0x43 (0x54B42)

		 Total warps: 00 (0x54B43)

		 Signposts: 06 (0x54B44)
			 Sign #00: Y:51, X:09, Text ID: 11 (0x55D26)
			 Sign #01: Y:78, X:12, Text ID: 12 (0x55D2B)
			 Sign #02: Y:78, X:12, Text ID: 13 (0x55D30)
			 Sign #03: Y:87, X:09, Text ID: 14 (0x55D35)
			 Sign #04: Y:115, X:12, Text ID: 15 (0x55D3A)
			 Sign #05: Y:141, X:09, Text ID: 16 (0x55D3F)

		 NPC/Item/Trainer Data: 10 (0x54B57)

			NPC:

			TRAINER:
			   Entry #1: 0x10 Cue Ball (0x54B58)
				     Sprite: 18, Y: 23 (19 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x55C2C), Team#: 04
			   Entry #2: 0x10 Cue Ball (0x54B60)
				     Sprite: 18, Y: 20 (16 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x55C45), Team#: 05
			   Entry #3: 0x0A Biker (0x54B68)
				     Sprite: 18, Y: 21 (17 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 03 (0x55C5E), Team#: 08
			   Entry #4: 0x0A Biker (0x54B70)
				     Sprite: 18, Y: 36 (32 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 04 (0x55C77), Team#: 09
			   Entry #5: 0x0A Biker (0x54B78)
				     Sprite: 18, Y: 38 (34 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 05 (0x55C90), Team#: 10
			   Entry #6: 0x10 Cue Ball (0x54B80)
				     Sprite: 18, Y: 62 (58 on map), X: 21 (17 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 06 (0x55CA9), Team#: 06
			   Entry #7: 0x10 Cue Ball (0x54B88)
				     Sprite: 18, Y: 72 (68 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 07 (0x55CC2), Team#: 07
			   Entry #8: 0x10 Cue Ball (0x54B90)
				     Sprite: 18, Y: 104 (100 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 08 (0x55CDB), Team#: 08
			   Entry #9: 0x0A Biker (0x54B98)
				     Sprite: 18, Y: 102 (98 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 09 (0x55CF4), Team#: 11
			   Entry #10: 0x0A Biker (0x54BA0)
				     Sprite: 18, Y: 123 (119 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 10 (0x55D0D), Team#: 12

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 29: 029 (0x1D) - Route 49 (Header: 0x58C38 (16:4C38))
	 Tileset:0x00 		Map Height (Y): 09 (17 for events) 	Map Width (X): 25 (49 for events)
	 Map Data: 0x58C9C (16:4C9C)
	 Text Pointers: 0x59AE0 (16:5AE0)
	 Script: 0x59AC7 (16:5AC7)
	 Two map connections, 0x09
	 Object Data: 0x58C5A (16:4C5A)
		 Block ID: 0x0F (0x58C5A)

		 Total warps: 04 (0x58C5B)
			 Warp #00: Y:13, X:46, Warp-To ID: 00, Dest Map: 087 (0x57) - Route 49 - Route 50 Gate 1F
			 Warp #01: Y:09, X:33, Warp-To ID: 01, Dest Map: 190 (0xBE) - Rinjoh Veloway South Gate 1F
			 Warp #02: Y:13, X:47, Warp-To ID: 01, Dest Map: 087 (0x57) - Route 49 - Route 50 Gate 1F
			 Warp #03: Y:09, X:40, Warp-To ID: 03, Dest Map: 190 (0xBE) - Rinjoh Veloway South Gate 1F

		 Signposts: 02 (0x58C6C)
			 Sign #00: Y:07, X:43, Text ID: 4 (0x59B5A)
			 Sign #01: Y:05, X:33, Text ID: 5 (0x59B5F)

		 NPC/Item/Trainer Data: 03 (0x58C73)

			NPC:

			TRAINER:
			   Entry #1: 0x17 Bird Keeper (0x58C74)
				     Sprite: 7, Y: 15 (11 on map), X: 40 (36 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x59B0F), Team#: 09
			   Entry #2: 0x17 Bird Keeper (0x58C7C)
				     Sprite: 7, Y: 19 (15 on map), X: 44 (40 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x59B28), Team#: 08
			   Entry #3: 0x17 Bird Keeper (0x58C84)
				     Sprite: 7, Y: 17 (13 on map), X: 46 (42 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x59B41), Team#: 10

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 30: 030 (0x1E) - Route 66 (Header: 0x54E78 (15:4E78))
	 Tileset:0x00 		Map Height (Y): 27 (53 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x54EF1 (15:4EF1)
	 Text Pointers: 0x55D5D (15:5D5D)
	 Script: 0x55D44 (15:5D44)
	 One map connection, 0x08
	 Object Data: 0x54E9A (15:4E9A)
		 Block ID: 0x43 (0x54E9A)

		 Total warps: 00 (0x54E9B)

		 Signposts: 01 (0x54E9C)
			 Sign #00: Y:09, X:11, Text ID: 11 (0x55EE6)

		 NPC/Item/Trainer Data: 10 (0x54EA0)

			NPC:

			TRAINER:
			   Entry #1: 0x0F Swimmer (0x54EA1)
				     Sprite: 7, Y: 11 (07 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x55DEC), Team#: 02
			   Entry #2: 0x0F Swimmer (0x54EA9)
				     Sprite: 7, Y: 11 (07 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x55DF6), Team#: 03
			   Entry #3: 0x0F Swimmer (0x54EB1)
				     Sprite: 34, Y: 29 (25 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x55E00), Team#: 04
			   Entry #4: 0x0F Swimmer (0x54EB9)
				     Sprite: 34, Y: 31 (27 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 04 (0x55E0A), Team#: 05
			   Entry #5: 0x0F Swimmer (0x54EC1)
				     Sprite: 34, Y: 35 (31 on map), X: 20 (16 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 05 (0x55E14), Team#: 06
			   Entry #6: 0x0F Swimmer (0x54EC9)
				     Sprite: 34, Y: 15 (11 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x55E1E), Team#: 07
			   Entry #7: 0x12 Beauty (0x54ED1)
				     Sprite: 34, Y: 47 (43 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 07 (0x55E28), Team#: 12
			   Entry #8: 0x12 Beauty (0x54ED9)
				     Sprite: 34, Y: 47 (43 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 08 (0x55E32), Team#: 13
			   Entry #9: 0x0F Swimmer (0x54EE1)
				     Sprite: 34, Y: 46 (42 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 09 (0x55E3C), Team#: 08
			   Entry #10: 0x12 Beauty (0x54EE9)
				     Sprite: 34, Y: 48 (44 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 10 (0x55E46), Team#: 14

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 31: 031 (0x1F) - Route 56 (Header: 0x500F1 (14:40F1))
	 Tileset:0x00 		Map Height (Y): 09 (17 for events) 	Map Width (X): 50 (99 for events)
	 Map Data: 0x5017D (14:417D)
	 Text Pointers: 0x50D22 (14:4D22)
	 Script: 0x50CA9 (14:4CA9)
	 Two map connections, 0x03
	 Object Data: 0x50113 (14:4113)
		 Block ID: 0x43 (0x50113)

		 Total warps: 02 (0x50114)
			 Warp #00: Y:04, X:94, Warp-To ID: 00, Dest Map: 079 (0x4F) - Moraga Town - Prism Museum
			 Warp #01: Y:03, X:35, Warp-To ID: 00, Dest Map: 074 (0x4A) - Route 56 - City Underpass Entrance

		 Signposts: 02 (0x5011D)
			 Sign #00: Y:07, X:93, Text ID: 11 (0x50EAD)
			 Sign #01: Y:05, X:37, Text ID: 11 (0x50EAD)

		 NPC/Item/Trainer Data: 10 (0x50124)

			NPC:

			TRAINER:
			   Entry #1: 0x0F Swimmer (0x50125)
				     Sprite: 34, Y: 12 (08 on map), X: 91 (87 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x50DB3), Team#: 09
			   Entry #2: 0x12 Beauty (0x5012D)
				     Sprite: 3, Y: 15 (11 on map), X: 72 (68 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0x50DBD), Team#: 15
			   Entry #3: 0x12 Beauty (0x50135)
				     Sprite: 3, Y: 14 (10 on map), X: 49 (45 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x50DC7), Team#: 06
			   Entry #4: 0x06 Jr Trainer F (0x5013D)
				     Sprite: 3, Y: 18 (14 on map), X: 59 (55 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 04 (0x50DD1), Team#: 24
			   Entry #5: 0x0F Swimmer (0x50145)
				     Sprite: 34, Y: 17 (13 on map), X: 42 (38 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x50DDB), Team#: 10
			   Entry #6: 0x0F Swimmer (0x5014D)
				     Sprite: 34, Y: 17 (13 on map), X: 91 (87 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 06 (0x50DE5), Team#: 11
			   Entry #7: 0x17 Bird Keeper (0x50155)
				     Sprite: 7, Y: 13 (09 on map), X: 38 (34 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 07 (0x50DEF), Team#: 11
			   Entry #8: 0x12 Beauty (0x5015D)
				     Sprite: 3, Y: 11 (07 on map), X: 29 (25 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 08 (0x50DF9), Team#: 07
			   Entry #9: 0x06 Jr Trainer F (0x50165)
				     Sprite: 3, Y: 16 (12 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 09 (0x50E03), Team#: 16
			   Entry #10: 0x12 Beauty (0x5016D)
				     Sprite: 3, Y: 12 (08 on map), X: 19 (15 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 10 (0x50E0D), Team#: 08

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 32: 032 (0x20) - UNUSED (Glitched Gravel Town) (Header: 0x54FFF (15:4FFF))
	 Tileset:0x00 		Map Height (Y): 45 (89 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x5506D (15:506D)
	 Text Pointers: 0x55F04 (15:5F04)
	 Script: 0x55EEB (15:5EEB)
	 Two map connections, 0x0C
	 Object Data: 0x55021 (15:5021)
		 Block ID: 0x43 (0x55021)

		 Total warps: 00 (0x55022)

		 Signposts: 00 (0x55023)

		 NPC/Item/Trainer Data: 09 (0x55024)

			NPC:

			TRAINER:
			   Entry #1: 0x0E Fisher (0x55025)
				     Sprite: 47, Y: 28 (24 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x55F83), Team#: 07
			   Entry #2: 0x0E Fisher (0x5502D)
				     Sprite: 47, Y: 29 (25 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x55F8D), Team#: 09
			   Entry #3: 0x0F Swimmer (0x55035)
				     Sprite: 34, Y: 35 (31 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 03 (0x55F97), Team#: 12
			   Entry #4: 0x10 Cue Ball (0x5503D)
				     Sprite: 34, Y: 34 (30 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 04 (0x55FA1), Team#: 09
			   Entry #5: 0x0F Swimmer (0x55045)
				     Sprite: 34, Y: 67 (63 on map), X: 20 (16 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x55FAB), Team#: 13
			   Entry #6: 0x0F Swimmer (0x5504D)
				     Sprite: 34, Y: 75 (71 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 06 (0x55FB5), Team#: 14
			   Entry #7: 0x0F Swimmer (0x55055)
				     Sprite: 34, Y: 75 (71 on map), X: 19 (15 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 07 (0x55FBF), Team#: 15
			   Entry #8: 0x0E Fisher (0x5505D)
				     Sprite: 47, Y: 60 (56 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 08 (0x55FC9), Team#: 08
			   Entry #9: 0x0E Fisher (0x55065)
				     Sprite: 47, Y: 61 (57 on map), X: 21 (17 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 09 (0x55FD3), Team#: 10

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 33: 033 (0x21) - Route 67 (Header: 0x50000 (14:4000))
	 Tileset:0x17 		Map Height (Y): 09 (17 for events) 	Map Width (X): 30 (59 for events)
	 Map Data: 0x52E38 (14:6E38)
	 Text Pointers: 0x51175 (14:5175)
	 Script: 0x50EB2 (14:4EB2)
	 No map connection data, 0x00
	 Object Data: 0x50022 (14:4022)
		 Block ID: 0x0F (0x50022)

		 Total warps: 05 (0x50023)
			 Warp #00: Y:11, X:06, Warp-To ID: 01, Dest Map: 116 (0x74) - Route 65 - Route 67 Gate
			 Warp #01: Y:07, X:34, Warp-To ID: 00, Dest Map: 213 (0xD5) - Seneca Caverns 1F
			 Warp #02: Y:07, X:38, Warp-To ID: 03, Dest Map: 213 (0xD5) - Seneca Caverns 1F
			 Warp #03: Y:07, X:43, Warp-To ID: 00, Dest Map: 068 (0x44) - Route 67 PokCenter
			 Warp #04: Y:13, X:37, Warp-To ID: 01, Dest Map: 164 (0xA4) - Route 67 - Teleport Scientist House

		 Signposts: 02 (0x50038)
			 Sign #00: Y:11, X:18, Text ID: 3 (0x511D5)
			 Sign #01: Y:07, X:44, Text ID: 2 (0x51194)

		 NPC/Item/Trainer Data: 02 (0x5003F)

			NPC:
			   Entry #1: NPC (0x50040)
				     Sprite: 31, Y: 08 (04 on map), X: 51 (47 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5117B)
			   Entry #2: NPC (0x50046)
			OUT OF BOUNDS!
				     Sprite: 2, Y: 89 (85 on map), X: 93 (89 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x51194)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 34: 034 (0x22) - Route 65 (Header: 0x5033F (14:433F))
	 Tileset:0x17 		Map Height (Y): 72 (143 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x503B2 (14:43B2)
	 Text Pointers: 0x53FE0 (14:7FE0)
	 Script: 0x511DA (14:51DA)
	 Two map connections, 0x0C
	 Object Data: 0x50361 (14:4361)
		 Block ID: 0x0F (0x50361)

		 Total warps: 03 (0x50362)
			 Warp #00: Y:139, X:07, Warp-To ID: 02, Dest Map: 193 (0xC1) - Jaeru City - Route 65 Gate
			 Warp #01: Y:139, X:08, Warp-To ID: 03, Dest Map: 193 (0xC1) - Jaeru City - Route 65 Gate
			 Warp #02: Y:115, X:13, Warp-To ID: 02, Dest Map: 116 (0x74) - Route 65 - Route 67 Gate

		 Signposts: 02 (0x5036F)
			 Sign #00: Y:137, X:09, Text ID: 8 (0x513A8)
			 Sign #01: Y:21, X:11, Text ID: 9 (0x53FA0)

		 NPC/Item/Trainer Data: 07 (0x50376)

			NPC:
			   Entry #1: NPC (0x50377)
				     Sprite: 49, Y: 39 (35 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x51307)
			   Entry #2: NPC (0x5037D)
				     Sprite: 49, Y: 60 (56 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x51310)
			   Entry #3: NPC (0x50383)
				     Sprite: 34, Y: 87 (83 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x51319)
			   Entry #4: NPC (0x50389)
				     Sprite: 34, Y: 100 (96 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x51322)
			   Entry #5: NPC (0x5038F)
				     Sprite: 49, Y: 109 (105 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x5132B)
			   Entry #6: NPC (0x50395)
				     Sprite: 49, Y: 123 (119 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x51334)
			   Entry #7: NPC (0x5039B)
				     Sprite: 49, Y: -116 (-120 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 07 (0x5133D)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 35: 035 (0x23) - Route 51 (Header: 0x50682 (14:4682))
	 Tileset:0x00 		Map Height (Y): 18 (35 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x506E7 (14:46E7)
	 Text Pointers: 0x506A4 (14:46A4)
	 Script: 0x513AD (14:53AD)
	 Two map connections, 0x05
	 Object Data: 0x53F50 (14:7F50)
		 Block ID: 0x2C (0x53F50)

		 Total warps: 00 (0x53F51)

		 Signposts: 01 (0x53F52)
			 Sign #00: Y:05, X:11, Text ID: 9 (0x53F10)

		 NPC/Item/Trainer Data: 08 (0x53F56)

			NPC:

			TRAINER:
			   Entry #1: 0x1E Rocket (0x53F57)
				     Sprite: 7, Y: 19 (15 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x514A4), Team#: 06
			   Entry #2: 0x05 Jr Trainer M (0x53F5F)
				     Sprite: 7, Y: 24 (20 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0x51535), Team#: 02
			   Entry #3: 0x05 Jr Trainer M (0x53F67)
				     Sprite: 7, Y: 23 (19 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x5153F), Team#: 03
			   Entry #4: 0x03 Lass (0x53F6F)
				     Sprite: 6, Y: 26 (22 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 04 (0x51549), Team#: 07
			   Entry #5: 0x01 Youngster (0x53F77)
				     Sprite: 4, Y: 29 (25 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 05 (0x51553), Team#: 04
			   Entry #6: 0x03 Lass (0x53F7F)
				     Sprite: 6, Y: 32 (28 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 06 (0x5155D), Team#: 08
			   Entry #7: 0x02 Bug Catcher (0x53F87)
				     Sprite: 4, Y: 35 (31 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 07 (0x51567), Team#: 09

			ITEM:
			   Entry #8: 0xF5 TM45 (0x53F8F)
				     Sprite: 61, Y: 08 (04 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 08 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 36: 036 (0x24) - Route 50 (Header: 0x5079B (14:479B))
	 Tileset:0x00 		Map Height (Y): 09 (17 for events) 	Map Width (X): 30 (59 for events)
	 Map Data: 0x50810 (14:4810)
	 Text Pointers: 0x51628 (14:5628)
	 Script: 0x515CB (14:55CB)
	 One map connection, 0x02
	 Object Data: 0x507B2 (14:47B2)
		 Block ID: 0x0F (0x507B2)

		 Total warps: 01 (0x507B3)
			 Warp #00: Y:05, X:48, Warp-To ID: 02, Dest Map: 087 (0x57) - Route 49 - Route 50 Gate 1F

		 Signposts: 01 (0x507B8)
			 Sign #00: Y:03, X:43, Text ID: 11 (0x5178C)

		 NPC/Item/Trainer Data: 10 (0x507BC)

			NPC:

			TRAINER:
			   Entry #1: 0x01 Youngster (0x507BD)
				     Sprite: 4, Y: 06 (02 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x516AB), Team#: 05
			   Entry #2: 0x01 Youngster (0x507C5)
				     Sprite: 4, Y: 09 (05 on map), X: 22 (18 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0x516B5), Team#: 06
			   Entry #3: 0x05 Jr Trainer M (0x507CD)
				     Sprite: 7, Y: 08 (04 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x516BF), Team#: 02
			   Entry #4: 0x03 Lass (0x507D5)
				     Sprite: 6, Y: 12 (08 on map), X: 22 (18 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 04 (0x516C9), Team#: 09
			   Entry #5: 0x01 Youngster (0x507DD)
				     Sprite: 4, Y: 07 (03 on map), X: 36 (32 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 05 (0x516D3), Team#: 07
			   Entry #6: 0x03 Lass (0x507E5)
				     Sprite: 6, Y: 08 (04 on map), X: 41 (37 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x516DD), Team#: 10
			   Entry #7: 0x09 Hiker (0x507ED)
				     Sprite: 14, Y: 08 (04 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 07 (0x516E7), Team#: 02
			   Entry #8: 0x09 Hiker (0x507F5)
				     Sprite: 14, Y: 13 (09 on map), X: 27 (23 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 08 (0x516F1), Team#: 03
			   Entry #9: 0x09 Hiker (0x507FD)
				     Sprite: 14, Y: 11 (07 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 09 (0x516FB), Team#: 04

			ITEM:
			   Entry #10: 0xC4 HM01 (0x50805)
				     Sprite: 61, Y: 06 (02 on map), X: 26 (22 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 10 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 37: 037 (0x25) - Seashore City Player's House 1F (Header: 0x4815C (12:415C))
	 Tileset:0x04 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x48209 (12:4209)
	 Text Pointers: 0x4816B (12:416B)
	 Script: 0x48168 (12:4168)
	 No map connection data, 0x00
	 Object Data: 0x481E4 (12:41E4)
		 Block ID: 0x0A (0x481E4)

		 Total warps: 03 (0x481E5)
			 Warp #00: Y:07, X:03, Warp-To ID: 00, Dest Map: 001 (0x01) - Seashore City
			 Warp #01: Y:07, X:02, Warp-To ID: 00, Dest Map: 001 (0x01) - Seashore City
			 Warp #02: Y:01, X:07, Warp-To ID: 00, Dest Map: 038 (0x26) - Seashore City Player's House 2F

		 Signposts: 01 (0x481F2)
			 Sign #00: Y:01, X:03, Text ID: 2 (0x481C6)

		 NPC/Item/Trainer Data: 01 (0x481F6)

			NPC:
			   Entry #1: NPC (0x481F7)
				     Sprite: 51, Y: 08 (04 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x4816F)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 38: 038 (0x26) - Seashore City Player's House 2F (Header: 0x5C0A4 (17:40A4))
	 Tileset:0x04 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x5C010 (17:4010)
	 Text Pointers: 0x5FEE0 (17:7EE0)
	 Script: 0x5C0B0 (17:40B0)
	 No map connection data, 0x00
	 Object Data: 0x5FEC0 (17:7EC0)
		 Block ID: 0x0A (0x5FEC0)

		 Total warps: 01 (0x5FEC1)
			 Warp #00: Y:01, X:07, Warp-To ID: 02, Dest Map: 037 (0x25) - Seashore City Player's House 1F

		 Signposts: 01 (0x5FEC6)
			 Sign #00: Y:01, X:03, Text ID: 3 (0x5FEB0)

		 NPC/Item/Trainer Data: 02 (0x5FECA)

			NPC:
			   Entry #1: NPC (0x5FECB)
				     Sprite: 65, Y: 05 (01 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x5FE40)
			   Entry #2: NPC (0x5FED1)
				     Sprite: 72, Y: 05 (01 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x5FE10)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 39: 039 (0x27) - Hayward City Town Map House (Header: 0x19B2F (06:5B2F))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x19BF6 (06:5BF6)
	 Text Pointers: 0x19B57 (06:5B57)
	 Script: 0x19B3B (06:5B3B)
	 No map connection data, 0x00
	 Object Data: 0x19BCE (06:5BCE)
		 Block ID: 0x0A (0x19BCE)

		 Total warps: 02 (0x19BCF)
			 Warp #00: Y:07, X:02, Warp-To ID: 07, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 07, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x19BD8)

		 NPC/Item/Trainer Data: 03 (0x19BD9)

			NPC:
			   Entry #1: NPC (0x19BDA)
				     Sprite: 6, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x19B5D)

			TRAINER:

			ITEM:
			   Entry #2: 0x00 00GLITCH (0x19BE0)
				     Sprite: 6, Y: 08 (04 on map), X: 10 (06 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 02 (0x19BC4)
			   Entry #3: 0x00 00GLITCH (0x19BE7)
				     Sprite: 65, Y: 07 (03 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x19BC9)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 40: 040 (0x28) - Gravel Town - Tim's Lab (Header: 0x1CB02 (07:4B02))
	 Tileset:0x05 		Map Height (Y): 06 (11 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x1C1C0 (07:41C0)
	 Text Pointers: 0x1D082 (07:5082)
	 Script: 0x1CB0E (07:4B0E)
	 No map connection data, 0x00
	 Object Data: 0x1D40A (07:540A)
		 Block ID: 0x03 (0x1D40A)

		 Total warps: 02 (0x1D40B)
			 Warp #00: Y:11, X:04, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:11, X:05, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x1D414)

		 NPC/Item/Trainer Data: 11 (0x1D415)

			NPC:
			   Entry #2: NPC (0x1D41E)
				     Sprite: 61, Y: 07 (03 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x1D102)
			   Entry #3: NPC (0x1D424)
				     Sprite: 61, Y: 07 (03 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x1D113)
			   Entry #4: NPC (0x1D42A)
				     Sprite: 61, Y: 07 (03 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x1D124)
			   Entry #5: NPC (0x1D430)
				     Sprite: 3, Y: 06 (02 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x1D248)
			   Entry #6: NPC (0x1D436)
				     Sprite: 65, Y: 05 (01 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x1D322)
			   Entry #7: NPC (0x1D43C)
				     Sprite: 65, Y: 05 (01 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 07 (0x1D322)
			   Entry #8: NPC (0x1D442)
				     Sprite: 3, Y: 14 (10 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 08 (0x1D331)
			   Entry #9: NPC (0x1D448)
				     Sprite: 13, Y: 13 (09 on map), X: 05 (01 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 09 (0x1D336)
			   Entry #10: NPC (0x1D44E)
				     Sprite: 32, Y: 14 (10 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 10 (0x1D3FB)
			   Entry #11: NPC (0x1D454)
				     Sprite: 32, Y: 14 (10 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 11 (0x1E1C0)

			TRAINER:
			   Entry #1: 0x19 Rival1 (0x1D416)
				     Sprite: 2, Y: 07 (03 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x1D0CE), Team#: 01

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 41: 041 (0x29) - UNUSED (PokCenter) (Header: 0x44251 (11:4251))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 07 (13 for events)
	 Map Data: 0x440DF (11:40DF)
	 Text Pointers: 0x44263 (11:4263)
	 Script: 0x4425D (11:425D)
	 No map connection data, 0x00
	 Object Data: 0x44277 (11:4277)
		 Block ID: 0x00 (0x44277)

		 Total warps: 02 (0x44278)
			 Warp #00: Y:07, X:04, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:05, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x44281)

		 NPC/Item/Trainer Data: 04 (0x44282)

			NPC:
			   Entry #1: NPC (0x44283)
				     Sprite: 41, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x4426B)
			   Entry #2: NPC (0x44289)
				     Sprite: 16, Y: 09 (05 on map), X: 14 (10 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 02 (0x4426C)
			   Entry #3: NPC (0x4428F)
				     Sprite: 7, Y: 07 (03 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x44271)
			   Entry #4: NPC (0x44295)
				     Sprite: 42, Y: 06 (02 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x44276)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 42: 042 (0x2A) - Gravel Town - PokMart (Header: 0x1D462 (07:5462))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1D530 (07:5530)
	 Text Pointers: 0x1D4E0 (07:54E0)
	 Script: 0x1D46E (07:546E)
	 No map connection data, 0x00
	 Object Data: 0x1D50A (07:550A)
		 Block ID: 0x00 (0x1D50A)

		 Total warps: 02 (0x1D50B)
			 Warp #00: Y:07, X:03, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:04, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x1D514)

		 NPC/Item/Trainer Data: 03 (0x1D515)

			NPC:
			   Entry #1: NPC (0x1D516)
				     Sprite: 38, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x1D4F0)
			   Entry #2: NPC (0x1D51C)
				     Sprite: 4, Y: 09 (05 on map), X: 09 (05 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 02 (0x1D500)
			   Entry #3: NPC (0x1D522)
				     Sprite: 7, Y: 08 (04 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x1D505)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 43: 043 (0x2B) - Moraga Town - High School Academy (Header: 0x1D540 (07:5540))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1C1EE (07:41EE)
	 Text Pointers: 0x1D54F (07:554F)
	 Script: 0x1D54C (07:554C)
	 No map connection data, 0x00
	 Object Data: 0x1D55D (07:555D)
		 Block ID: 0x0A (0x1D55D)

		 Total warps: 02 (0x1D55E)
			 Warp #00: Y:07, X:02, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x1D567)

		 NPC/Item/Trainer Data: 02 (0x1D568)

			NPC:
			   Entry #1: NPC (0x1D569)
				     Sprite: 4, Y: 09 (05 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 01 (0x1D553)
			   Entry #2: NPC (0x1D56F)
				     Sprite: 37, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x1D558)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 44: 044 (0x2C) - Seashore City - Rival's House (Header: 0x1D57D (07:557D))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1C1DE (07:41DE)
	 Text Pointers: 0x1D58D (07:558D)
	 Script: 0x1D58A (07:558A)
	 No map connection data, 0x00
	 Object Data: 0x1D5BB (07:55BB)
		 Block ID: 0x0A (0x1D5BB)

		 Total warps: 02 (0x1D5BC)
			 Warp #00: Y:07, X:02, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x1D5C5)

		 NPC/Item/Trainer Data: 04 (0x1D5C6)

			NPC:
			   Entry #1: NPC (0x1D5C7)
				     Sprite: 52, Y: 07 (03 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x1D595)
			   Entry #2: NPC (0x1D5CD)
				     Sprite: 8, Y: 08 (04 on map), X: 05 (01 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 02 (0x1D59A)
			   Entry #3: NPC (0x1D5D3)
				     Sprite: 9, Y: 09 (05 on map), X: 09 (05 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 03 (0x1D59F)
			   Entry #4: NPC (0x1D5D9)
				     Sprite: 66, Y: 04 (00 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x1D5B6)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 45: 045 (0x2D) - Eagulou City - Gym (Header: 0x74897 (1D:4897))
	 Tileset:0x11 		Map Height (Y): 09 (17 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x74C47 (1D:4C47)
	 Text Pointers: 0x749EC (1D:49EC)
	 Script: 0x748A3 (1D:48A3)
	 No map connection data, 0x00
	 Object Data: 0x74BDE (1D:4BDE)
		 Block ID: 0x7D (0x74BDE)

		 Total warps: 02 (0x74BDF)
			 Warp #00: Y:17, X:17, Warp-To ID: 02, Dest Map: 108 (0x6C) - Eagulou - Gym Entrance Cave
			 Warp #01: Y:17, X:17, Warp-To ID: 02, Dest Map: 108 (0x6C) - Eagulou - Gym Entrance Cave

		 Signposts: 00 (0x74BE8)

		 NPC/Item/Trainer Data: 11 (0x74BE9)

			NPC:
			   Entry #10: NPC (0x74C32)
				     Sprite: 36, Y: 18 (14 on map), X: 20 (16 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 10 (0x74BBB)

			TRAINER:
			   Entry #1: 0x1D Giovanni (0x74BEA)
				     Sprite: 23, Y: 05 (01 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x74A69), Team#: 03
			   Entry #2: 0x1F Cooltrainer M (0x74BF2)
				     Sprite: 7, Y: 09 (05 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x74AF3), Team#: 09
			   Entry #3: 0x18 Blackbelt (0x74BFA)
				     Sprite: 14, Y: 05 (01 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x74B0C), Team#: 06
			   Entry #4: 0x16 Tamer (0x74C02)
				     Sprite: 33, Y: 10 (06 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x74B25), Team#: 03
			   Entry #5: 0x18 Blackbelt (0x74C0A)
				     Sprite: 14, Y: 12 (08 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x74B3E), Team#: 07
			   Entry #6: 0x1F Cooltrainer M (0x74C12)
				     Sprite: 7, Y: 12 (08 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x74B57), Team#: 10
			   Entry #7: 0x18 Blackbelt (0x74C1A)
				     Sprite: 14, Y: 19 (15 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 07 (0x74B70), Team#: 08
			   Entry #8: 0x16 Tamer (0x74C22)
				     Sprite: 33, Y: 19 (15 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 08 (0x74B89), Team#: 04
			   Entry #9: 0x0D PaletteBlack (0x74C2A)
				     Sprite: 17, Y: 14 (10 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 09 (0x74BA2), Team#: 01

			ITEM:
			   Entry #11: 0x5B King's Rock (0x74C38)
				     Sprite: 61, Y: 05 (01 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 11 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 46: 046 (0x2E) - Hayward City - Bunker Entrance (Header: 0x1DEA4 (07:5EA4))
	 Tileset:0x10 		Map Height (Y): 03 (05 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x1C20E (07:420E)
	 Text Pointers: 0x1DEB8 (07:5EB8)
	 Script: 0x1DEB0 (07:5EB0)
	 No map connection data, 0x00
	 Object Data: 0x1DEBF (07:5EBF)
		 Block ID: 0x0D (0x1DEBF)

		 Total warps: 03 (0x1DEC0)
			 Warp #00: Y:05, X:04, Warp-To ID: 06, Dest Map: 003 (0x03) - Hayward City
			 Warp #01: Y:05, X:05, Warp-To ID: 06, Dest Map: 003 (0x03) - Hayward City
			 Warp #02: Y:03, X:05, Warp-To ID: 00, Dest Map: 197 (0xC5) - Bunker

		 Signposts: 00 (0x1DECD)

		 NPC/Item/Trainer Data: 01 (0x1DECE)

			NPC:
			   Entry #1: NPC (0x1DECF)
				     Sprite: 39, Y: 06 (02 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x1DEBA)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 47: 047 (0x2F) - Route 57 - Castro Forest Gate (Header: 0x5D57B (17:557B))
	 Tileset:0x09 		Map Height (Y): 04 (07 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x5C090 (17:4090)
	 Text Pointers: 0x5D58A (17:558A)
	 Script: 0x5D587 (17:5587)
	 No map connection data, 0x00
	 Object Data: 0x5D598 (17:5598)
		 Block ID: 0x0A (0x5D598)

		 Total warps: 04 (0x5D599)
			 Warp #00: Y:00, X:04, Warp-To ID: 00, Dest Map: 051 (0x33) - Castro Forest
			 Warp #01: Y:07, X:04, Warp-To ID: 01, Dest Map: 016 (0x10) - Route 57
			 Warp #02: Y:07, X:05, Warp-To ID: 01, Dest Map: 016 (0x10) - Route 57
			 Warp #03: Y:00, X:05, Warp-To ID: 01, Dest Map: 051 (0x33) - Castro Forest

		 Signposts: 00 (0x5D5AA)

		 NPC/Item/Trainer Data: 02 (0x5D5AB)

			NPC:
			   Entry #1: NPC (0x5D5AC)
				     Sprite: 12, Y: 06 (02 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x5D58E)
			   Entry #2: NPC (0x5D5B2)
				     Sprite: 37, Y: 09 (05 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x5D593)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 48: 048 (0x30) - Route 52 - Trade House (Header: 0x1DEE1 (07:5EE1))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1C1DE (07:41DE)
	 Text Pointers: 0x1DEF0 (07:5EF0)
	 Script: 0x1DEED (07:5EED)
	 No map connection data, 0x00
	 Object Data: 0x1DF07 (07:5F07)
		 Block ID: 0x0A (0x1DF07)

		 Total warps: 02 (0x1DF08)
			 Warp #00: Y:07, X:02, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x1DF11)

		 NPC/Item/Trainer Data: 02 (0x1DF12)

			NPC:
			   Entry #1: NPC (0x1DF13)
				     Sprite: 32, Y: 08 (04 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x1DEF4)
			   Entry #2: NPC (0x1DF19)
				     Sprite: 55, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x1DEF9)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 49: 049 (0x31) - Hayward City - Route 52 Gate (Header: 0x5D5C8 (17:55C8))
	 Tileset:0x09 		Map Height (Y): 04 (07 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x5C090 (17:4090)
	 Text Pointers: 0x5D5D7 (17:55D7)
	 Script: 0x5D5D4 (17:55D4)
	 No map connection data, 0x00
	 Object Data: 0x5D620 (17:5620)
		 Block ID: 0x0A (0x5D620)

		 Total warps: 04 (0x5D621)
			 Warp #00: Y:00, X:04, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:00, X:05, Warp-To ID: 08, Dest Map: 003 (0x03) - Hayward City
			 Warp #02: Y:07, X:04, Warp-To ID: 04, Dest Map: 013 (0x0D) - Route 52
			 Warp #03: Y:07, X:05, Warp-To ID: 04, Dest Map: 013 (0x0D) - Route 52

		 Signposts: 00 (0x5D632)

		 NPC/Item/Trainer Data: 02 (0x5D633)

			NPC:
			   Entry #1: NPC (0x5D634)
				     Sprite: 32, Y: 08 (04 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x5D5DB)
			   Entry #2: NPC (0x5D63A)
				     Sprite: 4, Y: 08 (04 on map), X: 09 (05 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 02 (0x5D61B)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 50: 050 (0x32) - Castro Valley - Castro Forest Entrance (Header: 0x5D650 (17:5650))
	 Tileset:0x09 		Map Height (Y): 04 (07 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x5C090 (17:4090)
	 Text Pointers: 0x5D65F (17:565F)
	 Script: 0x5D65C (17:565C)
	 No map connection data, 0x00
	 Object Data: 0x5D66D (17:566D)
		 Block ID: 0x0A (0x5D66D)

		 Total warps: 04 (0x5D66E)
			 Warp #00: Y:00, X:04, Warp-To ID: 03, Dest Map: 051 (0x33) - Castro Forest
			 Warp #01: Y:00, X:05, Warp-To ID: 04, Dest Map: 051 (0x33) - Castro Forest
			 Warp #02: Y:07, X:04, Warp-To ID: 01, Dest Map: 005 (0x05) - Castro Valley
			 Warp #03: Y:07, X:05, Warp-To ID: 01, Dest Map: 005 (0x05) - Castro Valley

		 Signposts: 00 (0x5D67F)

		 NPC/Item/Trainer Data: 02 (0x5D680)

			NPC:
			   Entry #1: NPC (0x5D681)
				     Sprite: 13, Y: 08 (04 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x5D663)
			   Entry #2: NPC (0x5D687)
				     Sprite: 8, Y: 08 (04 on map), X: 06 (02 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 02 (0x5D668)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 51: 051 (0x33) - Castro Forest (Header: 0x61101 (18:5101))
	 Tileset:0x03 		Map Height (Y): 18 (35 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x60000 (18:4000)
	 Text Pointers: 0x61126 (18:5126)
	 Script: 0x6110D (18:510D)
	 No map connection data, 0x00
	 Object Data: 0x611DA (18:51DA)
		 Block ID: 0x98 (0x611DA)

		 Total warps: 06 (0x611DB)
			 Warp #00: Y:29, X:12, Warp-To ID: 01, Dest Map: 047 (0x2F) - Route 57 - Castro Forest Gate
			 Warp #01: Y:29, X:13, Warp-To ID: 01, Dest Map: 047 (0x2F) - Route 57 - Castro Forest Gate
			 Warp #02: Y:11, X:08, Warp-To ID: 01, Dest Map: 109 (0x6D) - Route 62 - Castro Forest Gate (Hallway)
			 Warp #03: Y:29, X:34, Warp-To ID: 01, Dest Map: 050 (0x32) - Castro Valley - Castro Forest Entrance
			 Warp #04: Y:29, X:35, Warp-To ID: 01, Dest Map: 050 (0x32) - Castro Valley - Castro Forest Entrance
			 Warp #05: Y:10, X:08, Warp-To ID: 01, Dest Map: 109 (0x6D) - Route 62 - Castro Forest Gate (Hallway)

		 Signposts: 06 (0x611F4)
			 Sign #00: Y:00, X:04, Text ID: 9 (0x611BC)
			 Sign #01: Y:00, X:03, Text ID: 10 (0x611C1)
			 Sign #02: Y:00, X:02, Text ID: 11 (0x611C6)
			 Sign #03: Y:00, X:00, Text ID: 12 (0x611CB)
			 Sign #04: Y:00, X:05, Text ID: 13 (0x611D0)
			 Sign #05: Y:00, X:01, Text ID: 14 (0x611D5)

		 NPC/Item/Trainer Data: 08 (0x61207)

			NPC:
			   Entry #1: NPC (0x61208)
				     Sprite: 4, Y: 31 (27 on map), X: 40 (36 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x61167)
			   Entry #8: NPC (0x6123B)
				     Sprite: 4, Y: 28 (24 on map), X: 23 (19 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 08 (0x611B7)

			TRAINER:
			   Entry #2: 0x02 Bug Catcher (0x6120E)
				     Sprite: 4, Y: 24 (20 on map), X: 42 (38 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x6116C), Team#: 01
			   Entry #3: 0x02 Bug Catcher (0x61216)
				     Sprite: 4, Y: 09 (05 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x61176), Team#: 02
			   Entry #4: 0x02 Bug Catcher (0x6121E)
				     Sprite: 4, Y: 29 (25 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 04 (0x61180), Team#: 03

			ITEM:
			   Entry #5: 0x57 Trade Stone (0x61226)
				     Sprite: 61, Y: 32 (28 on map), X: 31 (27 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 05 (0x24F4)
			   Entry #6: 0x62 Mushroom (0x6122D)
				     Sprite: 61, Y: 06 (02 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x24F4)
			   Entry #7: 0x50 Ether (0x61234)
				     Sprite: 61, Y: 35 (31 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 07 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 52: 052 (0x34) - Botan City - Cave (Header: 0x5C0EB (17:40EB))
	 Tileset:0x11 		Map Height (Y): 20 (39 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x5E100 (17:6100)
	 Text Pointers: 0x5C12B (17:412B)
	 Script: 0x5C0F7 (17:40F7)
	 No map connection data, 0x00
	 Object Data: 0x5C2C1 (17:42C1)
		 Block ID: 0x0A (0x5C2C1)

		 Total warps: 05 (0x5C2C2)
			 Warp #00: Y:33, X:19, Warp-To ID: 06, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:03, X:07, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID
			 Warp #02: Y:03, X:07, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID
			 Warp #03: Y:03, X:07, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID
			 Warp #04: Y:03, X:07, Warp-To ID: 00, Dest Map: 053 (0x35) - UNUSED (Pewter Museum 2F)

		 Signposts: 00 (0x5C2D7)

		 NPC/Item/Trainer Data: 05 (0x5C2D8)

			NPC:
			   Entry #1: NPC (0x5C2D9)
				     Sprite: 47, Y: 12 (08 on map), X: 24 (20 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x5C135)
			   Entry #2: NPC (0x5C2DF)
				     Sprite: 11, Y: 08 (04 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x5C247)
			   Entry #3: NPC (0x5C2E5)
				     Sprite: 47, Y: 11 (07 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x5C256)
			   Entry #4: NPC (0x5C2EB)
				     Sprite: 47, Y: 24 (20 on map), X: 36 (32 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x5C2A3)
			   Entry #5: NPC (0x5C2F1)
				     Sprite: 69, Y: 10 (06 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 05 (0x5C2B2)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 53: 053 (0x35) - UNUSED (Pewter Museum 2F) (Header: 0x5C30B (17:430B))
	 Tileset:0x0A 		Map Height (Y): 04 (07 for events) 	Map Width (X): 07 (13 for events)
	 Map Data: 0x5C048 (17:4048)
	 Text Pointers: 0x5C31A (17:431A)
	 Script: 0x5C317 (17:4317)
	 No map connection data, 0x00
	 Object Data: 0x5C34B (17:434B)
		 Block ID: 0x0A (0x5C34B)

		 Total warps: 01 (0x5C34C)
			 Warp #00: Y:07, X:07, Warp-To ID: 04, Dest Map: 052 (0x34) - Botan City - Cave

		 Signposts: 02 (0x5C351)
			 Sign #00: Y:02, X:11, Text ID: 6 (0x5C341)
			 Sign #01: Y:05, X:02, Text ID: 7 (0x5C346)

		 NPC/Item/Trainer Data: 05 (0x5C358)

			NPC:
			   Entry #1: NPC (0x5C359)
				     Sprite: 4, Y: 11 (07 on map), X: 05 (01 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 01 (0x5C328)
			   Entry #2: NPC (0x5C35F)
				     Sprite: 37, Y: 09 (05 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x5C32D)
			   Entry #3: NPC (0x5C365)
				     Sprite: 32, Y: 09 (05 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x5C332)
			   Entry #4: NPC (0x5C36B)
				     Sprite: 29, Y: 09 (05 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x5C337)
			   Entry #5: NPC (0x5C371)
				     Sprite: 14, Y: 09 (05 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x5C33C)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 54: 054 (0x36) - Merson City - Gym (Header: 0x5C37B (17:437B))
	 Tileset:0x07 		Map Height (Y): 07 (13 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x5C558 (17:4558)
	 Text Pointers: 0x5C435 (17:4435)
	 Script: 0x5C387 (17:4387)
	 No map connection data, 0x00
	 Object Data: 0x5C52E (17:452E)
		 Block ID: 0x03 (0x5C52E)

		 Total warps: 02 (0x5C52F)
			 Warp #00: Y:13, X:04, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:13, X:05, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x5C538)

		 NPC/Item/Trainer Data: 03 (0x5C539)

			NPC:
			   Entry #3: NPC (0x5C54A)
				     Sprite: 36, Y: 14 (10 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x5C4DF)

			TRAINER:
			   Entry #1: 0x22 Karpman (0x5C53A)
				     Sprite: 31, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5C44E), Team#: 01
			   Entry #2: 0x05 Jr Trainer M (0x5C542)
				     Sprite: 7, Y: 10 (06 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x5C4C6), Team#: 01

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 55: 055 (0x37) - Moraga Town - Sandshrew House (Header: 0x1D5E7 (07:55E7))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1C1DE (07:41DE)
	 Text Pointers: 0x1D5F6 (07:55F6)
	 Script: 0x1D5F3 (07:55F3)
	 No map connection data, 0x00
	 Object Data: 0x1D616 (07:5616)
		 Block ID: 0x0A (0x1D616)

		 Total warps: 02 (0x1D617)
			 Warp #00: Y:07, X:02, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x1D620)

		 NPC/Item/Trainer Data: 03 (0x1D621)

			NPC:
			   Entry #1: NPC (0x1D622)
				     Sprite: 5, Y: 09 (05 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x1D5FC)
			   Entry #2: NPC (0x1D628)
				     Sprite: 53, Y: 09 (05 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x1D60C)
			   Entry #3: NPC (0x1D62E)
				     Sprite: 10, Y: 06 (02 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x1D611)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 56: 056 (0x38) - Jaeru City - PokMart (Header: 0x74CA1 (1D:4CA1))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x74010 (1D:4010)
	 Text Pointers: 0x74CB6 (1D:4CB6)
	 Script: 0x74CAD (1D:4CAD)
	 No map connection data, 0x00
	 Object Data: 0x74CDA (1D:4CDA)
		 Block ID: 0x00 (0x74CDA)

		 Total warps: 02 (0x74CDB)
			 Warp #00: Y:07, X:03, Warp-To ID: 04, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:04, Warp-To ID: 04, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x74CE4)

		 NPC/Item/Trainer Data: 03 (0x74CE5)

			NPC:
			   Entry #1: NPC (0x74CE6)
				     Sprite: 38, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x77FEF)
			   Entry #2: NPC (0x74CEC)
				     Sprite: 4, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 02 (0x74CBC)
			   Entry #3: NPC (0x74CF2)
				     Sprite: 12, Y: 09 (05 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x74CCB)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 57: 057 (0x39) - Jaeru City - House (Header: 0x1D63C (07:563C))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1C1DE (07:41DE)
	 Text Pointers: 0x1D64B (07:564B)
	 Script: 0x1D648 (07:5648)
	 No map connection data, 0x00
	 Object Data: 0x1D659 (07:5659)
		 Block ID: 0x0A (0x1D659)

		 Total warps: 02 (0x1D65A)
			 Warp #00: Y:07, X:02, Warp-To ID: 05, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 05, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x1D663)

		 NPC/Item/Trainer Data: 02 (0x1D664)

			NPC:
			   Entry #1: NPC (0x1D665)
				     Sprite: 11, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x1D64F)
			   Entry #2: NPC (0x1D66B)
				     Sprite: 4, Y: 09 (05 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x1D654)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 58: 058 (0x3A) - Jaeru City - PokCenter (Header: 0x5C57B (17:457B))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 07 (13 for events)
	 Map Data: 0x5C064 (17:4064)
	 Text Pointers: 0x5C58D (17:458D)
	 Script: 0x5C587 (17:4587)
	 No map connection data, 0x00
	 Object Data: 0x5C60D (17:460D)
		 Block ID: 0x00 (0x5C60D)

		 Total warps: 02 (0x5C60E)
			 Warp #00: Y:07, X:04, Warp-To ID: 06, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:05, Warp-To ID: 06, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x5C617)

		 NPC/Item/Trainer Data: 04 (0x5C618)

			NPC:
			   Entry #1: NPC (0x5C619)
				     Sprite: 41, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5C595)
			   Entry #2: NPC (0x5C61F)
				     Sprite: 16, Y: 11 (07 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x5C596)
			   Entry #3: NPC (0x5C625)
			OUT OF BOUNDS!
				     Sprite: 55, Y: 87 (83 on map), X: 85 (81 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x5C59B)
			   Entry #4: NPC (0x5C62B)
				     Sprite: 42, Y: 06 (02 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x5C60C)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 59: 059 (0x3B) - Merson Cave 1F (Header: 0x499BC (12:59BC))
	 Tileset:0x11 		Map Height (Y): 18 (35 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x49B97 (12:5B97)
	 Text Pointers: 0x499E1 (12:59E1)
	 Script: 0x499C8 (12:59C8)
	 No map connection data, 0x00
	 Object Data: 0x4A390 (12:6390)
		 Block ID: 0x19 (0x4A390)

		 Total warps: 06 (0x4A391)
			 Warp #00: Y:33, X:12, Warp-To ID: 00, Dest Map: 019 (0x13) - Route 54
			 Warp #01: Y:33, X:15, Warp-To ID: 00, Dest Map: 019 (0x13) - Route 54
			 Warp #02: Y:07, X:05, Warp-To ID: 05, Dest Map: 060 (0x3C) - Merson Cave B1F
			 Warp #03: Y:13, X:11, Warp-To ID: 02, Dest Map: 001 (0x01) - Seashore City
			 Warp #04: Y:15, X:25, Warp-To ID: 03, Dest Map: 060 (0x3C) - Merson Cave B1F
			 Warp #05: Y:18, X:18, Warp-To ID: 00, Dest Map: 243 (0xF3) - Merson Cave Healing Room

		 Signposts: 01 (0x4A3AA)
			 Sign #00: Y:23, X:15, Text ID: 14 (0x49B01)

		 NPC/Item/Trainer Data: 13 (0x4A3AE)

			NPC:

			TRAINER:
			   Entry #1: 0x09 Hiker (0x4A3AF)
				     Sprite: 14, Y: 10 (06 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x49A52), Team#: 01
			   Entry #2: 0x01 Youngster (0x4A3B7)
				     Sprite: 4, Y: 20 (16 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x49A5C), Team#: 03
			   Entry #3: 0x03 Lass (0x4A3BF)
				     Sprite: 6, Y: 08 (04 on map), X: 34 (30 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x49A66), Team#: 05
			   Entry #4: 0x08 Super Nerd (0x4A3C7)
				     Sprite: 12, Y: 35 (31 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 04 (0x49A70), Team#: 01
			   Entry #5: 0x03 Lass (0x4A3CF)
				     Sprite: 6, Y: 27 (23 on map), X: 20 (16 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x49A7A), Team#: 06
			   Entry #6: 0x02 Bug Catcher (0x4A3D7)
				     Sprite: 4, Y: 26 (22 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x49A84), Team#: 07
			   Entry #7: 0x02 Bug Catcher (0x4A3DF)
				     Sprite: 4, Y: 31 (27 on map), X: 34 (30 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 07 (0x49A8E), Team#: 08

			ITEM:
			   Entry #8: 0x1E Repel (0x4A3E7)
				     Sprite: 61, Y: 27 (23 on map), X: 29 (25 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 08 (0x24F4)
			   Entry #9: 0x0A Moon Stone (0x4A3EE)
				     Sprite: 61, Y: 06 (02 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 09 (0x24F4)
			   Entry #10: 0x28 Rare Candy (0x4A3F5)
				     Sprite: 61, Y: 19 (15 on map), X: 21 (17 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 10 (0x24F4)
			   Entry #11: 0x1D Escape Rope (0x4A3FC)
				     Sprite: 61, Y: 08 (04 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 11 (0x24F4)
			   Entry #12: 0x14 Potion (0x4A403)
				     Sprite: 61, Y: 36 (32 on map), X: 24 (20 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 12 (0x24F4)
			   Entry #13: 0xC8 HM05 (0x4A40A)
				     Sprite: 61, Y: 36 (32 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 13 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 60: 060 (0x3C) - Merson Cave B1F (Header: 0x51A36 (14:5A36))
	 Tileset:0x11 		Map Height (Y): 14 (27 for events) 	Map Width (X): 14 (27 for events)
	 Map Data: 0x51A91 (14:5A91)
	 Text Pointers: 0x51A46 (14:5A46)
	 Script: 0x51A42 (14:5A42)
	 No map connection data, 0x00
	 Object Data: 0x51A4D (14:5A4D)
		 Block ID: 0x19 (0x51A4D)

		 Total warps: 08 (0x51A4E)
			 Warp #00: Y:05, X:05, Warp-To ID: 02, Dest Map: 059 (0x3B) - Merson Cave 1F
			 Warp #01: Y:11, X:21, Warp-To ID: 00, Dest Map: 061 (0x3D) - Final Dungeon Underground Cave Maze 1F
			 Warp #02: Y:09, X:25, Warp-To ID: 01, Dest Map: 001 (0x01) - Seashore City
			 Warp #03: Y:14, X:24, Warp-To ID: 04, Dest Map: 059 (0x3B) - Merson Cave 1F
			 Warp #04: Y:08, X:15, Warp-To ID: 00, Dest Map: 243 (0xF3) - Merson Cave Healing Room
			 Warp #05: Y:24, X:12, Warp-To ID: 02, Dest Map: 059 (0x3B) - Merson Cave 1F
			 Warp #06: Y:03, X:21, Warp-To ID: 03, Dest Map: 061 (0x3D) - Final Dungeon Underground Cave Maze 1F
			 Warp #07: Y:03, X:25, Warp-To ID: 00, Dest Map: 000 (0x00) - Gravel Town

		 Signposts: 00 (0x51A6F)

		 NPC/Item/Trainer Data: 00 (0x51A70)

			NPC:

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 61: 061 (0x3D) - Final Dungeon Underground Cave Maze 1F (Header: 0x49CFF (12:5CFF))
	 Tileset:0x11 		Map Height (Y): 18 (35 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x4A041 (12:6041)
	 Text Pointers: 0x49E34 (12:5E34)
	 Script: 0x49D0B (12:5D0B)
	 No map connection data, 0x00
	 Object Data: 0x49FDB (12:5FDB)
		 Block ID: 0x19 (0x49FDB)

		 Total warps: 04 (0x49FDC)
			 Warp #00: Y:19, X:23, Warp-To ID: 03, Dest Map: 099 (0x63) - Final Dungeon Main Building B3F
			 Warp #01: Y:18, X:02, Warp-To ID: 06, Dest Map: 103 (0x67) - Final Dungeon Multi Room 2
			 Warp #02: Y:30, X:20, Warp-To ID: 00, Dest Map: 063 (0x3F) - Final Dungeon Underground Cave Maze 1F - Trade Room
			 Warp #03: Y:33, X:37, Warp-To ID: 00, Dest Map: 082 (0x52) - Final Dungeon Underground Cave Maze B1F

		 Signposts: 00 (0x49FED)

		 NPC/Item/Trainer Data: 09 (0x49FEE)

			NPC:
			   Entry #6: NPC (0x4A017)
			OUT OF BOUNDS!
				     Sprite: 62, Y: 90 (86 on map), X: 80 (76 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x49EE9)
			   Entry #7: NPC (0x4A01D)
			OUT OF BOUNDS!
				     Sprite: 62, Y: 90 (86 on map), X: 81 (77 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 07 (0x49F29)

			TRAINER:
			   Entry #1: 0x08 Super Nerd (0x49FEF)
			OUT OF BOUNDS!
				     Sprite: 12, Y: 92 (88 on map), X: 80 (76 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x49E79), Team#: 02
			   Entry #2: 0x1E Rocket (0x49FF7)
				     Sprite: 24, Y: 09 (05 on map), X: 36 (32 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x49EC1), Team#: 01
			   Entry #3: 0x1E Rocket (0x49FFF)
				     Sprite: 24, Y: 36 (32 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x49ECB), Team#: 02
			   Entry #4: 0x1E Rocket (0x4A007)
				     Sprite: 24, Y: 37 (33 on map), X: 34 (30 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 04 (0x49ED5), Team#: 03
			   Entry #5: 0x1E Rocket (0x4A00F)
				     Sprite: 24, Y: 18 (14 on map), X: 26 (22 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 05 (0x49EDF), Team#: 04

			ITEM:
			   Entry #8: 0xCC TM04 (0x4A023)
				     Sprite: 61, Y: 16 (12 on map), X: 35 (31 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 08 (0x24F4)
			   Entry #9: 0x29 Dome Fossil (0x4A02A)
				     Sprite: 62, Y: 10 (06 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 09 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 62: 062 (0x3E) - Botan City - Move Relearner & Deleter House (Header: 0x1D679 (07:5679))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1C1FE (07:41FE)
	 Text Pointers: 0x1D689 (07:5689)
	 Script: 0x1D685 (07:5685)
	 No map connection data, 0x00
	 Object Data: 0x1D6BF (07:56BF)
		 Block ID: 0x0A (0x1D6BF)

		 Total warps: 03 (0x1D6C0)
			 Warp #00: Y:07, X:02, Warp-To ID: 03, Dest Map: 010 (0x0A) - Botan City
			 Warp #01: Y:07, X:03, Warp-To ID: 03, Dest Map: 010 (0x0A) - Botan City
			 Warp #02: Y:00, X:01, Warp-To ID: 07, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 01 (0x1D6CD)
			 Sign #00: Y:04, X:03, Text ID: 3 (0x1E260)

		 NPC/Item/Trainer Data: 02 (0x1D6D1)

			NPC:
			   Entry #1: NPC (0x1D6D2)
				     Sprite: 15, Y: 05 (01 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x1D6B5)
			   Entry #2: NPC (0x1D6D8)
				     Sprite: 8, Y: 07 (03 on map), X: 09 (05 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 02 (0x1D6BA)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 63: 063 (0x3F) - Final Dungeon Underground Cave Maze 1F - Trade Room (Header: 0x1D6EA (07:56EA))
	 Tileset:0x11 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1FF00 (07:7F00)
	 Text Pointers: 0x1D6F9 (07:56F9)
	 Script: 0x1D6F6 (07:56F6)
	 No map connection data, 0x00
	 Object Data: 0x1D710 (07:5710)
		 Block ID: 0x7D (0x1D710)

		 Total warps: 02 (0x1D711)
			 Warp #00: Y:07, X:03, Warp-To ID: 02, Dest Map: 061 (0x3D) - Final Dungeon Underground Cave Maze 1F
			 Warp #01: Y:07, X:03, Warp-To ID: 02, Dest Map: 061 (0x3D) - Final Dungeon Underground Cave Maze 1F

		 Signposts: 00 (0x1D71A)

		 NPC/Item/Trainer Data: 02 (0x1D71B)

			NPC:
			   Entry #1: NPC (0x1D71C)
				     Sprite: 40, Y: 08 (04 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x1D6FD)
			   Entry #2: NPC (0x1D722)
				     Sprite: 11, Y: 06 (02 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x1D702)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 64: 064 (0x40) - UNUSED (PokCenter) (Header: 0x5C639 (17:4639))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 07 (13 for events)
	 Map Data: 0x5C68B (17:468B)
	 Text Pointers: 0x5C64B (17:464B)
	 Script: 0x5C645 (17:4645)
	 No map connection data, 0x00
	 Object Data: 0x5C65F (17:465F)
		 Block ID: 0x00 (0x5C65F)

		 Total warps: 02 (0x5C660)
			 Warp #00: Y:07, X:04, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:05, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x5C669)

		 NPC/Item/Trainer Data: 04 (0x5C66A)

			NPC:
			   Entry #1: NPC (0x5C66B)
				     Sprite: 41, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5C654)
			   Entry #2: NPC (0x5C671)
				     Sprite: 12, Y: 09 (05 on map), X: 14 (10 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0x5C655)
			   Entry #3: NPC (0x5C677)
				     Sprite: 16, Y: 07 (03 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x5C65A)
			   Entry #4: NPC (0x5C67D)
				     Sprite: 42, Y: 06 (02 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x5C653)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 65: 065 (0x41) - Owsauri City - Gym (Header: 0x5C6A7 (17:46A7))
	 Tileset:0x07 		Map Height (Y): 07 (13 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x5C866 (17:4866)
	 Text Pointers: 0x5C74A (17:474A)
	 Script: 0x5C6B3 (17:46B3)
	 No map connection data, 0x00
	 Object Data: 0x5C834 (17:4834)
		 Block ID: 0x03 (0x5C834)

		 Total warps: 02 (0x5C835)
			 Warp #00: Y:13, X:04, Warp-To ID: 07, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:13, X:05, Warp-To ID: 07, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x5C83E)

		 NPC/Item/Trainer Data: 04 (0x5C83F)

			NPC:
			   Entry #4: NPC (0x5C858)
				     Sprite: 36, Y: 14 (10 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x5C811)

			TRAINER:
			   Entry #1: 0x23 Lily (0x5C840)
				     Sprite: 29, Y: 06 (02 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5C771), Team#: 01
			   Entry #2: 0x06 Jr Trainer F (0x5C848)
				     Sprite: 6, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x5C7DF), Team#: 01
			   Entry #3: 0x0F Swimmer (0x5C850)
				     Sprite: 34, Y: 11 (07 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x5C7F8), Team#: 01

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 66: 066 (0x42) - Jaeru City - Bike Shop (Header: 0x1D730 (07:5730))
	 Tileset:0x15 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1D88C (07:588C)
	 Text Pointers: 0x1D73F (07:573F)
	 Script: 0x1D73C (07:573C)
	 No map connection data, 0x00
	 Object Data: 0x1D866 (07:5866)
		 Block ID: 0x0E (0x1D866)

		 Total warps: 02 (0x1D867)
			 Warp #00: Y:07, X:02, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x1D870)

		 NPC/Item/Trainer Data: 03 (0x1D871)

			NPC:
			   Entry #1: NPC (0x1D872)
				     Sprite: 21, Y: 06 (02 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x1D745)
			   Entry #2: NPC (0x1D878)
				     Sprite: 28, Y: 10 (06 on map), X: 09 (05 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 02 (0x1D839)
			   Entry #3: NPC (0x1D87E)
				     Sprite: 4, Y: 07 (03 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 03 (0x1D848)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 67: 067 (0x43) - Moraga Town - PokMart (Header: 0x5C889 (17:4889))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x5C000 (17:4000)
	 Text Pointers: 0x5C898 (17:4898)
	 Script: 0x5C895 (17:4895)
	 No map connection data, 0x00
	 Object Data: 0x5C8A8 (17:48A8)
		 Block ID: 0x00 (0x5C8A8)

		 Total warps: 02 (0x5C8A9)
			 Warp #00: Y:07, X:03, Warp-To ID: 04, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:04, Warp-To ID: 04, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x5C8B2)

		 NPC/Item/Trainer Data: 03 (0x5C8B3)

			NPC:
			   Entry #1: NPC (0x5C8B4)
				     Sprite: 38, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5FFBF)
			   Entry #2: NPC (0x5C8BA)
				     Sprite: 7, Y: 08 (04 on map), X: 06 (02 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 02 (0x5C89E)
			   Entry #3: NPC (0x5C8C0)
				     Sprite: 6, Y: 06 (02 on map), X: 10 (06 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 03 (0x5C8A3)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 68: 068 (0x44) - Route 67 PokCenter (Header: 0x492C3 (12:52C3))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 07 (13 for events)
	 Map Data: 0x480AB (12:40AB)
	 Text Pointers: 0x492D5 (12:52D5)
	 Script: 0x492CF (12:52CF)
	 No map connection data, 0x00
	 Object Data: 0x49376 (12:5376)
		 Block ID: 0x00 (0x49376)

		 Total warps: 02 (0x49377)
			 Warp #00: Y:07, X:04, Warp-To ID: 03, Dest Map: 033 (0x21) - Route 67
			 Warp #01: Y:07, X:05, Warp-To ID: 03, Dest Map: 033 (0x21) - Route 67

		 Signposts: 00 (0x49380)

		 NPC/Item/Trainer Data: 06 (0x49381)

			NPC:
			   Entry #1: NPC (0x49382)
				     Sprite: 41, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x492E1)
			   Entry #2: NPC (0x49388)
				     Sprite: 12, Y: 09 (05 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0x492E2)
			   Entry #3: NPC (0x4938E)
				     Sprite: 26, Y: 07 (03 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 03 (0x492E7)
			   Entry #4: NPC (0x49394)
				     Sprite: 7, Y: 08 (04 on map), X: 10 (06 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 04 (0x492EC)
			   Entry #5: NPC (0x4939A)
			OUT OF BOUNDS!
				     Sprite: 66, Y: 54 (50 on map), X: 59 (55 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 05 (0x49370)
			   Entry #6: NPC (0x493A0)
				     Sprite: 42, Y: 06 (02 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x49375)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 69: 069 (0x45) - UNUSED (Map 0x3e header copy) (Header: 0x1D679 (07:5679))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1C1FE (07:41FE)
	 Text Pointers: 0x1D689 (07:5689)
	 Script: 0x1D685 (07:5685)
	 No map connection data, 0x00
	 Object Data: 0x1D6BF (07:56BF)
		 Block ID: 0x0A (0x1D6BF)

		 Total warps: 03 (0x1D6C0)
			 Warp #00: Y:07, X:02, Warp-To ID: 03, Dest Map: 010 (0x0A) - Botan City
			 Warp #01: Y:07, X:03, Warp-To ID: 03, Dest Map: 010 (0x0A) - Botan City
			 Warp #02: Y:00, X:01, Warp-To ID: 07, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 01 (0x1D6CD)
			 Sign #00: Y:04, X:03, Text ID: 3 (0x1E260)

		 NPC/Item/Trainer Data: 02 (0x1D6D1)

			NPC:
			   Entry #1: NPC (0x1D6D2)
				     Sprite: 15, Y: 05 (01 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x1D6B5)
			   Entry #2: NPC (0x1D6D8)
				     Sprite: 8, Y: 07 (03 on map), X: 09 (05 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 02 (0x1D6BA)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 70: 070 (0x46) - UNUSED (Red's Route 5 Gate) (Header: 0x1DF27 (07:5F27))
	 Tileset:0x09 		Map Height (Y): 03 (05 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1E025 (07:6025)
	 Text Pointers: 0x1DFA4 (07:5FA4)
	 Script: 0x1DF33 (07:5F33)
	 No map connection data, 0x00
	 Object Data: 0x1DFFB (07:5FFB)
		 Block ID: 0x0A (0x1DFFB)

		 Total warps: 04 (0x1DFFC)
			 Warp #00: Y:05, X:03, Warp-To ID: 04, Dest Map: 022 (0x16) - Route 62
			 Warp #01: Y:05, X:04, Warp-To ID: 04, Dest Map: 022 (0x16) - Route 62
			 Warp #02: Y:00, X:03, Warp-To ID: 00, Dest Map: 018 (0x12) - Route 60
			 Warp #03: Y:00, X:04, Warp-To ID: 01, Dest Map: 018 (0x12) - Route 60

		 Signposts: 00 (0x1E00D)

		 NPC/Item/Trainer Data: 01 (0x1E00E)

			NPC:
			   Entry #1: NPC (0x1E00F)
				     Sprite: 49, Y: 07 (03 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x1DFAA)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 71: 071 (0x47) - Moraga Town - City Underpass Entrance (Header: 0x5D69D (17:569D))
	 Tileset:0x09 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x5C080 (17:4080)
	 Text Pointers: 0x5D6B0 (17:56B0)
	 Script: 0x5D6A9 (17:56A9)
	 No map connection data, 0x00
	 Object Data: 0x5D6C1 (17:56C1)
		 Block ID: 0x0A (0x5D6C1)

		 Total warps: 03 (0x5D6C2)
			 Warp #00: Y:07, X:03, Warp-To ID: 12, Dest Map: 006 (0x06) - Moraga Town
			 Warp #01: Y:07, X:04, Warp-To ID: 12, Dest Map: 006 (0x06) - Moraga Town
			 Warp #02: Y:04, X:04, Warp-To ID: 00, Dest Map: 119 (0x77) - City Underpass (Route 56 - Moraga Town)

		 Signposts: 00 (0x5D6CF)

		 NPC/Item/Trainer Data: 01 (0x5D6D0)

			NPC:
			   Entry #1: NPC (0x5D6D1)
				     Sprite: 8, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x5D6B2)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 72: 072 (0x48) - Owsauri City - Daycare (Header: 0x56243 (15:6243))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x56C80 (15:6C80)
	 Text Pointers: 0x56252 (15:6252)
	 Script: 0x5624F (15:624F)
	 No map connection data, 0x00
	 Object Data: 0x56C50 (15:6C50)
		 Block ID: 0x0A (0x56C50)

		 Total warps: 03 (0x56C51)
			 Warp #00: Y:07, X:02, Warp-To ID: 04, Dest Map: 007 (0x07) - Owsauri City
			 Warp #01: Y:07, X:03, Warp-To ID: 04, Dest Map: 007 (0x07) - Owsauri City
			 Warp #02: Y:00, X:04, Warp-To ID: 08, Dest Map: 007 (0x07) - Owsauri City

		 Signposts: 00 (0x56C5E)

		 NPC/Item/Trainer Data: 01 (0x56C5F)

			NPC:
			   Entry #1: NPC (0x56C60)
				     Sprite: 16, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x56254)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 73: 073 (0x49) - Botan City - Route 58 Gate (Header: 0x1E031 (07:6031))
	 Tileset:0x09 		Map Height (Y): 03 (05 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1E0E8 (07:60E8)
	 Text Pointers: 0x1E0B8 (07:60B8)
	 Script: 0x1E03D (07:603D)
	 No map connection data, 0x00
	 Object Data: 0x1E0BE (07:60BE)
		 Block ID: 0x0A (0x1E0BE)

		 Total warps: 04 (0x1E0BF)
			 Warp #00: Y:05, X:03, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:05, X:04, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID
			 Warp #02: Y:00, X:03, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID
			 Warp #03: Y:00, X:04, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x1E0D0)

		 NPC/Item/Trainer Data: 01 (0x1E0D1)

			NPC:
			   Entry #1: NPC (0x1E0D2)
				     Sprite: 49, Y: 07 (03 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x1F8D0)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 74: 074 (0x4A) - Route 56 - City Underpass Entrance (Header: 0x5D6E3 (17:56E3))
	 Tileset:0x09 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x5C080 (17:4080)
	 Text Pointers: 0x5D6F7 (17:56F7)
	 Script: 0x5D6EF (17:56EF)
	 No map connection data, 0x00
	 Object Data: 0x5D6FE (17:56FE)
		 Block ID: 0x0A (0x5D6FE)

		 Total warps: 03 (0x5D6FF)
			 Warp #00: Y:07, X:03, Warp-To ID: 01, Dest Map: 031 (0x1F) - Route 56
			 Warp #01: Y:07, X:04, Warp-To ID: 01, Dest Map: 031 (0x1F) - Route 56
			 Warp #02: Y:04, X:04, Warp-To ID: 01, Dest Map: 119 (0x77) - City Underpass (Route 56 - Moraga Town)

		 Signposts: 00 (0x5D70C)

		 NPC/Item/Trainer Data: 01 (0x5D70D)

			NPC:
			   Entry #1: NPC (0x5D70E)
				     Sprite: 13, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x5D6F9)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 75: 075 (0x4B) - UNUSED (Underpass Entrance) (Header: 0x5D6E3 (17:56E3))
	 Tileset:0x09 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x5C080 (17:4080)
	 Text Pointers: 0x5D6F7 (17:56F7)
	 Script: 0x5D6EF (17:56EF)
	 No map connection data, 0x00
	 Object Data: 0x5D6FE (17:56FE)
		 Block ID: 0x0A (0x5D6FE)

		 Total warps: 03 (0x5D6FF)
			 Warp #00: Y:07, X:03, Warp-To ID: 01, Dest Map: 031 (0x1F) - Route 56
			 Warp #01: Y:07, X:04, Warp-To ID: 01, Dest Map: 031 (0x1F) - Route 56
			 Warp #02: Y:04, X:04, Warp-To ID: 01, Dest Map: 119 (0x77) - City Underpass (Route 56 - Moraga Town)

		 Signposts: 00 (0x5D70C)

		 NPC/Item/Trainer Data: 01 (0x5D70D)

			NPC:
			   Entry #1: NPC (0x5D70E)
				     Sprite: 13, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x5D6F9)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 76: 076 (0x4C) - Botan City - Route 59 Gate 1F (Header: 0x1E0F4 (07:60F4))
	 Tileset:0x09 		Map Height (Y): 04 (07 for events) 	Map Width (X): 03 (05 for events)
	 Map Data: 0x1E1AF (07:61AF)
	 Text Pointers: 0x1E17F (07:617F)
	 Script: 0x1E100 (07:6100)
	 No map connection data, 0x00
	 Object Data: 0x1E185 (07:6185)
		 Block ID: 0x0A (0x1E185)

		 Total warps: 04 (0x1E186)
			 Warp #00: Y:03, X:00, Warp-To ID: 01, Dest Map: 117 (0x75) - Silph Warehouse Overworld
			 Warp #01: Y:04, X:00, Warp-To ID: 01, Dest Map: 117 (0x75) - Silph Warehouse Overworld
			 Warp #02: Y:06, X:04, Warp-To ID: 00, Dest Map: 086 (0x56) - Botan City - Route 59 Gate 2F
			 Warp #03: Y:03, X:05, Warp-To ID: 05, Dest Map: 010 (0x0A) - Botan City

		 Signposts: 00 (0x1E197)

		 NPC/Item/Trainer Data: 01 (0x1E198)

			NPC:
			   Entry #1: NPC (0x1E199)
				     Sprite: 49, Y: 05 (01 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x1DFAA)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 77: 077 (0x4D) - Route 52 - Dock Underpass Entrance (Header: 0x5D720 (17:5720))
	 Tileset:0x09 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x5C080 (17:4080)
	 Text Pointers: 0x5D734 (17:5734)
	 Script: 0x5D72C (17:572C)
	 No map connection data, 0x00
	 Object Data: 0x5D73B (17:573B)
		 Block ID: 0x0A (0x5D73B)

		 Total warps: 03 (0x5D73C)
			 Warp #00: Y:07, X:03, Warp-To ID: 05, Dest Map: 013 (0x0D) - Route 52
			 Warp #01: Y:07, X:04, Warp-To ID: 05, Dest Map: 013 (0x0D) - Route 52
			 Warp #02: Y:04, X:04, Warp-To ID: 00, Dest Map: 121 (0x79) - Dock Underpass (route 51-52)

		 Signposts: 00 (0x5D749)

		 NPC/Item/Trainer Data: 01 (0x5D74A)

			NPC:
			   Entry #1: NPC (0x5D74B)
				     Sprite: 10, Y: 08 (04 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x5D736)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 78: 078 (0x4E) - UNUSED (Underpass Entrance) (Header: 0x5D75D (17:575D))
	 Tileset:0x0C 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x5C080 (17:4080)
	 Text Pointers: 0x5D76F (17:576F)
	 Script: 0x5D769 (17:5769)
	 No map connection data, 0x00
	 Object Data: 0x5D787 (17:5787)
		 Block ID: 0x0A (0x5D787)

		 Total warps: 03 (0x5D788)
			 Warp #00: Y:07, X:03, Warp-To ID: 05, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:04, Warp-To ID: 05, Dest Map: 255 (0xFF) - INVALID
			 Warp #02: Y:04, X:04, Warp-To ID: 00, Dest Map: 121 (0x79) - Dock Underpass (route 51-52)

		 Signposts: 00 (0x5D795)

		 NPC/Item/Trainer Data: 02 (0x5D796)

			NPC:
			   Entry #1: NPC (0x5D797)
				     Sprite: 13, Y: 06 (02 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x5D773)
			   Entry #2: NPC (0x5D79D)
				     Sprite: 10, Y: 08 (04 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x5D77D)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 79: 079 (0x4F) - Moraga Town - Prism Museum (Header: 0xEE1BB (3B:61BB))
	 Tileset:0x09 		Map Height (Y): 05 (09 for events) 	Map Width (X): 07 (13 for events)
	 Map Data: 0xEE680 (3B:6680)
	 Text Pointers: 0xEE600 (3B:6600)
	 Script: 0xEE1C7 (3B:61C7)
	 No map connection data, 0x00
	 Object Data: 0xEE620 (3B:6620)
		 Block ID: 0x0A (0xEE620)

		 Total warps: 02 (0xEE621)
			 Warp #00: Y:09, X:06, Warp-To ID: 00, Dest Map: 006 (0x06) - Moraga Town
			 Warp #01: Y:09, X:07, Warp-To ID: 00, Dest Map: 006 (0x06) - Moraga Town

		 Signposts: 00 (0xEE62A)

		 NPC/Item/Trainer Data: 07 (0xEE62B)

			NPC:
			   Entry #1: NPC (0xEE62C)
				     Sprite: 43, Y: 11 (07 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0xEE29F)
			   Entry #2: NPC (0xEE632)
				     Sprite: 70, Y: 08 (04 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0xEE311)
			   Entry #3: NPC (0xEE638)
				     Sprite: 70, Y: 08 (04 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 03 (0xEE355)
			   Entry #4: NPC (0xEE63E)
				     Sprite: 70, Y: 08 (04 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 04 (0xEE399)
			   Entry #5: NPC (0xEE644)
				     Sprite: 70, Y: 08 (04 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 05 (0xEE3DD)
			   Entry #6: NPC (0xEE64A)
				     Sprite: 70, Y: 08 (04 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 06 (0xEE421)
			   Entry #7: NPC (0xEE650)
				     Sprite: 70, Y: 08 (04 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 07 (0xEE46E)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 80: 080 (0x50) - Route 55 - Dock Underpass Entrance (Header: 0x1E27D (07:627D))
	 Tileset:0x09 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1C1B0 (07:41B0)
	 Text Pointers: 0x1E291 (07:6291)
	 Script: 0x1E289 (07:6289)
	 No map connection data, 0x00
	 Object Data: 0x1E298 (07:6298)
		 Block ID: 0x0A (0x1E298)

		 Total warps: 03 (0x1E299)
			 Warp #00: Y:07, X:03, Warp-To ID: 01, Dest Map: 021 (0x15) - Route 55
			 Warp #01: Y:07, X:04, Warp-To ID: 01, Dest Map: 021 (0x15) - Route 55
			 Warp #02: Y:04, X:04, Warp-To ID: 01, Dest Map: 121 (0x79) - Dock Underpass (route 51-52)

		 Signposts: 00 (0x1E2A6)

		 NPC/Item/Trainer Data: 01 (0x1E2A7)

			NPC:
			   Entry #1: NPC (0x1E2A8)
				     Sprite: 13, Y: 08 (04 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x1E293)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 81: 081 (0x51) - Azalea Town - PokeCenter (Header: 0x493AE (12:53AE))
	 Tileset:0x06 		Map Height (Y): 04 (07 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x48FA0 (12:4FA0)
	 Text Pointers: 0x493C0 (12:53C0)
	 Script: 0x493BA (12:53BA)
	 No map connection data, 0x00
	 Object Data: 0x493D4 (12:53D4)
		 Block ID: 0x00 (0x493D4)

		 Total warps: 02 (0x493D5)
			 Warp #00: Y:07, X:03, Warp-To ID: 02, Dest Map: 011 (0x0B) - Azalea Town
			 Warp #01: Y:07, X:04, Warp-To ID: 02, Dest Map: 011 (0x0B) - Azalea Town

		 Signposts: 00 (0x493DE)

		 NPC/Item/Trainer Data: 04 (0x493DF)

			NPC:
			   Entry #1: NPC (0x493E0)
				     Sprite: 41, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x493C8)
			   Entry #2: NPC (0x493E6)
				     Sprite: 16, Y: 10 (06 on map), X: 06 (02 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 02 (0x493C9)
			   Entry #3: NPC (0x493EC)
				     Sprite: 47, Y: 09 (05 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x493CE)
			   Entry #4: NPC (0x493F2)
				     Sprite: 42, Y: 05 (01 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x493D3)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 82: 082 (0x52) - Final Dungeon Underground Cave Maze B1F (Header: 0x444D0 (11:44D0))
	 Tileset:0x11 		Map Height (Y): 18 (35 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x44675 (11:4675)
	 Text Pointers: 0x444F5 (11:44F5)
	 Script: 0x444DC (11:44DC)
	 No map connection data, 0x00
	 Object Data: 0x445F6 (11:45F6)
		 Block ID: 0x7D (0x445F6)

		 Total warps: 08 (0x445F7)
			 Warp #00: Y:34, X:38, Warp-To ID: 03, Dest Map: 061 (0x3D) - Final Dungeon Underground Cave Maze 1F
			 Warp #01: Y:16, X:38, Warp-To ID: 00, Dest Map: 212 (0xD4) - Final Dungeon Underground Cave Maze B1F Ho-Oh Room
			 Warp #02: Y:21, X:17, Warp-To ID: 00, Dest Map: 208 (0xD0) - Final Dungeon Teleporter Room
			 Out of bounds Warp #03: Y:153, X:153, Warp-To ID: 06, Dest Map: 160 (0xA0) - Silk Tunnel B2F
			 Warp #04: Y:04, X:38, Warp-To ID: 00, Dest Map: 232 (0xE8) - Silk Tunnel B3F
			 Warp #05: Y:03, X:05, Warp-To ID: 02, Dest Map: 103 (0x67) - Final Dungeon Multi Room 2
			 Warp #06: Y:10, X:38, Warp-To ID: 02, Dest Map: 232 (0xE8) - Silk Tunnel B3F
			 Out of bounds Warp #07: Y:81, X:85, Warp-To ID: 03, Dest Map: 021 (0x15) - Route 55

		 Signposts: 01 (0x44618)
			 Sign #00: Y:12, X:38, Text ID: 8 (0x445F1)

		 NPC/Item/Trainer Data: 07 (0x4461C)

			NPC:

			TRAINER:
			   Entry #1: 0x09 Hiker (0x4461D)
				     Sprite: 14, Y: 37 (33 on map), X: 37 (33 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 01 (0x4455A), Team#: 12
			   Entry #2: 0x09 Hiker (0x44625)
				     Sprite: 14, Y: 16 (12 on map), X: 30 (26 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x44560), Team#: 13
			   Entry #3: 0x09 Hiker (0x4462D)
				     Sprite: 14, Y: 11 (07 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 03 (0x44566), Team#: 14
			   Entry #4: 0x07 Pokemaniac (0x44635)
				     Sprite: 12, Y: 17 (13 on map), X: 20 (16 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 04 (0x4456C), Team#: 07
			   Entry #5: 0x06 Jr Trainer F (0x4463D)
				     Sprite: 6, Y: 12 (08 on map), X: 26 (22 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x44572), Team#: 17
			   Entry #6: 0x06 Jr Trainer F (0x44645)
				     Sprite: 6, Y: 26 (22 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x44578), Team#: 18
			   Entry #7: 0x06 Jr Trainer F (0x4464D)
				     Sprite: 6, Y: 04 (00 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 07 (0x4457E), Team#: 19

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 83: 083 (0x53) - Power Plant (Header: 0x1E2BA (07:62BA))
	 Tileset:0x16 		Map Height (Y): 20 (39 for events) 	Map Width (X): 25 (49 for events)
	 Map Data: 0x1F000 (07:7000)
	 Text Pointers: 0x1E2DF (07:62DF)
	 Script: 0x1E2C6 (07:62C6)
	 No map connection data, 0x00
	 Object Data: 0x1E3BF (07:63BF)
		 Block ID: 0x2E (0x1E3BF)

		 Total warps: 03 (0x1E3C0)
			 Warp #00: Y:39, X:06, Warp-To ID: 03, Dest Map: 018 (0x12) - Route 60
			 Warp #01: Y:39, X:07, Warp-To ID: 03, Dest Map: 018 (0x12) - Route 60
			 Warp #02: Y:24, X:23, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x1E3CD)

		 NPC/Item/Trainer Data: 14 (0x1E3CE)

			NPC:

			TRAINER:
			   Entry #1: 0xFFFFFF3E (null) (0x1E3CF)
				     Sprite: 61, Y: 40 (36 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x1E374), Team#: 40
			   Entry #2: 0xFFFFFF3E (null) (0x1E3D7)
				     Sprite: 61, Y: 37 (33 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x1E37A), Team#: 40
			   Entry #3: 0xFFFFFF3E (null) (0x1E3DF)
				     Sprite: 61, Y: 28 (24 on map), X: 42 (38 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x1E380), Team#: 40
			   Entry #4: 0xFFFFFFC5 TM10: Double-Edge (0x1E3E7)
				     Sprite: 61, Y: 08 (04 on map), X: 40 (36 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x1E386), Team#: 43
			   Entry #5: 0xFFFFFF3E (null) (0x1E3EF)
				     Sprite: 61, Y: 18 (14 on map), X: 22 (18 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 05 (0x1E38C), Team#: 40
			   Entry #6: 0xFFFFFF3E (null) (0x1E3F7)
				     Sprite: 61, Y: 42 (38 on map), X: 52 (48 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x1E392), Team#: 40
			   Entry #7: 0xFFFFFFC5 TM10: Double-Edge (0x1E3FF)
				     Sprite: 61, Y: 16 (12 on map), X: 39 (35 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 07 (0x1E398), Team#: 43
			   Entry #8: 0xFFFFFF3E (null) (0x1E407)
				     Sprite: 61, Y: 06 (02 on map), X: 51 (47 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 08 (0x1E39E), Team#: 40
			   Entry #9: 0xFFFFFFAB ICE      (0x1E40F)
				     Sprite: 71, Y: 40 (36 on map), X: 33 (29 on map)
				     Movement1: STAY/NONE, Movement2: ANY_DIR
				     TextID 09 (0x1E3A4), Team#: 50

			ITEM:
			   Entry #10: 0x56 Electrizer (0x1E417)
				     Sprite: 61, Y: 18 (14 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 10 (0x24F4)
			   Entry #11: 0x51 Max Ether (0x1E41E)
				     Sprite: 61, Y: 28 (24 on map), X: 43 (39 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 11 (0x24F4)
			   Entry #12: 0x28 Rare Candy (0x1E425)
				     Sprite: 61, Y: 10 (06 on map), X: 23 (19 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 12 (0x24F4)
			   Entry #13: 0xE1 TM25 (0x1E42C)
				     Sprite: 61, Y: 07 (03 on map), X: 43 (39 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 13 (0x24F4)
			   Entry #14: 0x21 Thunder Stone (0x1E433)
				     Sprite: 61, Y: 08 (04 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 14 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 84: 084 (0x54) - UNUSED (Red's Route 11 Gate 1F) (Header: 0x49400 (12:5400))
	 Tileset:0x09 		Map Height (Y): 05 (09 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x480C7 (12:40C7)
	 Text Pointers: 0x4940F (12:540F)
	 Script: 0x4940C (12:540C)
	 No map connection data, 0x00
	 Object Data: 0x49416 (12:5416)
		 Block ID: 0x0A (0x49416)

		 Total warps: 05 (0x49417)
			 Warp #00: Y:04, X:00, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:05, X:00, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID
			 Warp #02: Y:04, X:07, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID
			 Warp #03: Y:05, X:07, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID
			 Warp #04: Y:08, X:06, Warp-To ID: 00, Dest Map: 086 (0x56) - Botan City - Route 59 Gate 2F

		 Signposts: 00 (0x4942C)

		 NPC/Item/Trainer Data: 01 (0x4942D)

			NPC:
			   Entry #1: NPC (0x4942E)
				     Sprite: 49, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x49411)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 85: 085 (0x55) - Final Dungeon Final Cave (Header: 0x1E5AE (07:65AE))
	 Tileset:0x11 		Map Height (Y): 18 (35 for events) 	Map Width (X): 09 (17 for events)
	 Map Data: 0x1C224 (07:4224)
	 Text Pointers: 0x1E5C3 (07:65C3)
	 Script: 0x1ED1A (07:6D1A)
	 No map connection data, 0x00
	 Object Data: 0x1E5CA (07:65CA)
		 Block ID: 0x19 (0x1E5CA)

		 Total warps: 03 (0x1E5CB)
			 Warp #00: Y:35, X:09, Warp-To ID: 01, Dest Map: 202 (0xCA) - Final Dungeon Final Island
			 Warp #01: Y:35, X:08, Warp-To ID: 01, Dest Map: 202 (0xCA) - Final Dungeon Final Island
			 Warp #02: Y:19, X:09, Warp-To ID: 00, Dest Map: 242 (0xF2) - Final Dungeon Shop

		 Signposts: 00 (0x1E5D8)

		 NPC/Item/Trainer Data: 01 (0x1E5D9)

			NPC:
			   Entry #1: NPC (0x1E5DA)
				     Sprite: 9, Y: 06 (02 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x1ED54)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 86: 086 (0x56) - Botan City - Route 59 Gate 2F (Header: 0x49448 (12:5448))
	 Tileset:0x0C 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x480DB (12:40DB)
	 Text Pointers: 0x49457 (12:5457)
	 Script: 0x49454 (12:5454)
	 No map connection data, 0x00
	 Object Data: 0x494DA (12:54DA)
		 Block ID: 0x0A (0x494DA)

		 Total warps: 01 (0x494DB)
			 Warp #00: Y:07, X:07, Warp-To ID: 02, Dest Map: 076 (0x4C) - Botan City - Route 59 Gate 1F

		 Signposts: 02 (0x494E0)
			 Sign #00: Y:02, X:01, Text ID: 3 (0x494A8)
			 Sign #01: Y:02, X:06, Text ID: 4 (0x494CE)

		 NPC/Item/Trainer Data: 02 (0x494E7)

			NPC:
			   Entry #1: NPC (0x494E8)
				     Sprite: 4, Y: 06 (02 on map), X: 08 (04 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 01 (0x4945F)
			   Entry #2: NPC (0x494EE)
				     Sprite: 32, Y: 10 (06 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x4946C)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 87: 087 (0x57) - Route 49 - Route 50 Gate 1F (Header: 0x494F8 (12:54F8))
	 Tileset:0x09 		Map Height (Y): 04 (07 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x49540 (12:5540)
	 Text Pointers: 0x49507 (12:5507)
	 Script: 0x49504 (12:5504)
	 No map connection data, 0x00
	 Object Data: 0x4950E (12:550E)
		 Block ID: 0x0A (0x4950E)

		 Total warps: 05 (0x4950F)
			 Warp #00: Y:00, X:04, Warp-To ID: 00, Dest Map: 029 (0x1D) - Route 49
			 Warp #01: Y:00, X:05, Warp-To ID: 02, Dest Map: 029 (0x1D) - Route 49
			 Warp #02: Y:07, X:04, Warp-To ID: 00, Dest Map: 036 (0x24) - Route 50
			 Warp #03: Y:07, X:05, Warp-To ID: 00, Dest Map: 036 (0x24) - Route 50
			 Warp #04: Y:06, X:08, Warp-To ID: 00, Dest Map: 195 (0xC3) -  Route 49 - Route 50 Gate 2F

		 Signposts: 00 (0x49524)

		 NPC/Item/Trainer Data: 01 (0x49525)

			NPC:
			   Entry #1: NPC (0x49526)
				     Sprite: 49, Y: 07 (03 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x49509)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 88: 088 (0x58) - UNUSED (Bill's House) (Header: 0x1E75E (07:675E))
	 Tileset:0x10 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1E905 (07:6905)
	 Text Pointers: 0x1E834 (07:6834)
	 Script: 0x1E76A (07:676A)
	 No map connection data, 0x00
	 Object Data: 0x1E8DF (07:68DF)
		 Block ID: 0x0D (0x1E8DF)

		 Total warps: 02 (0x1E8E0)
			 Warp #00: Y:07, X:02, Warp-To ID: 09, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 09, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x1E8E9)

		 NPC/Item/Trainer Data: 03 (0x1E8EA)

			NPC:
			   Entry #1: NPC (0x1E8EB)
				     Sprite: 5, Y: 09 (05 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x1E83D)
			   Entry #2: NPC (0x1E8F1)
				     Sprite: 12, Y: 08 (04 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x1E874)
			   Entry #3: NPC (0x1E8F7)
				     Sprite: 12, Y: 09 (05 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x1E8D0)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 89: 089 (0x59) - Castro Valley - PokCenter (Header: 0x5C983 (17:4983))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 07 (13 for events)
	 Map Data: 0x5C064 (17:4064)
	 Text Pointers: 0x5C995 (17:4995)
	 Script: 0x5C98F (17:498F)
	 No map connection data, 0x00
	 Object Data: 0x5C9A9 (17:49A9)
		 Block ID: 0x00 (0x5C9A9)

		 Total warps: 02 (0x5C9AA)
			 Warp #00: Y:07, X:04, Warp-To ID: 03, Dest Map: 005 (0x05) - Castro Valley
			 Warp #01: Y:07, X:05, Warp-To ID: 03, Dest Map: 005 (0x05) - Castro Valley

		 Signposts: 00 (0x5C9B3)

		 NPC/Item/Trainer Data: 04 (0x5C9B4)

			NPC:
			   Entry #1: NPC (0x5C9B5)
				     Sprite: 41, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5C99D)
			   Entry #2: NPC (0x5C9BB)
				     Sprite: 39, Y: 09 (05 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x5C99E)
			   Entry #3: NPC (0x5C9C1)
				     Sprite: 19, Y: 08 (04 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x5C9A3)
			   Entry #4: NPC (0x5C9C7)
				     Sprite: 42, Y: 06 (02 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x5C9A8)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 90: 090 (0x5A) - Merson City - Pokmon Fan Club (Header: 0x59B64 (16:5B64))
	 Tileset:0x10 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x59CD5 (16:5CD5)
	 Text Pointers: 0x59B84 (16:5B84)
	 Script: 0x59B70 (16:5B70)
	 No map connection data, 0x00
	 Object Data: 0x59C97 (16:5C97)
		 Block ID: 0x0D (0x59C97)

		 Total warps: 02 (0x59C98)
			 Warp #00: Y:07, X:02, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 02 (0x59CA1)
			 Sign #00: Y:00, X:01, Text ID: 7 (0x59C8D)
			 Sign #01: Y:00, X:06, Text ID: 8 (0x59C92)

		 NPC/Item/Trainer Data: 06 (0x59CA8)

			NPC:
			   Entry #1: NPC (0x59CA9)
				     Sprite: 47, Y: 07 (03 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x59B94)
			   Entry #2: NPC (0x59CAF)
				     Sprite: 13, Y: 07 (03 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x59BC1)
			   Entry #3: NPC (0x59CB5)
				     Sprite: 56, Y: 08 (04 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x59BEE)
			   Entry #4: NPC (0x59CBB)
				     Sprite: 60, Y: 08 (04 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 04 (0x59C05)
			   Entry #5: NPC (0x59CC1)
				     Sprite: 16, Y: 05 (01 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x59C1C)
			   Entry #6: NPC (0x59CC7)
				     Sprite: 42, Y: 05 (01 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x59C88)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 91: 091 (0x5B) - Castro Valley - PokMart (Header: 0x5C9D5 (17:49D5))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x5C000 (17:4000)
	 Text Pointers: 0x5C9E4 (17:49E4)
	 Script: 0x5C9E1 (17:49E1)
	 No map connection data, 0x00
	 Object Data: 0x5C9F4 (17:49F4)
		 Block ID: 0x00 (0x5C9F4)

		 Total warps: 02 (0x5C9F5)
			 Warp #00: Y:07, X:03, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:04, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x5C9FE)

		 NPC/Item/Trainer Data: 03 (0x5C9FF)

			NPC:
			   Entry #1: NPC (0x5CA00)
				     Sprite: 38, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5FF9F)
			   Entry #2: NPC (0x5CA06)
				     Sprite: 7, Y: 10 (06 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x5C9EA)
			   Entry #3: NPC (0x5CA0C)
				     Sprite: 6, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 03 (0x5C9EF)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 92: 092 (0x5C) - Jaeru City - Gym (Header: 0x5CA1A (17:4A1A))
	 Tileset:0x07 		Map Height (Y): 09 (17 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x5CC38 (17:4C38)
	 Text Pointers: 0x5CAE8 (17:4AE8)
	 Script: 0x5CA26 (17:4A26)
	 No map connection data, 0x00
	 Object Data: 0x5CBFE (17:4BFE)
		 Block ID: 0x03 (0x5CBFE)

		 Total warps: 02 (0x5CBFF)
			 Warp #00: Y:17, X:04, Warp-To ID: 02, Dest Map: 002 (0x02) - Jaeru City
			 Warp #01: Y:17, X:05, Warp-To ID: 02, Dest Map: 002 (0x02) - Jaeru City

		 Signposts: 00 (0x5CC08)

		 NPC/Item/Trainer Data: 05 (0x5CC09)

			NPC:
			   Entry #5: NPC (0x5CC2A)
				     Sprite: 36, Y: 18 (14 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x5CBDB)

			TRAINER:
			   Entry #1: 0x24 Sparky (0x5CC0A)
				     Sprite: 33, Y: 06 (02 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x5CB1D), Team#: 01
			   Entry #2: 0x29 Gentleman (0x5CC12)
				     Sprite: 16, Y: 11 (07 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x5CB90), Team#: 03
			   Entry #3: 0x14 Rocker (0x5CC1A)
				     Sprite: 12, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x5CBA9), Team#: 01
			   Entry #4: 0x04 Sailor (0x5CC22)
				     Sprite: 19, Y: 13 (09 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 04 (0x5CBC2), Team#: 08

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 93: 093 (0x5D) - Seneca Caverns B1F (Header: 0x1DAF0 (07:5AF0))
	 Tileset:0x11 		Map Height (Y): 17 (33 for events) 	Map Width (X): 24 (47 for events)
	 Map Data: 0x1F347 (07:7347)
	 Text Pointers: 0x1DB00 (07:5B00)
	 Script: 0x1DAFC (07:5AFC)
	 No map connection data, 0x00
	 Object Data: 0x1DB20 (07:5B20)
		 Block ID: 0x19 (0x1DB20)

		 Total warps: 03 (0x1DB21)
			 Warp #00: Y:03, X:11, Warp-To ID: 01, Dest Map: 213 (0xD5) - Seneca Caverns 1F
			 Warp #01: Y:03, X:45, Warp-To ID: 02, Dest Map: 213 (0xD5) - Seneca Caverns 1F
			 Warp #02: Y:16, X:02, Warp-To ID: 01, Dest Map: 219 (0xDB) - Seneca Caverns B2F

		 Signposts: 00 (0x1DB2E)

		 NPC/Item/Trainer Data: 00 (0x1DB2F)

			NPC:

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 94: 094 (0x5E) - UNUSED (VERMILION_DOCK) (Header: 0x1DB46 (07:5B46))
	 Tileset:0x0E 		Map Height (Y): 06 (11 for events) 	Map Width (X): 14 (27 for events)
	 Map Data: 0x1DCDA (07:5CDA)
	 Text Pointers: 0x1DCBF (07:5CBF)
	 Script: 0x1DB52 (07:5B52)
	 No map connection data, 0x00
	 Object Data: 0x1DCC6 (07:5CC6)
		 Block ID: 0x0F (0x1DCC6)

		 Total warps: 02 (0x1DCC7)
			 Warp #00: Y:00, X:14, Warp-To ID: 01, Dest Map: 115 (0x73) - UNUSED (Seneca Caverns B2F Header Copy)
			 Warp #01: Y:00, X:27, Warp-To ID: 01, Dest Map: 095 (0x5F) - UNUSED (SS_ANNE_1F)

		 Signposts: 00 (0x1DCD0)

		 NPC/Item/Trainer Data: 00 (0x1DCD1)

			NPC:

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 95: 095 (0x5F) - UNUSED (SS_ANNE_1F) (Header: 0x61259 (18:5259))
	 Tileset:0x0D 		Map Height (Y): 09 (17 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x612DF (18:52DF)
	 Text Pointers: 0x61269 (18:5269)
	 Script: 0x61265 (18:5265)
	 No map connection data, 0x00
	 Object Data: 0x61277 (18:5277)
		 Block ID: 0x0C (0x61277)

		 Total warps: 11 (0x61278)
			 Warp #00: Y:00, X:26, Warp-To ID: 01, Dest Map: 094 (0x5E) - UNUSED (VERMILION_DOCK)
			 Warp #01: Y:00, X:27, Warp-To ID: 01, Dest Map: 094 (0x5E) - UNUSED (VERMILION_DOCK)
			 Warp #02: Y:08, X:31, Warp-To ID: 00, Dest Map: 102 (0x66) - Final Dungeon Multi Room 1
			 Warp #03: Y:08, X:23, Warp-To ID: 01, Dest Map: 102 (0x66) - Final Dungeon Multi Room 1
			 Warp #04: Y:08, X:19, Warp-To ID: 02, Dest Map: 102 (0x66) - Final Dungeon Multi Room 1
			 Warp #05: Y:08, X:15, Warp-To ID: 03, Dest Map: 102 (0x66) - Final Dungeon Multi Room 1
			 Warp #06: Y:08, X:11, Warp-To ID: 04, Dest Map: 102 (0x66) - Final Dungeon Multi Room 1
			 Warp #07: Y:08, X:07, Warp-To ID: 05, Dest Map: 102 (0x66) - Final Dungeon Multi Room 1
			 Warp #08: Y:06, X:02, Warp-To ID: 06, Dest Map: 096 (0x60) - UNUSED (SS_ANNE_2F)
			 Warp #09: Y:15, X:37, Warp-To ID: 05, Dest Map: 098 (0x62) - UNUSED (SS_ANNE_B1F)
			 Warp #10: Y:16, X:03, Warp-To ID: 00, Dest Map: 100 (0x64) - Castro Valley Dock

		 Signposts: 00 (0x612A5)

		 NPC/Item/Trainer Data: 02 (0x612A6)

			NPC:
			   Entry #1: NPC (0x612A7)
				     Sprite: 26, Y: 10 (06 on map), X: 16 (12 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 01 (0x6126D)
			   Entry #2: NPC (0x612AD)
				     Sprite: 19, Y: 09 (05 on map), X: 31 (27 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x61272)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 96: 096 (0x60) - UNUSED (SS_ANNE_2F) (Header: 0x61393 (18:5393))
	 Tileset:0x0D 		Map Height (Y): 09 (17 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x6156E (18:556E)
	 Text Pointers: 0x614DB (18:54DB)
	 Script: 0x6139F (18:539F)
	 No map connection data, 0x00
	 Object Data: 0x61514 (18:5514)
		 Block ID: 0x0C (0x61514)

		 Total warps: 09 (0x61515)
			 Warp #00: Y:11, X:09, Warp-To ID: 00, Dest Map: 103 (0x67) - Final Dungeon Multi Room 2
			 Warp #01: Y:11, X:13, Warp-To ID: 02, Dest Map: 103 (0x67) - Final Dungeon Multi Room 2
			 Warp #02: Y:11, X:17, Warp-To ID: 04, Dest Map: 103 (0x67) - Final Dungeon Multi Room 2
			 Warp #03: Y:11, X:21, Warp-To ID: 06, Dest Map: 103 (0x67) - Final Dungeon Multi Room 2
			 Warp #04: Y:11, X:25, Warp-To ID: 08, Dest Map: 103 (0x67) - Final Dungeon Multi Room 2
			 Warp #05: Y:11, X:29, Warp-To ID: 10, Dest Map: 103 (0x67) - Final Dungeon Multi Room 2
			 Warp #06: Y:04, X:02, Warp-To ID: 08, Dest Map: 095 (0x5F) - UNUSED (SS_ANNE_1F)
			 Warp #07: Y:12, X:02, Warp-To ID: 01, Dest Map: 097 (0x61) - Castro Valley - Punch Tutor House
			 Warp #08: Y:04, X:36, Warp-To ID: 00, Dest Map: 101 (0x65) - UNUSED (SS_ANNE_CAPTAINS_ROOM)

		 Signposts: 00 (0x6153A)

		 NPC/Item/Trainer Data: 02 (0x6153B)

			NPC:
			   Entry #1: NPC (0x6153C)
				     Sprite: 26, Y: 11 (07 on map), X: 07 (03 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 01 (0x614E1)

			TRAINER:
			   Entry #2: 0x19 Rival1 (0x61542)
				     Sprite: 2, Y: 08 (04 on map), X: 40 (36 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x614E6), Team#: 01

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 97: 097 (0x61) - Castro Valley - Punch Tutor House (Header: 0x44926 (11:4926))
	 Tileset:0x0D 		Map Height (Y): 03 (05 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x44956 (11:4956)
	 Text Pointers: 0x44935 (11:4935)
	 Script: 0x44932 (11:4932)
	 No map connection data, 0x00
	 Object Data: 0x4493C (11:493C)
		 Block ID: 0x0C (0x4493C)

		 Total warps: 02 (0x4493D)
			 Warp #00: Y:03, X:00, Warp-To ID: 00, Dest Map: 099 (0x63) - Final Dungeon Main Building B3F
			 Warp #01: Y:03, X:19, Warp-To ID: 07, Dest Map: 096 (0x60) - UNUSED (SS_ANNE_2F)

		 Signposts: 00 (0x44946)

		 NPC/Item/Trainer Data: 01 (0x44947)

			NPC:
			   Entry #1: NPC (0x44948)
				     Sprite: 19, Y: 07 (03 on map), X: 13 (09 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 01 (0x44937)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 98: 098 (0x62) - UNUSED (SS_ANNE_B1F) (Header: 0x61622 (18:5622))
	 Tileset:0x0D 		Map Height (Y): 04 (07 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x61666 (18:5666)
	 Text Pointers: 0x61631 (18:5631)
	 Script: 0x6162E (18:562E)
	 No map connection data, 0x00
	 Object Data: 0x61632 (18:5632)
		 Block ID: 0x0C (0x61632)

		 Total warps: 06 (0x61633)
			 Warp #00: Y:03, X:23, Warp-To ID: 08, Dest Map: 104 (0x68) - Final Dungeon Multi Room 3
			 Warp #01: Y:03, X:19, Warp-To ID: 06, Dest Map: 104 (0x68) - Final Dungeon Multi Room 3
			 Warp #02: Y:03, X:15, Warp-To ID: 04, Dest Map: 104 (0x68) - Final Dungeon Multi Room 3
			 Warp #03: Y:03, X:11, Warp-To ID: 02, Dest Map: 104 (0x68) - Final Dungeon Multi Room 3
			 Warp #04: Y:03, X:07, Warp-To ID: 00, Dest Map: 104 (0x68) - Final Dungeon Multi Room 3
			 Warp #05: Y:05, X:27, Warp-To ID: 09, Dest Map: 095 (0x5F) - UNUSED (SS_ANNE_1F)

		 Signposts: 00 (0x6164C)

		 NPC/Item/Trainer Data: 00 (0x6164D)

			NPC:

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 99: 099 (0x63) - Final Dungeon Main Building B3F (Header: 0x616A2 (18:56A2))
	 Tileset:0x16 		Map Height (Y): 13 (25 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x62800 (18:6800)
	 Text Pointers: 0x616C7 (18:56C7)
	 Script: 0x616AE (18:56AE)
	 No map connection data, 0x00
	 Object Data: 0x628D0 (18:68D0)
		 Block ID: 0x2E (0x628D0)

		 Total warps: 04 (0x628D1)
			 Warp #00: Y:03, X:02, Warp-To ID: 01, Dest Map: 200 (0xC8) - Final Dungeon Main Building B2F
			 Warp #01: Y:23, X:13, Warp-To ID: 00, Dest Map: 103 (0x67) - Final Dungeon Multi Room 2
			 Warp #02: Y:07, X:27, Warp-To ID: 00, Dest Map: 241 (0xF1) - Final Dungeon Healing Room
			 Warp #03: Y:07, X:21, Warp-To ID: 00, Dest Map: 061 (0x3D) - Final Dungeon Underground Cave Maze 1F

		 Signposts: 00 (0x628E2)

		 NPC/Item/Trainer Data: 05 (0x628E3)

			NPC:
			   Entry #1: NPC (0x628E4)
				     Sprite: 12, Y: 06 (02 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 01 (0x616EA)
			   Entry #2: NPC (0x628EA)
				     Sprite: 19, Y: 11 (07 on map), X: 23 (19 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x616EF)
			   Entry #3: NPC (0x628F0)
				     Sprite: 7, Y: 25 (21 on map), X: 29 (25 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x616F4)

			TRAINER:
			   Entry #4: 0x04 Sailor (0x628F6)
				     Sprite: 19, Y: 10 (06 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x616F9), Team#: 01
			   Entry #5: 0x04 Sailor (0x628FE)
				     Sprite: 19, Y: 07 (03 on map), X: 27 (23 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 05 (0x61712), Team#: 02

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 100: 100 (0x64) - Castro Valley Dock (Header: 0x617A7 (18:57A7))
	 Tileset:0x0E 		Map Height (Y): 06 (11 for events) 	Map Width (X): 14 (27 for events)
	 Map Data: 0x62A00 (18:6A00)
	 Text Pointers: 0x617CC (18:57CC)
	 Script: 0x617B3 (18:57B3)
	 No map connection data, 0x00
	 Object Data: 0x6181B (18:581B)
		 Block ID: 0x0F (0x6181B)

		 Total warps: 01 (0x6181C)
			 Warp #00: Y:00, X:14, Warp-To ID: 02, Dest Map: 114 (0x72) - Castro Valley - Dock Entrance

		 Signposts: 00 (0x61821)

		 NPC/Item/Trainer Data: 02 (0x61822)

			NPC:

			TRAINER:
			   Entry #1: 0xFFFFFF4D ROCK (0x61823)
				     Sprite: 73, Y: 15 (11 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x6180B), Team#: 25
			   Entry #2: 0xFFFFFF4D ROCK (0x6182B)
				     Sprite: 73, Y: 04 (00 on map), X: 25 (21 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x617E9), Team#: 25

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 101: 101 (0x65) - UNUSED (SS_ANNE_CAPTAINS_ROOM) (Header: 0x61889 (18:5889))
	 Tileset:0x16 		Map Height (Y): 04 (07 for events) 	Map Width (X): 03 (05 for events)
	 Map Data: 0x6195E (18:595E)
	 Text Pointers: 0x618A7 (18:58A7)
	 Script: 0x61895 (18:5895)
	 No map connection data, 0x00
	 Object Data: 0x61946 (18:5946)
		 Block ID: 0x2E (0x61946)

		 Total warps: 01 (0x61947)
			 Warp #00: Y:06, X:01, Warp-To ID: 07, Dest Map: 007 (0x07) - Owsauri City

		 Signposts: 02 (0x6194C)
			 Sign #00: Y:01, X:04, Text ID: 2 (0x6193C)
			 Sign #01: Y:02, X:01, Text ID: 3 (0x61941)

		 NPC/Item/Trainer Data: 01 (0x61953)

			NPC:
			   Entry #1: NPC (0x61954)
				     Sprite: 46, Y: 06 (02 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 01 (0x618AD)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 102: 102 (0x66) - Final Dungeon Multi Room 1 (Header: 0x6196A (18:596A))
	 Tileset:0x16 		Map Height (Y): 08 (15 for events) 	Map Width (X): 12 (23 for events)
	 Map Data: 0x61ADF (18:5ADF)
	 Text Pointers: 0x6198F (18:598F)
	 Script: 0x61976 (18:5976)
	 No map connection data, 0x00
	 Object Data: 0x61A60 (18:5A60)
		 Block ID: 0x2E (0x61A60)

		 Total warps: 06 (0x61A61)
			 Warp #00: Y:02, X:01, Warp-To ID: 03, Dest Map: 208 (0xD0) - Final Dungeon Teleporter Room
			 Warp #01: Y:00, X:10, Warp-To ID: 03, Dest Map: 095 (0x5F) - UNUSED (SS_ANNE_1F)
			 Warp #02: Y:00, X:20, Warp-To ID: 04, Dest Map: 095 (0x5F) - UNUSED (SS_ANNE_1F)
			 Warp #03: Y:10, X:00, Warp-To ID: 05, Dest Map: 095 (0x5F) - UNUSED (SS_ANNE_1F)
			 Warp #04: Y:10, X:10, Warp-To ID: 02, Dest Map: 199 (0xC7) - Final Dungeon Main Building 1F
			 Warp #05: Y:10, X:20, Warp-To ID: 07, Dest Map: 095 (0x5F) - UNUSED (SS_ANNE_1F)

		 Signposts: 00 (0x61A7A)

		 NPC/Item/Trainer Data: 11 (0x61A7B)

			NPC:
			   Entry #5: NPC (0x61A9C)
				     Sprite: 13, Y: 07 (03 on map), X: 26 (22 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 05 (0x61A47)
			   Entry #6: NPC (0x61AA2)
				     Sprite: 10, Y: 18 (14 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x61A4C)
			   Entry #7: NPC (0x61AA8)
				     Sprite: 8, Y: 15 (11 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 07 (0x61A51)
			   Entry #8: NPC (0x61AAE)
				     Sprite: 56, Y: 17 (13 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 08 (0x619FE)
			   Entry #9: NPC (0x61AB4)
				     Sprite: 13, Y: 18 (14 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 09 (0x61A56)
			   Entry #11: NPC (0x61AC1)
				     Sprite: 16, Y: 17 (13 on map), X: 25 (21 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 11 (0x61A5B)

			TRAINER:
			   Entry #1: 0x29 Gentleman (0x61A7C)
				     Sprite: 16, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x619D6), Team#: 01
			   Entry #2: 0x29 Gentleman (0x61A84)
				     Sprite: 16, Y: 08 (04 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0x619E0), Team#: 02
			   Entry #3: 0x01 Youngster (0x61A8C)
				     Sprite: 4, Y: 16 (12 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 03 (0x619EA), Team#: 08
			   Entry #4: 0x03 Lass (0x61A94)
				     Sprite: 6, Y: 15 (11 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 04 (0x619F4), Team#: 15

			ITEM:
			   Entry #10: 0x2C Dubious Disk (0x61ABA)
				     Sprite: 61, Y: 19 (15 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 10 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 103: 103 (0x67) - Final Dungeon Multi Room 2 (Header: 0x61B3F (18:5B3F))
	 Tileset:0x16 		Map Height (Y): 08 (15 for events) 	Map Width (X): 12 (23 for events)
	 Map Data: 0x603C0 (18:43C0)
	 Text Pointers: 0x61B6A (18:5B6A)
	 Script: 0x61B4B (18:5B4B)
	 No map connection data, 0x00
	 Object Data: 0x61C8D (18:5C8D)
		 Block ID: 0x2E (0x61C8D)

		 Total warps: 12 (0x61C8E)
			 Warp #00: Y:05, X:02, Warp-To ID: 01, Dest Map: 099 (0x63) - Final Dungeon Main Building B3F
			 Warp #01: Y:05, X:03, Warp-To ID: 01, Dest Map: 099 (0x63) - Final Dungeon Main Building B3F
			 Warp #02: Y:05, X:12, Warp-To ID: 01, Dest Map: 082 (0x52) - Final Dungeon Underground Cave Maze B1F
			 Warp #03: Y:05, X:13, Warp-To ID: 02, Dest Map: 099 (0x63) - Final Dungeon Main Building B3F
			 Warp #04: Y:05, X:22, Warp-To ID: 02, Dest Map: 096 (0x60) - UNUSED (SS_ANNE_2F)
			 Warp #05: Y:05, X:23, Warp-To ID: 02, Dest Map: 096 (0x60) - UNUSED (SS_ANNE_2F)
			 Warp #06: Y:15, X:02, Warp-To ID: 01, Dest Map: 061 (0x3D) - Final Dungeon Underground Cave Maze 1F
			 Out of bounds Warp #07: Y:95, X:83, Warp-To ID: 03, Dest Map: 096 (0x60) - UNUSED (SS_ANNE_2F)
			 Warp #08: Y:15, X:12, Warp-To ID: 04, Dest Map: 096 (0x60) - UNUSED (SS_ANNE_2F)
			 Warp #09: Y:15, X:13, Warp-To ID: 04, Dest Map: 096 (0x60) - UNUSED (SS_ANNE_2F)
			 Warp #10: Y:15, X:22, Warp-To ID: 05, Dest Map: 096 (0x60) - UNUSED (SS_ANNE_2F)
			 Warp #11: Y:15, X:23, Warp-To ID: 05, Dest Map: 096 (0x60) - UNUSED (SS_ANNE_2F)

		 Signposts: 00 (0x61CBF)

		 NPC/Item/Trainer Data: 13 (0x61CC0)

			NPC:
			   Entry #5: NPC (0x61CE1)
				     Sprite: 24, Y: 06 (02 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x61BDD)
			   Entry #7: NPC (0x61CEE)
				     Sprite: 16, Y: 06 (02 on map), X: 25 (21 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 07 (0x61BF7)
			   Entry #8: NPC (0x61CF4)
				     Sprite: 37, Y: 05 (01 on map), X: 26 (22 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 08 (0x61C06)
			   Entry #10: NPC (0x61D01)
				     Sprite: 16, Y: 16 (12 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 10 (0x61C15)
			   Entry #11: NPC (0x61D07)
				     Sprite: 53, Y: 18 (14 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 11 (0x61C24)
			   Entry #12: NPC (0x61D0D)
				     Sprite: 29, Y: 16 (12 on map), X: 26 (22 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 12 (0x61C33)
			   Entry #13: NPC (0x61D13)
				     Sprite: 15, Y: 16 (12 on map), X: 24 (20 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 13 (0x61C42)

			TRAINER:
			   Entry #1: 0x29 Gentleman (0x61CC1)
			OUT OF BOUNDS!
				     Sprite: 16, Y: 86 (82 on map), X: 94 (90 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x61BB5), Team#: 03
			   Entry #2: 0x0E Fisher (0x61CC9)
				     Sprite: 47, Y: 08 (04 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x61BBF), Team#: 01
			   Entry #3: 0x29 Gentleman (0x61CD1)
				     Sprite: 16, Y: 18 (14 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 03 (0x61BC9), Team#: 05
			   Entry #4: 0x03 Lass (0x61CD9)
				     Sprite: 6, Y: 15 (11 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x61BD3), Team#: 12

			ITEM:
			   Entry #6: 0xE0 TM24 (0x61CE7)
				     Sprite: 61, Y: 05 (01 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x24F4)
			   Entry #9: 0xEE TM38 (0x61CFA)
				     Sprite: 61, Y: 16 (12 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 09 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 104: 104 (0x68) - Final Dungeon Multi Room 3 (Header: 0x61D49 (18:5D49))
	 Tileset:0x16 		Map Height (Y): 08 (15 for events) 	Map Width (X): 12 (23 for events)
	 Map Data: 0x603C0 (18:43C0)
	 Text Pointers: 0x61D6E (18:5D6E)
	 Script: 0x61D55 (18:5D55)
	 No map connection data, 0x00
	 Object Data: 0x61E75 (18:5E75)
		 Block ID: 0x2E (0x61E75)

		 Total warps: 10 (0x61E76)
			 Warp #00: Y:05, X:02, Warp-To ID: 04, Dest Map: 098 (0x62) - UNUSED (SS_ANNE_B1F)
			 Warp #01: Y:05, X:03, Warp-To ID: 04, Dest Map: 098 (0x62) - UNUSED (SS_ANNE_B1F)
			 Warp #02: Y:05, X:12, Warp-To ID: 08, Dest Map: 208 (0xD0) - Final Dungeon Teleporter Room
			 Out of bounds Warp #03: Y:85, X:93, Warp-To ID: 03, Dest Map: 098 (0x62) - UNUSED (SS_ANNE_B1F)
			 Warp #04: Y:05, X:23, Warp-To ID: 02, Dest Map: 208 (0xD0) - Final Dungeon Teleporter Room
			 Warp #05: Y:06, X:23, Warp-To ID: 02, Dest Map: 098 (0x62) - UNUSED (SS_ANNE_B1F)
			 Warp #06: Y:15, X:02, Warp-To ID: 01, Dest Map: 098 (0x62) - UNUSED (SS_ANNE_B1F)
			 Warp #07: Y:15, X:03, Warp-To ID: 01, Dest Map: 098 (0x62) - UNUSED (SS_ANNE_B1F)
			 Warp #08: Y:15, X:12, Warp-To ID: 00, Dest Map: 098 (0x62) - UNUSED (SS_ANNE_B1F)
			 Warp #09: Y:15, X:13, Warp-To ID: 00, Dest Map: 098 (0x62) - UNUSED (SS_ANNE_B1F)

		 Signposts: 00 (0x61E9F)

		 NPC/Item/Trainer Data: 11 (0x61EA0)

			NPC:
			   Entry #7: NPC (0x61ED1)
				     Sprite: 12, Y: 17 (13 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 07 (0x61E70)
			   Entry #8: NPC (0x61ED7)
				     Sprite: 5, Y: 16 (12 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 08 (0x61E09)

			TRAINER:
			   Entry #1: 0x04 Sailor (0x61EA1)
				     Sprite: 19, Y: 17 (13 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x61DCD), Team#: 03
			   Entry #2: 0x04 Sailor (0x61EA9)
				     Sprite: 19, Y: 15 (11 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x61DD7), Team#: 04
			   Entry #3: 0x04 Sailor (0x61EB1)
				     Sprite: 19, Y: 08 (04 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x61DE1), Team#: 05
			   Entry #4: 0x04 Sailor (0x61EB9)
				     Sprite: 19, Y: 06 (02 on map), X: 26 (22 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x61DEB), Team#: 06
			   Entry #5: 0x04 Sailor (0x61EC1)
				     Sprite: 19, Y: 06 (02 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 05 (0x61DF5), Team#: 07
			   Entry #6: 0x0E Fisher (0x61EC9)
				     Sprite: 47, Y: 08 (04 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 06 (0x61DFF), Team#: 02

			ITEM:
			   Entry #9: 0x36 Max Revive (0x61EDD)
				     Sprite: 61, Y: 06 (02 on map), X: 24 (20 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 09 (0x24F4)
			   Entry #10: 0xDE TM22 (0x61EE4)
				     Sprite: 61, Y: 06 (02 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 10 (0x24F4)
			   Entry #11: 0x11 Max Potion (0x61EEB)
				     Sprite: 61, Y: 05 (01 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 11 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 105: 105 (0x69) - Slowpoke Well 1F (Header: 0xB42A1 (2D:42A1))
	 Tileset:0x11 		Map Height (Y): 48 (95 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0xB68FE (2D:68FE)
	 Text Pointers: 0xB4F88 (2D:4F88)
	 Script: 0xB4E5B (2D:4E5B)
	 Two map connections, 0x0C
	 Object Data: 0xB42C3 (2D:42C3)
		 Block ID: 0x19 (0xB42C3)

		 Total warps: 03 (0xB42C4)
			 Warp #00: Y:55, X:17, Warp-To ID: 03, Dest Map: 011 (0x0B) - Azalea Town
			 Warp #01: Y:51, X:07, Warp-To ID: 00, Dest Map: 183 (0xB7) - Slowpoke Well B1F
			 Warp #02: Y:11, X:12, Warp-To ID: 00, Dest Map: 011 (0x0B) - Azalea Town

		 Signposts: 04 (0xB42D1)
			 Sign #00: Y:27, X:10, Text ID: 4 (0xB4FDD)
			 Sign #01: Y:09, X:03, Text ID: 5 (0xB4FE2)
			 Sign #02: Y:13, X:13, Text ID: 6 (0xB4FE7)
			 Sign #03: Y:35, X:11, Text ID: 7 (0xB4FEC)

		 NPC/Item/Trainer Data: 03 (0xB42DE)

			NPC:
			   Entry #1: NPC (0xB42DF)
				     Sprite: 3, Y: 09 (05 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0xB4F96)
			   Entry #2: NPC (0xB42E5)
				     Sprite: 4, Y: 29 (25 on map), X: 19 (15 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0xB4FD3)
			   Entry #3: NPC (0xB42EB)
				     Sprite: 7, Y: 16 (12 on map), X: 10 (06 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0xB4FD8)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 106: 106 (0x6A) - Route 60 - Route 61 Gate (Header: 0xB82A1 (2E:42A1))
	 Tileset:0x09 		Map Height (Y): 30 (59 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0xBA8FE (2E:68FE)
	 Text Pointers: 0xB8F88 (2E:4F88)
	 Script: 0xB8E5B (2E:4E5B)
	 Two map connections, 0x0C
	 Object Data: 0xB82C3 (2E:42C3)
		 Block ID: 0x0A (0xB82C3)

		 Total warps: 03 (0xB82C4)
			 Warp #00: Y:50, X:05, Warp-To ID: 00, Dest Map: 018 (0x12) - Route 60
			 Warp #01: Y:59, X:04, Warp-To ID: 01, Dest Map: 023 (0x17) - Route 61
			 Warp #02: Y:59, X:05, Warp-To ID: 01, Dest Map: 023 (0x17) - Route 61

		 Signposts: 04 (0xB82D1)
			 Sign #00: Y:27, X:10, Text ID: 4 (0xB8FDD)
			 Sign #01: Y:09, X:03, Text ID: 5 (0xB8FE2)
			 Sign #02: Y:13, X:13, Text ID: 6 (0xB8FE7)
			 Sign #03: Y:35, X:11, Text ID: 7 (0xB8FEC)

		 NPC/Item/Trainer Data: 03 (0xB82DE)

			NPC:
			   Entry #1: NPC (0xB82DF)
				     Sprite: 50, Y: 59 (55 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0xB8F96)
			   Entry #2: NPC (0xB82E5)
				     Sprite: 4, Y: 61 (57 on map), X: 11 (07 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0xB8FD3)
			   Entry #3: NPC (0xB82EB)
				     Sprite: 7, Y: 57 (53 on map), X: 10 (06 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0xB8FD8)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 107: 107 (0x6B) - Route 61 - Route 62 Gate (Header: 0xBC2A1 (2F:42A1))
	 Tileset:0x09 		Map Height (Y): 30 (59 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0xBE8FE (2F:68FE)
	 Text Pointers: 0xBCF88 (2F:4F88)
	 Script: 0xBCE5B (2F:4E5B)
	 Two map connections, 0x0C
	 Object Data: 0xBC2C3 (2F:42C3)
		 Block ID: 0x0A (0xBC2C3)

		 Total warps: 03 (0xBC2C4)
			 Warp #00: Y:50, X:05, Warp-To ID: 02, Dest Map: 023 (0x17) - Route 61
			 Warp #01: Y:59, X:04, Warp-To ID: 01, Dest Map: 022 (0x16) - Route 62
			 Warp #02: Y:59, X:05, Warp-To ID: 01, Dest Map: 022 (0x16) - Route 62

		 Signposts: 04 (0xBC2D1)
			 Sign #00: Y:27, X:10, Text ID: 4 (0xBCFDD)
			 Sign #01: Y:09, X:03, Text ID: 5 (0xBCFE2)
			 Sign #02: Y:13, X:13, Text ID: 6 (0xBCFE7)
			 Sign #03: Y:35, X:11, Text ID: 7 (0xBCFEC)

		 NPC/Item/Trainer Data: 03 (0xBC2DE)

			NPC:
			   Entry #1: NPC (0xBC2DF)
				     Sprite: 50, Y: 57 (53 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0xBCF96)
			   Entry #2: NPC (0xBC2E5)
				     Sprite: 13, Y: 58 (54 on map), X: 12 (08 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0xBCFD3)
			   Entry #3: NPC (0xBC2EB)
				     Sprite: 16, Y: 61 (57 on map), X: 06 (02 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0xBCFD8)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 108: 108 (0x6C) - Eagulou - Gym Entrance Cave (Header: 0x5D9FE (17:59FE))
	 Tileset:0x11 		Map Height (Y): 09 (17 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x5DB04 (17:5B04)
	 Text Pointers: 0x5DA5F (17:5A5F)
	 Script: 0x5DA0A (17:5A0A)
	 No map connection data, 0x00
	 Object Data: 0x5DAB8 (17:5AB8)
		 Block ID: 0x7D (0x5DAB8)

		 Total warps: 03 (0x5DAB9)
			 Warp #00: Y:17, X:08, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:17, X:09, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID
			 Warp #02: Y:01, X:01, Warp-To ID: 00, Dest Map: 045 (0x2D) - Eagulou City - Gym

		 Signposts: 00 (0x5DAC6)

		 NPC/Item/Trainer Data: 07 (0x5DAC7)

			NPC:
			   Entry #5: NPC (0x5DAE6)
				     Sprite: 63, Y: 19 (15 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 05 (0x24E5)
			   Entry #6: NPC (0x5DAEC)
			OUT OF BOUNDS!
				     Sprite: 63, Y: 86 (82 on map), X: 98 (94 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 06 (0x24E5)
			   Entry #7: NPC (0x5DAF2)
				     Sprite: 63, Y: 14 (10 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 07 (0x24E5)

			TRAINER:
			   Entry #1: 0x20 Cooltrainer F (0x5DAC8)
				     Sprite: 6, Y: 10 (06 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x5DA86), Team#: 05
			   Entry #2: 0x1F Cooltrainer M (0x5DAD0)
				     Sprite: 7, Y: 11 (07 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x5DA90), Team#: 05

			ITEM:
			   Entry #3: 0xF3 TM43 (0x5DAD8)
				     Sprite: 61, Y: 04 (00 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x24F4)
			   Entry #4: 0x2C Dubious Disk (0x5DADF)
				     Sprite: 61, Y: 06 (02 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 109: 109 (0x6D) - Route 62 - Castro Forest Gate (Hallway) (Header: 0xC02A1 (30:42A1))
	 Tileset:0x09 		Map Height (Y): 30 (59 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0xC28FE (30:68FE)
	 Text Pointers: 0xC0F88 (30:4F88)
	 Script: 0xC0E5B (30:4E5B)
	 Two map connections, 0x0C
	 Object Data: 0xC02C3 (30:42C3)
		 Block ID: 0x0A (0xC02C3)

		 Total warps: 03 (0xC02C4)
			 Warp #00: Y:53, X:00, Warp-To ID: 00, Dest Map: 022 (0x16) - Route 62
			 Warp #01: Y:53, X:19, Warp-To ID: 05, Dest Map: 051 (0x33) - Castro Forest
			 Warp #02: Y:11, X:12, Warp-To ID: 00, Dest Map: 011 (0x0B) - Azalea Town

		 Signposts: 04 (0xC02D1)
			 Sign #00: Y:27, X:10, Text ID: 4 (0xC0FDD)
			 Sign #01: Y:09, X:03, Text ID: 5 (0xC0FE2)
			 Sign #02: Y:13, X:13, Text ID: 6 (0xC0FE7)
			 Sign #03: Y:35, X:11, Text ID: 7 (0xC0FEC)

		 NPC/Item/Trainer Data: 03 (0xC02DE)

			NPC:
			   Entry #1: NPC (0xC02DF)
				     Sprite: 50, Y: 55 (51 on map), X: 20 (16 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0xC0F96)
			   Entry #2: NPC (0xC02E5)
				     Sprite: 12, Y: 57 (53 on map), X: 15 (11 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0xC0FD3)
			   Entry #3: NPC (0xC02EB)
				     Sprite: 27, Y: 58 (54 on map), X: 07 (03 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0xC0FD8)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 110: 110 (0x6E) - Route 62 - Castro Forest Gate (Entrance) (Header: 0xC42A1 (31:42A1))
	 Tileset:0x07 		Map Height (Y): 48 (95 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0xC68FE (31:68FE)
	 Text Pointers: 0xC4F88 (31:4F88)
	 Script: 0xC4E5B (31:4E5B)
	 Two map connections, 0x0C
	 Object Data: 0xC42C3 (31:42C3)
		 Block ID: 0x03 (0xC42C3)

		 Total warps: 03 (0xC42C4)
			 Warp #00: Y:34, X:00, Warp-To ID: 01, Dest Map: 109 (0x6D) - Route 62 - Castro Forest Gate (Hallway)
			 Warp #01: Y:35, X:00, Warp-To ID: 01, Dest Map: 109 (0x6D) - Route 62 - Castro Forest Gate (Hallway)
			 Warp #02: Y:34, X:03, Warp-To ID: 02, Dest Map: 051 (0x33) - Castro Forest

		 Signposts: 04 (0xC42D1)
			 Sign #00: Y:27, X:10, Text ID: 4 (0xC4FDD)
			 Sign #01: Y:09, X:03, Text ID: 5 (0xC4FE2)
			 Sign #02: Y:13, X:13, Text ID: 6 (0xC4FE7)
			 Sign #03: Y:35, X:11, Text ID: 7 (0xC4FEC)

		 NPC/Item/Trainer Data: 03 (0xC42DE)

			NPC:
			   Entry #1: NPC (0xC42DF)
				     Sprite: 3, Y: 09 (05 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0xC4F96)
			   Entry #2: NPC (0xC42E5)
				     Sprite: 4, Y: 29 (25 on map), X: 19 (15 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0xC4FD3)
			   Entry #3: NPC (0xC42EB)
				     Sprite: 7, Y: 16 (12 on map), X: 10 (06 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0xC4FD8)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 111: 111 (0x6F) - International Tunnel 1F (Header: 0xC82A1 (32:42A1))
	 Tileset:0x11 		Map Height (Y): 03 (05 for events) 	Map Width (X): 55 (109 for events)
	 Map Data: 0xC8000 (32:4000)
	 Text Pointers: 0xC8F88 (32:4F88)
	 Script: 0xC8E5B (32:4E5B)
	 Two map connections, 0x0C
	 Object Data: 0xC82C3 (32:42C3)
		 Block ID: 0x19 (0xC82C3)

		 Total warps: 03 (0xC82C4)
			 Warp #00: Y:03, X:03, Warp-To ID: 00, Dest Map: 210 (0xD2) - International Tunnel B1F
			 Warp #01: Y:03, X:101, Warp-To ID: 03, Dest Map: 017 (0x11) - Route 58
			 Out of bounds Warp #02: Y:83, X:69, Warp-To ID: 00, Dest Map: 011 (0x0B) - Azalea Town

		 Signposts: 04 (0xC82D1)
			 Out of Bounds Sign #00: Y:27, X:10, Text ID: 4 (0xC8FDD)
			 Out of Bounds Sign #01: Y:09, X:03, Text ID: 5 (0xC8FE2)
			 Out of Bounds Sign #02: Y:13, X:13, Text ID: 6 (0xC8FE7)
			 Out of Bounds Sign #03: Y:35, X:11, Text ID: 7 (0xC8FEC)

		 NPC/Item/Trainer Data: 03 (0xC82DE)

			NPC:
			   Entry #1: NPC (0xC82DF)
				     Sprite: 47, Y: 07 (03 on map), X: 49 (45 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0xC8F96)
			   Entry #2: NPC (0xC82E5)
			OUT OF BOUNDS!
				     Sprite: 4, Y: 29 (25 on map), X: 19 (15 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0xC8FD3)
			   Entry #3: NPC (0xC82EB)
			OUT OF BOUNDS!
				     Sprite: 7, Y: 16 (12 on map), X: 10 (06 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0xC8FD8)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 112: 112 (0x70) - UNUSED (Game Corner Prize Room copy) (Header: 0x1FD0E4 (7F:50E4))
	 Tileset:0x12 		Map Height (Y): 04 (07 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x1FD131 (7F:5131)
	 Text Pointers: 0x1FD0F3 (7F:50F3)
	 Script: 0x1FD0F0 (7F:50F0)
	 No map connection data, 0x00
	 Object Data: 0x1FD108 (7F:5108)
		 Block ID: 0x0F (0x1FD108)

		 Total warps: 02 (0x1FD109)
			 Warp #00: Y:07, X:04, Warp-To ID: 02, Dest Map: 135 (0x87) - Owsauri City - Casino
			 Warp #01: Y:07, X:05, Warp-To ID: 02, Dest Map: 135 (0x87) - Owsauri City - Casino

		 Signposts: 03 (0x1FD112)
			 Sign #00: Y:02, X:04, Text ID: 3 (0x1FD107)
			 Sign #01: Y:02, X:02, Text ID: 4 (0x1FD107)
			 Sign #02: Y:02, X:06, Text ID: 5 (0x1FD107)

		 NPC/Item/Trainer Data: 02 (0x1FD11C)

			NPC:
			   Entry #1: NPC (0x1FD11D)
				     Sprite: 52, Y: 08 (04 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 00 (0x3C3C)
			   Entry #2: NPC (0x1FD123)
				     Sprite: 12, Y: 07 (03 on map), X: 11 (07 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 02 (0x1FD102)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 113: 113 (0x71) - Blanch's Room (Eite 4) (Header: 0x5A2A2 (16:62A2))
	 Tileset:0x0A 		Map Height (Y): 13 (25 for events) 	Map Width (X): 13 (25 for events)
	 Map Data: 0x5A3E9 (16:63E9)
	 Text Pointers: 0x5A334 (16:6334)
	 Script: 0x5A2AE (16:62AE)
	 No map connection data, 0x00
	 Object Data: 0x5A3C5 (16:63C5)
		 Block ID: 0x01 (0x5A3C5)

		 Total warps: 03 (0x5A3C6)
			 Warp #00: Y:25, X:15, Warp-To ID: 02, Dest Map: 247 (0xF7) - Agatha's Room (Elite 4)
			 Warp #01: Y:01, X:12, Warp-To ID: 00, Dest Map: 120 (0x78) - Champion's Room (Elite 4)
			 Warp #02: Y:01, X:13, Warp-To ID: 00, Dest Map: 120 (0x78) - Champion's Room (Elite 4)

		 Signposts: 00 (0x5A3D3)

		 NPC/Item/Trainer Data: 01 (0x5A3D4)

			NPC:

			TRAINER:
			   Entry #1: 0x2F Blanch (0x5A3D5)
				     Sprite: 30, Y: 16 (12 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5A3A4), Team#: 01

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 114: 114 (0x72) - Castro Valley - Dock Entrance (Header: 0xD02A1 (34:42A1))
	 Tileset:0x09 		Map Height (Y): 48 (95 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0xD28FE (34:68FE)
	 Text Pointers: 0xD0F88 (34:4F88)
	 Script: 0xD0E5B (34:4E5B)
	 Two map connections, 0x0C
	 Object Data: 0xD02C3 (34:42C3)
		 Block ID: 0x0A (0xD02C3)

		 Total warps: 03 (0xD02C4)
			 Warp #00: Y:50, X:04, Warp-To ID: 05, Dest Map: 005 (0x05) - Castro Valley
			 Warp #01: Y:50, X:05, Warp-To ID: 06, Dest Map: 005 (0x05) - Castro Valley
			 Warp #02: Y:54, X:04, Warp-To ID: 00, Dest Map: 100 (0x64) - Castro Valley Dock

		 Signposts: 04 (0xD02D1)
			 Sign #00: Y:27, X:10, Text ID: 4 (0xD0FDD)
			 Sign #01: Y:09, X:03, Text ID: 5 (0xD0FE2)
			 Sign #02: Y:13, X:13, Text ID: 6 (0xD0FE7)
			 Sign #03: Y:35, X:11, Text ID: 7 (0xD0FEC)

		 NPC/Item/Trainer Data: 03 (0xD02DE)

			NPC:
			   Entry #1: NPC (0xD02DF)
				     Sprite: 3, Y: 09 (05 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0xD0F96)
			   Entry #2: NPC (0xD02E5)
				     Sprite: 4, Y: 29 (25 on map), X: 19 (15 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0xD0FD3)
			   Entry #3: NPC (0xD02EB)
				     Sprite: 7, Y: 16 (12 on map), X: 10 (06 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0xD0FD8)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 115: 115 (0x73) - UNUSED (Seneca Caverns B2F Header Copy) (Header: 0x4A1A9 (12:61A9))
	 Tileset:0x11 		Map Height (Y): 25 (49 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x4A429 (12:6429)
	 Text Pointers: 0x4A1B8 (12:61B8)
	 Script: 0x4A1B5 (12:61B5)
	 No map connection data, 0x00
	 Object Data: 0x4A63B (12:663B)
		 Block ID: 0x19 (0x4A63B)

		 Total warps: 10 (0x4A63C)
			 Warp #00: Y:30, X:04, Warp-To ID: 04, Dest Map: 213 (0xD5) - Seneca Caverns 1F
			 Warp #01: Y:08, X:09, Warp-To ID: 02, Dest Map: 093 (0x5D) - Seneca Caverns B1F
			 Warp #02: Y:08, X:18, Warp-To ID: 03, Dest Map: 219 (0xDB) - Seneca Caverns B2F
			 Warp #03: Y:18, X:36, Warp-To ID: 02, Dest Map: 219 (0xDB) - Seneca Caverns B2F
			 Warp #04: Y:32, X:14, Warp-To ID: 05, Dest Map: 219 (0xDB) - Seneca Caverns B2F
			 Warp #05: Y:16, X:07, Warp-To ID: 04, Dest Map: 219 (0xDB) - Seneca Caverns B2F
			 Warp #06: Y:38, X:32, Warp-To ID: 07, Dest Map: 219 (0xDB) - Seneca Caverns B2F
			 Warp #07: Y:41, X:03, Warp-To ID: 06, Dest Map: 219 (0xDB) - Seneca Caverns B2F
			 Warp #08: Y:46, X:10, Warp-To ID: 09, Dest Map: 219 (0xDB) - Seneca Caverns B2F
			 Warp #09: Y:46, X:36, Warp-To ID: 08, Dest Map: 219 (0xDB) - Seneca Caverns B2F

		 Signposts: 00 (0x4A665)

		 NPC/Item/Trainer Data: 04 (0x4A666)

			NPC:

			TRAINER:

			ITEM:
			   Entry #1: 0x66 Rare Bone (0x4A667)
				     Sprite: 61, Y: 38 (34 on map), X: 35 (31 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x24F4)
			   Entry #2: 0x0A Moon Stone (0x4A66E)
				     Sprite: 61, Y: 32 (28 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x24F4)
			   Entry #3: 0x57 Trade Stone (0x4A675)
				     Sprite: 61, Y: 18 (14 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x24F4)
			   Entry #4: 0x1F Skull Fossil (0x4A67C)
				     Sprite: 62, Y: 51 (47 on map), X: 38 (34 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 116: 116 (0x74) - Route 65 - Route 67 Gate (Header: 0xE02A1 (38:42A1))
	 Tileset:0x09 		Map Height (Y): 30 (59 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0xE28FD (38:68FD)
	 Text Pointers: 0xE0F88 (38:4F88)
	 Script: 0xE0E5B (38:4E5B)
	 Two map connections, 0x0C
	 Object Data: 0xE02C3 (38:42C3)
		 Block ID: 0x0A (0xE02C3)

		 Total warps: 03 (0xE02C4)
			 Warp #00: Y:59, X:02, Warp-To ID: 02, Dest Map: 034 (0x22) - Route 65
			 Warp #01: Y:55, X:17, Warp-To ID: 00, Dest Map: 033 (0x21) - Route 67
			 Warp #02: Y:59, X:03, Warp-To ID: 02, Dest Map: 034 (0x22) - Route 65

		 Signposts: 04 (0xE02D1)
			 Sign #00: Y:27, X:10, Text ID: 4 (0xE0FDD)
			 Sign #01: Y:09, X:03, Text ID: 5 (0xE0FE2)
			 Sign #02: Y:13, X:13, Text ID: 6 (0xE0FE7)
			 Sign #03: Y:35, X:11, Text ID: 7 (0xE0FEC)

		 NPC/Item/Trainer Data: 03 (0xE02DE)

			NPC:
			   Entry #1: NPC (0xE02DF)
				     Sprite: 50, Y: 57 (53 on map), X: 19 (15 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0xE0F96)
			   Entry #2: NPC (0xE02E5)
				     Sprite: 32, Y: 56 (52 on map), X: 05 (01 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0xE0FD3)
			   Entry #3: NPC (0xE02EB)
				     Sprite: 4, Y: 60 (56 on map), X: 09 (05 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0xE0FD8)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 117: 117 (0x75) - Silph Warehouse Overworld (Header: 0x54390 (15:4390))
	 Tileset:0x00 		Map Height (Y): 09 (17 for events) 	Map Width (X): 45 (89 for events)
	 Map Data: 0x543EC (15:43EC)
	 Text Pointers: 0x57B78 (15:7B78)
	 Script: 0x55658 (15:5658)
	 Two map connections, 0x05
	 Object Data: 0x57B20 (15:7B20)
		 Block ID: 0x0F (0x57B20)

		 Total warps: 02 (0x57B21)
			 Warp #00: Y:15, X:06, Warp-To ID: 00, Dest Map: 181 (0xB5) - Silph Co. Warehouse 1F
			 Warp #01: Y:17, X:09, Warp-To ID: 01, Dest Map: 076 (0x4C) - Botan City - Route 59 Gate 1F

		 Signposts: 03 (0x57B2A)
			 Sign #00: Y:03, X:53, Text ID: 10 (0x57B05)
			 Sign #01: Y:15, X:03, Text ID: 11 (0x556A8)
			 Sign #02: Y:13, X:79, Text ID: 12 (0x556AD)

		 NPC/Item/Trainer Data: 09 (0x57B34)

			NPC:
			   Entry #1: NPC (0x57B35)
				     Sprite: 6, Y: 16 (12 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5568A)
			   Entry #4: NPC (0x57B4A)
				     Sprite: 14, Y: 04 (00 on map), X: 57 (53 on map)
				     Movement1: STAY/NONE, Movement2: WALK
				     TextID 01 (0x5568A)
			   Entry #5: NPC (0x57B50)
				     Sprite: 14, Y: 06 (02 on map), X: 48 (44 on map)
				     Movement1: STAY/NONE, Movement2: WALK
				     TextID 01 (0x5568A)
			   Entry #6: NPC (0x57B56)
				     Sprite: 14, Y: 10 (06 on map), X: 50 (46 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x57B00)
			   Entry #7: NPC (0x57B5C)
				     Sprite: 14, Y: 08 (04 on map), X: 54 (50 on map)
				     Movement1: STAY/NONE, Movement2: WALK
				     TextID 01 (0x5568A)
			   Entry #8: NPC (0x57B62)
				     Sprite: 14, Y: 06 (02 on map), X: 42 (38 on map)
				     Movement1: STAY/NONE, Movement2: WALK
				     TextID 01 (0x5568A)
			   Entry #9: NPC (0x57B68)
				     Sprite: 14, Y: 08 (04 on map), X: 45 (41 on map)
				     Movement1: STAY/NONE, Movement2: WALK
				     TextID 01 (0x5568A)

			TRAINER:
			   Entry #2: 0x03 Lass (0x57B3B)
				     Sprite: 6, Y: 09 (05 on map), X: 56 (52 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x5568F), Team#: 04

			ITEM:
			   Entry #3: 0xDF TM23 (0x57B43)
				     Sprite: 61, Y: 10 (06 on map), X: 44 (40 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 09 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 118: 118 (0x76) - Hall Of Fame Room (Header: 0x5A492 (16:6492))
	 Tileset:0x07 		Map Height (Y): 04 (07 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x5A58B (16:658B)
	 Text Pointers: 0x5A56A (16:656A)
	 Script: 0x5A49E (16:649E)
	 No map connection data, 0x00
	 Object Data: 0x5A571 (16:6571)
		 Block ID: 0x03 (0x5A571)

		 Total warps: 02 (0x5A572)
			 Warp #00: Y:07, X:04, Warp-To ID: 02, Dest Map: 120 (0x78) - Champion's Room (Elite 4)
			 Warp #01: Y:07, X:05, Warp-To ID: 03, Dest Map: 120 (0x78) - Champion's Room (Elite 4)

		 Signposts: 00 (0x5A57B)

		 NPC/Item/Trainer Data: 01 (0x5A57C)

			NPC:
			   Entry #1: NPC (0x5A57D)
				     Sprite: 3, Y: 06 (02 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5A56C)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 119: 119 (0x77) - City Underpass (Route 56 - Moraga Town) (Header: 0x61F1A (18:5F1A))
	 Tileset:0x0B 		Map Height (Y): 24 (47 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x60198 (18:4198)
	 Text Pointers: 0x61F29 (18:5F29)
	 Script: 0x61F26 (18:5F26)
	 No map connection data, 0x00
	 Object Data: 0x61F2A (18:5F2A)
		 Block ID: 0x01 (0x61F2A)

		 Total warps: 02 (0x61F2B)
			 Warp #00: Y:04, X:05, Warp-To ID: 02, Dest Map: 071 (0x47) - Moraga Town - City Underpass Entrance
			 Warp #01: Y:41, X:02, Warp-To ID: 02, Dest Map: 074 (0x4A) - Route 56 - City Underpass Entrance

		 Signposts: 00 (0x61F34)

		 NPC/Item/Trainer Data: 00 (0x61F35)

			NPC:

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 120: 120 (0x78) - Champion's Room (Elite 4) (Header: 0x75F11 (1D:5F11))
	 Tileset:0x0A 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x7615F (1D:615F)
	 Text Pointers: 0x760D6 (1D:60D6)
	 Script: 0x75F1D (1D:5F1D)
	 No map connection data, 0x00
	 Object Data: 0x7612F (1D:612F)
		 Block ID: 0x01 (0x7612F)

		 Total warps: 04 (0x76130)
			 Warp #00: Y:07, X:03, Warp-To ID: 01, Dest Map: 113 (0x71) - Blanch's Room (Eite 4)
			 Warp #01: Y:07, X:04, Warp-To ID: 02, Dest Map: 113 (0x71) - Blanch's Room (Eite 4)
			 Warp #02: Y:01, X:03, Warp-To ID: 00, Dest Map: 118 (0x76) - Hall Of Fame Room
			 Warp #03: Y:01, X:04, Warp-To ID: 00, Dest Map: 118 (0x76) - Hall Of Fame Room

		 Signposts: 00 (0x76141)

		 NPC/Item/Trainer Data: 02 (0x76142)

			NPC:
			   Entry #1: NPC (0x76143)
				     Sprite: 2, Y: 06 (02 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x760E0)
			   Entry #2: NPC (0x76149)
				     Sprite: 3, Y: 11 (07 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0x76108)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 121: 121 (0x79) - Dock Underpass (route 51-52) (Header: 0x61F3E (18:5F3E))
	 Tileset:0x0B 		Map Height (Y): 04 (07 for events) 	Map Width (X): 25 (49 for events)
	 Map Data: 0x601F4 (18:41F4)
	 Text Pointers: 0x61F4D (18:5F4D)
	 Script: 0x61F4A (18:5F4A)
	 No map connection data, 0x00
	 Object Data: 0x61F4E (18:5F4E)
		 Block ID: 0x01 (0x61F4E)

		 Total warps: 02 (0x61F4F)
			 Warp #00: Y:05, X:02, Warp-To ID: 02, Dest Map: 077 (0x4D) - Route 52 - Dock Underpass Entrance
			 Warp #01: Y:02, X:47, Warp-To ID: 02, Dest Map: 080 (0x50) - Route 55 - Dock Underpass Entrance

		 Signposts: 00 (0x61F58)

		 NPC/Item/Trainer Data: 00 (0x61F59)

			NPC:

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 122: 122 (0x7A) - Hayward City - Southland Mall 1F (Header: 0x60F7A (18:4F7A))
	 Tileset:0x12 		Map Height (Y): 04 (07 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x60FDE (18:4FDE)
	 Text Pointers: 0x60F89 (18:4F89)
	 Script: 0x60F86 (18:4F86)
	 No map connection data, 0x00
	 Object Data: 0x60F9E (18:4F9E)
		 Block ID: 0x0F (0x60F9E)

		 Total warps: 06 (0x60F9F)
			 Warp #00: Y:07, X:02, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID
			 Warp #02: Y:07, X:16, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID
			 Warp #03: Y:07, X:17, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID
			 Warp #04: Y:01, X:12, Warp-To ID: 00, Dest Map: 123 (0x7B) - Hayward City - Southland Mall 2F
			 Warp #05: Y:01, X:01, Warp-To ID: 00, Dest Map: 127 (0x7F) - Hayward City - Southland Mall Elevator

		 Signposts: 02 (0x60FB8)
			 Sign #00: Y:04, X:11, Text ID: 2 (0x60F94)
			 Sign #01: Y:01, X:14, Text ID: 3 (0x60F99)

		 NPC/Item/Trainer Data: 01 (0x60FBF)

			NPC:
			   Entry #1: NPC (0x60FC0)
				     Sprite: 42, Y: 07 (03 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x60F8F)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 123: 123 (0x7B) - Hayward City - Southland Mall 2F (Header: 0x560E9 (15:60E9))
	 Tileset:0x12 		Map Height (Y): 04 (07 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x56148 (15:6148)
	 Text Pointers: 0x560F8 (15:60F8)
	 Script: 0x560F5 (15:60F5)
	 No map connection data, 0x00
	 Object Data: 0x56111 (15:6111)
		 Block ID: 0x0F (0x56111)

		 Total warps: 03 (0x56112)
			 Warp #00: Y:01, X:12, Warp-To ID: 04, Dest Map: 122 (0x7A) - Hayward City - Southland Mall 1F
			 Warp #01: Y:01, X:16, Warp-To ID: 01, Dest Map: 124 (0x7C) - Hayward City - Southland Mall 3F
			 Warp #02: Y:01, X:01, Warp-To ID: 00, Dest Map: 127 (0x7F) - Hayward City - Southland Mall Elevator

		 Signposts: 01 (0x5611F)
			 Sign #00: Y:01, X:14, Text ID: 5 (0x5610C)

		 NPC/Item/Trainer Data: 04 (0x56123)

			NPC:
			   Entry #1: NPC (0x56124)
				     Sprite: 38, Y: 07 (03 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x2450)
			   Entry #2: NPC (0x5612A)
				     Sprite: 38, Y: 07 (03 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x57F7F)
			   Entry #3: NPC (0x56130)
				     Sprite: 10, Y: 09 (05 on map), X: 23 (19 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x56102)
			   Entry #4: NPC (0x56136)
				     Sprite: 13, Y: 08 (04 on map), X: 18 (14 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 04 (0x56107)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 124: 124 (0x7C) - Hayward City - Southland Mall 3F (Header: 0x48219 (12:4219))
	 Tileset:0x12 		Map Height (Y): 04 (07 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x48322 (12:4322)
	 Text Pointers: 0x48228 (12:4228)
	 Script: 0x48225 (12:4225)
	 No map connection data, 0x00
	 Object Data: 0x482C4 (12:42C4)
		 Block ID: 0x0F (0x482C4)

		 Total warps: 03 (0x482C5)
			 Warp #00: Y:01, X:12, Warp-To ID: 00, Dest Map: 125 (0x7D) - Hayward City - Southland Mall 4F
			 Warp #01: Y:01, X:16, Warp-To ID: 01, Dest Map: 123 (0x7B) - Hayward City - Southland Mall 2F
			 Warp #02: Y:01, X:01, Warp-To ID: 00, Dest Map: 127 (0x7F) - Hayward City - Southland Mall Elevator

		 Signposts: 12 (0x482D2)
			 Sign #00: Y:04, X:02, Text ID: 6 (0x482A1)
			 Sign #01: Y:04, X:03, Text ID: 7 (0x482A6)
			 Sign #02: Y:04, X:05, Text ID: 8 (0x482A1)
			 Sign #03: Y:04, X:06, Text ID: 9 (0x482AB)
			 Sign #04: Y:06, X:02, Text ID: 10 (0x482A1)
			 Sign #05: Y:06, X:03, Text ID: 11 (0x482B0)
			 Sign #06: Y:06, X:05, Text ID: 12 (0x482A1)
			 Sign #07: Y:06, X:06, Text ID: 13 (0x482B5)
			 Sign #08: Y:01, X:14, Text ID: 14 (0x482BA)
			 Sign #09: Y:01, X:04, Text ID: 15 (0x482BF)
			 Sign #10: Y:01, X:06, Text ID: 16 (0x482BF)
			 Sign #11: Y:01, X:10, Text ID: 17 (0x482BF)

		 NPC/Item/Trainer Data: 05 (0x482F7)

			NPC:
			   Entry #1: NPC (0x482F8)
				     Sprite: 38, Y: 09 (05 on map), X: 20 (16 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x4824A)
			   Entry #2: NPC (0x482FE)
				     Sprite: 55, Y: 10 (06 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x4828D)
			   Entry #3: NPC (0x48304)
				     Sprite: 55, Y: 06 (02 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x48292)
			   Entry #4: NPC (0x4830A)
				     Sprite: 55, Y: 06 (02 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x48297)
			   Entry #5: NPC (0x48310)
				     Sprite: 53, Y: 09 (05 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 05 (0x4829C)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 125: 125 (0x7D) - Hayward City - Southland Mall 4F (Header: 0x4834A (12:434A))
	 Tileset:0x12 		Map Height (Y): 04 (07 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x483A1 (12:43A1)
	 Text Pointers: 0x48359 (12:4359)
	 Script: 0x48356 (12:4356)
	 No map connection data, 0x00
	 Object Data: 0x48370 (12:4370)
		 Block ID: 0x0F (0x48370)

		 Total warps: 03 (0x48371)
			 Warp #00: Y:01, X:12, Warp-To ID: 00, Dest Map: 124 (0x7C) - Hayward City - Southland Mall 3F
			 Warp #01: Y:01, X:16, Warp-To ID: 01, Dest Map: 136 (0x88) - Hayward City - Southland Mall 5F
			 Warp #02: Y:01, X:01, Warp-To ID: 00, Dest Map: 127 (0x7F) - Hayward City - Southland Mall Elevator

		 Signposts: 01 (0x4837E)
			 Sign #00: Y:01, X:14, Text ID: 4 (0x4836B)

		 NPC/Item/Trainer Data: 03 (0x48382)

			NPC:
			   Entry #1: NPC (0x48383)
				     Sprite: 38, Y: 11 (07 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x4BFEF)
			   Entry #2: NPC (0x48389)
				     Sprite: 12, Y: 09 (05 on map), X: 19 (15 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 02 (0x48361)
			   Entry #3: NPC (0x4838F)
				     Sprite: 4, Y: 06 (02 on map), X: 09 (05 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 03 (0x48366)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 126: 126 (0x7E) - Hayward City - Southland Mall Roof (Header: 0x483C9 (12:43C9))
	 Tileset:0x12 		Map Height (Y): 04 (07 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x485CC (12:45CC)
	 Text Pointers: 0x4855B (12:455B)
	 Script: 0x483D5 (12:43D5)
	 No map connection data, 0x00
	 Object Data: 0x485A8 (12:45A8)
		 Block ID: 0x42 (0x485A8)

		 Total warps: 01 (0x485A9)
			 Warp #00: Y:02, X:15, Warp-To ID: 00, Dest Map: 136 (0x88) - Hayward City - Southland Mall 5F

		 Signposts: 04 (0x485AE)
			 Sign #00: Y:01, X:10, Text ID: 3 (0x485A2)
			 Sign #01: Y:01, X:11, Text ID: 4 (0x485A2)
			 Sign #02: Y:02, X:12, Text ID: 5 (0x485A2)
			 Sign #03: Y:02, X:13, Text ID: 6 (0x485A3)

		 NPC/Item/Trainer Data: 02 (0x485BB)

			NPC:
			   Entry #1: NPC (0x485BC)
				     Sprite: 12, Y: 08 (04 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x48567)
			   Entry #2: NPC (0x485C2)
				     Sprite: 8, Y: 09 (05 on map), X: 09 (05 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0x4856C)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 127: 127 (0x7F) - Hayward City - Southland Mall Elevator (Header: 0x485F4 (12:45F4))
	 Tileset:0x12 		Map Height (Y): 02 (03 for events) 	Map Width (X): 02 (03 for events)
	 Map Data: 0x48684 (12:4684)
	 Text Pointers: 0x4865C (12:465C)
	 Script: 0x48600 (12:4600)
	 No map connection data, 0x00
	 Object Data: 0x4866D (12:466D)
		 Block ID: 0x0F (0x4866D)

		 Total warps: 02 (0x4866E)
			 Warp #00: Y:03, X:01, Warp-To ID: 05, Dest Map: 122 (0x7A) - Hayward City - Southland Mall 1F
			 Warp #01: Y:03, X:02, Warp-To ID: 05, Dest Map: 122 (0x7A) - Hayward City - Southland Mall 1F

		 Signposts: 01 (0x48677)
			 Sign #00: Y:00, X:03, Text ID: 1 (0x4865E)

		 NPC/Item/Trainer Data: 00 (0x4867B)

			NPC:

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 128: 128 (0x80) - Rainbow Tower 1f (Header: 0x48688 (12:4688))
	 Tileset:0x13 		Map Height (Y): 06 (11 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x48716 (12:4716)
	 Text Pointers: 0x48697 (12:4697)
	 Script: 0x48694 (12:4694)
	 No map connection data, 0x00
	 Object Data: 0x486CF (12:46CF)
		 Block ID: 0x0F (0x486CF)

		 Total warps: 05 (0x486D0)
			 Warp #00: Y:11, X:04, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:11, X:05, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID
			 Warp #02: Y:00, X:04, Warp-To ID: 04, Dest Map: 255 (0xFF) - INVALID
			 Warp #03: Y:01, X:07, Warp-To ID: 01, Dest Map: 129 (0x81) - Rainbow Tower 2f
			 Warp #04: Y:01, X:02, Warp-To ID: 02, Dest Map: 129 (0x81) - Rainbow Tower 2f

		 Signposts: 01 (0x486E5)
			 Sign #00: Y:09, X:04, Text ID: 5 (0x486CA)

		 NPC/Item/Trainer Data: 04 (0x486E9)

			NPC:
			   Entry #1: NPC (0x486EA)
				     Sprite: 5, Y: 09 (05 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x486A7)
			   Entry #2: NPC (0x486F0)
				     Sprite: 40, Y: 09 (05 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x486B1)
			   Entry #3: NPC (0x486F6)
				     Sprite: 56, Y: 12 (08 on map), X: 05 (01 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 03 (0x486B6)
			   Entry #4: NPC (0x486FC)
				     Sprite: 60, Y: 08 (04 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: ANY_DIR
				     TextID 04 (0x486C0)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 129: 129 (0x81) - Rainbow Tower 2f (Header: 0x4872E (12:472E))
	 Tileset:0x13 		Map Height (Y): 06 (11 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x4876C (12:476C)
	 Text Pointers: 0x4873E (12:473E)
	 Script: 0x4873A (12:473A)
	 No map connection data, 0x00
	 Object Data: 0x48745 (12:4745)
		 Block ID: 0x0F (0x48745)

		 Total warps: 04 (0x48746)
			 Warp #00: Y:01, X:06, Warp-To ID: 00, Dest Map: 130 (0x82) - Rainbow Tower 3f
			 Warp #01: Y:01, X:07, Warp-To ID: 03, Dest Map: 128 (0x80) - Rainbow Tower 1f
			 Warp #02: Y:01, X:02, Warp-To ID: 04, Dest Map: 128 (0x80) - Rainbow Tower 1f
			 Warp #03: Y:01, X:04, Warp-To ID: 03, Dest Map: 130 (0x82) - Rainbow Tower 3f

		 Signposts: 01 (0x48757)
			 Sign #00: Y:09, X:04, Text ID: 1 (0x48740)

		 NPC/Item/Trainer Data: 00 (0x4875B)

			NPC:

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 130: 130 (0x82) - Rainbow Tower 3f (Header: 0x48784 (12:4784))
	 Tileset:0x13 		Map Height (Y): 06 (11 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x48847 (12:4847)
	 Text Pointers: 0x48793 (12:4793)
	 Script: 0x48790 (12:4790)
	 No map connection data, 0x00
	 Object Data: 0x487FF (12:47FF)
		 Block ID: 0x0F (0x487FF)

		 Total warps: 04 (0x48800)
			 Warp #00: Y:01, X:06, Warp-To ID: 00, Dest Map: 129 (0x81) - Rainbow Tower 2f
			 Warp #01: Y:01, X:07, Warp-To ID: 00, Dest Map: 131 (0x83) - Rainbow Tower Rooftop
			 Warp #02: Y:01, X:02, Warp-To ID: 01, Dest Map: 131 (0x83) - Rainbow Tower Rooftop
			 Warp #03: Y:01, X:04, Warp-To ID: 03, Dest Map: 129 (0x81) - Rainbow Tower 2f

		 Signposts: 04 (0x48811)
			 Sign #00: Y:03, X:01, Text ID: 5 (0x487EB)
			 Sign #01: Y:03, X:04, Text ID: 6 (0x487F0)
			 Sign #02: Y:06, X:01, Text ID: 7 (0x487F5)
			 Sign #03: Y:09, X:04, Text ID: 8 (0x487FA)

		 NPC/Item/Trainer Data: 04 (0x4881E)

			NPC:
			   Entry #1: NPC (0x4881F)
				     Sprite: 31, Y: 08 (04 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 01 (0x487A3)
			   Entry #2: NPC (0x48825)
				     Sprite: 38, Y: 08 (04 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0x487A8)
			   Entry #3: NPC (0x4882B)
				     Sprite: 12, Y: 11 (07 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 03 (0x487AD)
			   Entry #4: NPC (0x48831)
				     Sprite: 44, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x487B2)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 131: 131 (0x83) - Rainbow Tower Rooftop (Header: 0x4885F (12:485F))
	 Tileset:0x13 		Map Height (Y): 06 (11 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x48894 (12:4894)
	 Text Pointers: 0x4886E (12:486E)
	 Script: 0x4886B (12:486B)
	 No map connection data, 0x00
	 Object Data: 0x48875 (12:4875)
		 Block ID: 0x09 (0x48875)

		 Total warps: 03 (0x48876)
			 Warp #00: Y:01, X:06, Warp-To ID: 01, Dest Map: 130 (0x82) - Rainbow Tower 3f
			 Warp #01: Y:01, X:02, Warp-To ID: 02, Dest Map: 130 (0x82) - Rainbow Tower 3f
			 Warp #02: Y:07, X:02, Warp-To ID: 00, Dest Map: 132 (0x84) - Rainbow Tower Rooftop House

		 Signposts: 01 (0x48883)
			 Sign #00: Y:07, X:03, Text ID: 1 (0x48870)

		 NPC/Item/Trainer Data: 00 (0x48887)

			NPC:

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 132: 132 (0x84) - Rainbow Tower Rooftop House (Header: 0x1DD2E (07:5D2E))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1C1EE (07:41EE)
	 Text Pointers: 0x1DD3D (07:5D3D)
	 Script: 0x1DD3A (07:5D3A)
	 No map connection data, 0x00
	 Object Data: 0x1DD5C (07:5D5C)
		 Block ID: 0x0A (0x1DD5C)

		 Total warps: 02 (0x1DD5D)
			 Warp #00: Y:07, X:02, Warp-To ID: 02, Dest Map: 131 (0x83) - Rainbow Tower Rooftop
			 Warp #01: Y:07, X:03, Warp-To ID: 02, Dest Map: 131 (0x83) - Rainbow Tower Rooftop

		 Signposts: 00 (0x1DD66)

		 NPC/Item/Trainer Data: 02 (0x1DD67)

			NPC:
			   Entry #1: NPC (0x1DD68)
				     Sprite: 14, Y: 06 (02 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x1FFC0)
			   Entry #2: NPC (0x1DD6E)
				     Sprite: 61, Y: 07 (03 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x1DD46)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 133: 133 (0x85) - Hayward City - PokCenter (Header: 0x488AC (12:48AC))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 07 (13 for events)
	 Map Data: 0x480AB (12:40AB)
	 Text Pointers: 0x488BE (12:48BE)
	 Script: 0x488B8 (12:48B8)
	 No map connection data, 0x00
	 Object Data: 0x488D2 (12:48D2)
		 Block ID: 0x00 (0x488D2)

		 Total warps: 02 (0x488D3)
			 Warp #00: Y:07, X:04, Warp-To ID: 05, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:05, Warp-To ID: 05, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x488DC)

		 NPC/Item/Trainer Data: 04 (0x488DD)

			NPC:
			   Entry #1: NPC (0x488DE)
				     Sprite: 41, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x488C7)
			   Entry #2: NPC (0x488E4)
				     Sprite: 16, Y: 07 (03 on map), X: 11 (07 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 02 (0x488C8)
			   Entry #3: NPC (0x488EA)
				     Sprite: 15, Y: 09 (05 on map), X: 14 (10 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0x488CD)
			   Entry #4: NPC (0x488F0)
				     Sprite: 42, Y: 06 (02 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x488C6)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 134: 134 (0x86) - Moraga Town - Gym (Header: 0x488FE (12:48FE))
	 Tileset:0x07 		Map Height (Y): 09 (17 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x48B84 (12:4B84)
	 Text Pointers: 0x489A6 (12:49A6)
	 Script: 0x4890A (12:490A)
	 No map connection data, 0x00
	 Object Data: 0x48B30 (12:4B30)
		 Block ID: 0x03 (0x48B30)

		 Total warps: 02 (0x48B31)
			 Warp #00: Y:17, X:04, Warp-To ID: 07, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:17, X:05, Warp-To ID: 07, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x48B3A)

		 NPC/Item/Trainer Data: 08 (0x48B3B)

			NPC:

			TRAINER:
			   Entry #1: 0x25 Lois (0x48B3C)
				     Sprite: 27, Y: 07 (03 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x48A11), Team#: 01
			   Entry #2: 0x03 Lass (0x48B44)
				     Sprite: 6, Y: 15 (11 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x48A81), Team#: 17
			   Entry #3: 0x12 Beauty (0x48B4C)
				     Sprite: 15, Y: 14 (10 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x48A9A), Team#: 01
			   Entry #4: 0x06 Jr Trainer F (0x48B54)
				     Sprite: 6, Y: 10 (06 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x48AB3), Team#: 11
			   Entry #5: 0x12 Beauty (0x48B5C)
			OUT OF BOUNDS!
				     Sprite: 15, Y: 80 (76 on map), X: 80 (76 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x48ACC), Team#: 02
			   Entry #6: 0x03 Lass (0x48B64)
			OUT OF BOUNDS!
				     Sprite: 6, Y: 80 (76 on map), X: 80 (76 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x48AE5), Team#: 18
			   Entry #7: 0x12 Beauty (0x48B6C)
			OUT OF BOUNDS!
				     Sprite: 15, Y: 80 (76 on map), X: 80 (76 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 07 (0x48AFE), Team#: 03
			   Entry #8: 0x20 Cooltrainer F (0x48B74)
				     Sprite: 6, Y: 06 (02 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 08 (0x48B17), Team#: 01

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 135: 135 (0x87) - Owsauri City - Casino (Header: 0x48BB1 (12:4BB1))
	 Tileset:0x12 		Map Height (Y): 09 (17 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x49003 (12:5003)
	 Text Pointers: 0x48C8A (12:4C8A)
	 Script: 0x48BBD (12:4BBD)
	 No map connection data, 0x00
	 Object Data: 0x4A700 (12:6700)
		 Block ID: 0x0F (0x4A700)

		 Total warps: 04 (0x4A701)
			 Warp #00: Y:17, X:01, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:17, X:02, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID
			 Warp #02: Y:04, X:11, Warp-To ID: 01, Dest Map: 137 (0x89) - Owsauri City - Casino Prize Room
			 Warp #03: Y:04, X:10, Warp-To ID: 00, Dest Map: 137 (0x89) - Owsauri City - Casino Prize Room

		 Signposts: 01 (0x4A712)
			 Sign #00: Y:00, X:00, Text ID: 12 (0x48EDD)

		 NPC/Item/Trainer Data: 11 (0x4A716)

			NPC:
			   Entry #1: NPC (0x4A717)
				     Sprite: 15, Y: 10 (06 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x48CA4)
			   Entry #2: NPC (0x4A71D)
				     Sprite: 38, Y: 10 (06 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x4B000)
			   Entry #3: NPC (0x4A723)
				     Sprite: 10, Y: 14 (10 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x48D40)
			   Entry #4: NPC (0x4A729)
				     Sprite: 15, Y: 17 (13 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 04 (0x48D45)
			   Entry #5: NPC (0x4A72F)
				     Sprite: 39, Y: 15 (11 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 05 (0x48D4A)
			   Entry #6: NPC (0x4A735)
				     Sprite: 28, Y: 15 (11 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 06 (0x48DB1)
			   Entry #7: NPC (0x4A73B)
				     Sprite: 36, Y: 18 (14 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 07 (0x48DB6)
			   Entry #8: NPC (0x4A741)
				     Sprite: 11, Y: 19 (15 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 08 (0x48DD4)
			   Entry #9: NPC (0x4A747)
				     Sprite: 38, Y: 15 (11 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 09 (0x48DD9)
			   Entry #10: NPC (0x4A74D)
				     Sprite: 16, Y: 17 (13 on map), X: 21 (17 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 10 (0x48E3B)

			TRAINER:
			   Entry #11: 0x1E Rocket (0x4A753)
				     Sprite: 73, Y: 18 (14 on map), X: 22 (18 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 11 (0x48E9D), Team#: 07

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 136: 136 (0x88) - Hayward City - Southland Mall 5F (Header: 0x4905D (12:505D))
	 Tileset:0x12 		Map Height (Y): 04 (07 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x490BC (12:50BC)
	 Text Pointers: 0x4906C (12:506C)
	 Script: 0x49069 (12:5069)
	 No map connection data, 0x00
	 Object Data: 0x49085 (12:5085)
		 Block ID: 0x0F (0x49085)

		 Total warps: 03 (0x49086)
			 Warp #00: Y:01, X:12, Warp-To ID: 00, Dest Map: 126 (0x7E) - Hayward City - Southland Mall Roof
			 Warp #01: Y:01, X:16, Warp-To ID: 01, Dest Map: 125 (0x7D) - Hayward City - Southland Mall 4F
			 Warp #02: Y:01, X:01, Warp-To ID: 00, Dest Map: 127 (0x7F) - Hayward City - Southland Mall Elevator

		 Signposts: 01 (0x49093)
			 Sign #00: Y:01, X:14, Text ID: 5 (0x49080)

		 NPC/Item/Trainer Data: 04 (0x49097)

			NPC:
			   Entry #1: NPC (0x49098)
				     Sprite: 16, Y: 09 (05 on map), X: 18 (14 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 01 (0x49076)
			   Entry #2: NPC (0x4909E)
				     Sprite: 19, Y: 10 (06 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x4907B)
			   Entry #3: NPC (0x490A4)
				     Sprite: 38, Y: 07 (03 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x246E)
			   Entry #4: NPC (0x490AA)
				     Sprite: 38, Y: 07 (03 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x2477)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 137: 137 (0x89) - Owsauri City - Casino Prize Room (Header: 0x490E4 (12:50E4))
	 Tileset:0x12 		Map Height (Y): 04 (07 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x49131 (12:5131)
	 Text Pointers: 0x490F3 (12:50F3)
	 Script: 0x490F0 (12:50F0)
	 No map connection data, 0x00
	 Object Data: 0x49108 (12:5108)
		 Block ID: 0x0F (0x49108)

		 Total warps: 02 (0x49109)
			 Warp #00: Y:07, X:04, Warp-To ID: 03, Dest Map: 135 (0x87) - Owsauri City - Casino
			 Warp #01: Y:07, X:05, Warp-To ID: 02, Dest Map: 135 (0x87) - Owsauri City - Casino

		 Signposts: 03 (0x49112)
			 Sign #00: Y:02, X:02, Text ID: 3 (0x49107)
			 Sign #01: Y:02, X:04, Text ID: 4 (0x49107)
			 Sign #02: Y:02, X:06, Text ID: 5 (0x49107)

		 NPC/Item/Trainer Data: 02 (0x4911C)

			NPC:
			   Entry #1: NPC (0x4911D)
				     Sprite: 52, Y: 08 (04 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x490FD)
			   Entry #2: NPC (0x49123)
				     Sprite: 11, Y: 07 (03 on map), X: 11 (07 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 02 (0x49102)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 138: 138 (0x8A) - Moraga Town - Nation's Burgers (Header: 0x49145 (12:5145))
	 Tileset:0x12 		Map Height (Y): 04 (07 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x491EE (12:51EE)
	 Text Pointers: 0x49155 (12:5155)
	 Script: 0x49151 (12:5151)
	 No map connection data, 0x00
	 Object Data: 0x491BC (12:51BC)
		 Block ID: 0x0F (0x491BC)

		 Total warps: 02 (0x491BD)
			 Warp #00: Y:07, X:03, Warp-To ID: 10, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:04, Warp-To ID: 10, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x491C6)

		 NPC/Item/Trainer Data: 05 (0x491C7)

			NPC:
			   Entry #1: NPC (0x491C8)
				     Sprite: 20, Y: 09 (05 on map), X: 12 (08 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 01 (0x4915F)
			   Entry #2: NPC (0x491CE)
				     Sprite: 28, Y: 06 (02 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x49164)
			   Entry #3: NPC (0x491D4)
				     Sprite: 10, Y: 08 (04 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x49169)
			   Entry #4: NPC (0x491DA)
				     Sprite: 47, Y: 07 (03 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 04 (0x4916E)
			   Entry #5: NPC (0x491E0)
				     Sprite: 36, Y: 05 (01 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x49173)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 139: 139 (0x8B) - UNUSED (CELADON_CHIEF_HOUSE) (Header: 0x49202 (12:5202))
	 Tileset:0x13 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x4924D (12:524D)
	 Text Pointers: 0x49212 (12:5212)
	 Script: 0x4920E (12:520E)
	 No map connection data, 0x00
	 Object Data: 0x49227 (12:5227)
		 Block ID: 0x0F (0x49227)

		 Total warps: 02 (0x49228)
			 Warp #00: Y:07, X:02, Warp-To ID: 11, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 11, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x49231)

		 NPC/Item/Trainer Data: 03 (0x49232)

			NPC:
			   Entry #1: NPC (0x49233)
				     Sprite: 37, Y: 06 (02 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x49218)
			   Entry #2: NPC (0x49239)
				     Sprite: 24, Y: 08 (04 on map), X: 05 (01 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0x4921D)
			   Entry #3: NPC (0x4923F)
				     Sprite: 19, Y: 10 (06 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x49222)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 140: 140 (0x8C) - UNUSED (CELADON_HOTEL) (Header: 0x4925D (12:525D))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 07 (13 for events)
	 Map Data: 0x492A7 (12:52A7)
	 Text Pointers: 0x4926C (12:526C)
	 Script: 0x49269 (12:5269)
	 No map connection data, 0x00
	 Object Data: 0x49281 (12:5281)
		 Block ID: 0x00 (0x49281)

		 Total warps: 02 (0x49282)
			 Warp #00: Y:07, X:04, Warp-To ID: 12, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:05, Warp-To ID: 12, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x4928B)

		 NPC/Item/Trainer Data: 03 (0x4928C)

			NPC:
			   Entry #1: NPC (0x4928D)
				     Sprite: 40, Y: 05 (01 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x49272)
			   Entry #2: NPC (0x49293)
				     Sprite: 15, Y: 08 (04 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x49277)
			   Entry #3: NPC (0x49299)
				     Sprite: 12, Y: 08 (04 on map), X: 12 (08 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 03 (0x4927C)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 141: 141 (0x8D) - Merson City - PokCenter (Header: 0x5C8CE (17:48CE))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 07 (13 for events)
	 Map Data: 0x5C064 (17:4064)
	 Text Pointers: 0x5C8E0 (17:48E0)
	 Script: 0x5C8DA (17:48DA)
	 No map connection data, 0x00
	 Object Data: 0x5C8F4 (17:48F4)
		 Block ID: 0x00 (0x5C8F4)

		 Total warps: 02 (0x5C8F5)
			 Warp #00: Y:07, X:04, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:05, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x5C8FE)

		 NPC/Item/Trainer Data: 04 (0x5C8FF)

			NPC:
			   Entry #1: NPC (0x5C900)
				     Sprite: 41, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5C8E9)
			   Entry #2: NPC (0x5C906)
				     Sprite: 16, Y: 08 (04 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x5C8EA)
			   Entry #3: NPC (0x5C90C)
				     Sprite: 8, Y: 09 (05 on map), X: 06 (02 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 03 (0x5C8EF)
			   Entry #4: NPC (0x5C912)
				     Sprite: 42, Y: 06 (02 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x5C8E8)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 142: 142 (0x8E) - Haunted Forest - Entrance (Header: 0x60420 (18:4420))
	 Tileset:0x0F 		Map Height (Y): 11 (21 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x60478 (18:4478)
	 Text Pointers: 0x60452 (18:4452)
	 Script: 0x6042C (18:442C)
	 No map connection data, 0x00
	 Object Data: 0x625F0 (18:65F0)
		 Block ID: 0x19 (0x625F0)

		 Total warps: 03 (0x625F1)
			 Warp #00: Y:17, X:10, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:17, X:11, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID
			 Warp #02: Y:10, X:17, Warp-To ID: 01, Dest Map: 143 (0x8F) - Haunted Forest - Basement

		 Signposts: 00 (0x625FE)

		 NPC/Item/Trainer Data: 06 (0x625FF)

			NPC:
			   Entry #1: NPC (0x62600)
				     Sprite: 42, Y: 17 (13 on map), X: 19 (15 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 01 (0x60439)
			   Entry #2: NPC (0x62606)
				     Sprite: 28, Y: 12 (08 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x6043E)
			   Entry #3: NPC (0x6260C)
				     Sprite: 52, Y: 16 (12 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x60443)
			   Entry #4: NPC (0x62612)
				     Sprite: 13, Y: 11 (07 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x60448)
			   Entry #5: NPC (0x62618)
				     Sprite: 25, Y: 12 (08 on map), X: 21 (17 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 05 (0x63FB7)
			   Entry #6: NPC (0x6261E)
				     Sprite: 50, Y: 08 (04 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x62630)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 143: 143 (0x8F) - Haunted Forest - Basement (Header: 0x604E6 (18:44E6))
	 Tileset:0x11 		Map Height (Y): 09 (17 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x60666 (18:4666)
	 Text Pointers: 0x605DB (18:45DB)
	 Script: 0x604F2 (18:44F2)
	 No map connection data, 0x00
	 Object Data: 0x60646 (18:4646)
		 Block ID: 0x7D (0x60646)

		 Total warps: 02 (0x60647)
			 Warp #00: Y:09, X:03, Warp-To ID: 00, Dest Map: 144 (0x90) - Haunted Forest 1F
			 Warp #01: Y:09, X:18, Warp-To ID: 02, Dest Map: 142 (0x8E) - Haunted Forest - Entrance

		 Signposts: 00 (0x60650)

		 NPC/Item/Trainer Data: 02 (0x60651)

			NPC:
			   Entry #1: NPC (0x60652)
				     Sprite: 2, Y: 09 (05 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x605DF)
			   Entry #2: NPC (0x60658)
				     Sprite: 25, Y: 11 (07 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x60641)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 144: 144 (0x90) - Haunted Forest 1F (Header: 0x606C0 (18:46C0))
	 Tileset:0x0F 		Map Height (Y): 09 (17 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x60790 (18:4790)
	 Text Pointers: 0x606E5 (18:46E5)
	 Script: 0x606CC (18:46CC)
	 No map connection data, 0x00
	 Object Data: 0x6075D (18:475D)
		 Block ID: 0x19 (0x6075D)

		 Total warps: 02 (0x6075E)
			 Warp #00: Y:09, X:03, Warp-To ID: 00, Dest Map: 143 (0x8F) - Haunted Forest - Basement
			 Warp #01: Y:09, X:18, Warp-To ID: 01, Dest Map: 145 (0x91) - Haunted Forest 2F

		 Signposts: 00 (0x60767)

		 NPC/Item/Trainer Data: 04 (0x60768)

			NPC:

			TRAINER:
			   Entry #1: 0x2D Channeler (0x60769)
				     Sprite: 25, Y: 07 (03 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x60712), Team#: 05
			   Entry #2: 0x2D Channeler (0x60771)
				     Sprite: 25, Y: 12 (08 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x6071C), Team#: 06
			   Entry #3: 0x2D Channeler (0x60779)
				     Sprite: 25, Y: 17 (13 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x60726), Team#: 08

			ITEM:
			   Entry #4: 0x30 Card Key (0x60781)
				     Sprite: 61, Y: 05 (01 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x62530)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 145: 145 (0x91) - Haunted Forest 2F (Header: 0x607EA (18:47EA))
	 Tileset:0x0F 		Map Height (Y): 09 (17 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x608CC (18:48CC)
	 Text Pointers: 0x6080F (18:480F)
	 Script: 0x607F6 (18:47F6)
	 No map connection data, 0x00
	 Object Data: 0x6088B (18:488B)
		 Block ID: 0x19 (0x6088B)

		 Total warps: 02 (0x6088C)
			 Warp #00: Y:09, X:03, Warp-To ID: 00, Dest Map: 146 (0x92) - Haunted Forest 3F
			 Warp #01: Y:09, X:18, Warp-To ID: 01, Dest Map: 144 (0x90) - Haunted Forest 1F

		 Signposts: 00 (0x60895)

		 NPC/Item/Trainer Data: 06 (0x60896)

			NPC:

			TRAINER:
			   Entry #1: 0x2D Channeler (0x60897)
				     Sprite: 25, Y: 14 (10 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x60840), Team#: 09
			   Entry #2: 0x2D Channeler (0x6089F)
				     Sprite: 25, Y: 11 (07 on map), X: 19 (15 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x6084A), Team#: 10
			   Entry #3: 0x2D Channeler (0x608A7)
				     Sprite: 25, Y: 16 (12 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x60854), Team#: 12

			ITEM:
			   Entry #4: 0x38 Super Repel (0x608AF)
				     Sprite: 61, Y: 06 (02 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x24F4)
			   Entry #5: 0x34 Full Heal (0x608B6)
				     Sprite: 61, Y: 14 (10 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 05 (0x24F4)
			   Entry #6: 0x23 HP Up (0x608BD)
				     Sprite: 61, Y: 14 (10 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 146: 146 (0x92) - Haunted Forest 3F (Header: 0x60926 (18:4926))
	 Tileset:0x0F 		Map Height (Y): 09 (17 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x60A89 (18:4A89)
	 Text Pointers: 0x6099B (18:499B)
	 Script: 0x60932 (18:4932)
	 No map connection data, 0x00
	 Object Data: 0x60A48 (18:4A48)
		 Block ID: 0x19 (0x60A48)

		 Total warps: 02 (0x60A49)
			 Warp #00: Y:09, X:03, Warp-To ID: 00, Dest Map: 145 (0x91) - Haunted Forest 2F
			 Warp #01: Y:09, X:18, Warp-To ID: 00, Dest Map: 147 (0x93) - Haunted Forest 4F

		 Signposts: 00 (0x60A52)

		 NPC/Item/Trainer Data: 06 (0x60A53)

			NPC:
			   Entry #1: NPC (0x60A54)
				     Sprite: 25, Y: 12 (08 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x609DA)

			TRAINER:
			   Entry #2: 0x2D Channeler (0x60A5A)
				     Sprite: 25, Y: 11 (07 on map), X: 21 (17 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x609DF), Team#: 14
			   Entry #3: 0x2D Channeler (0x60A62)
				     Sprite: 25, Y: 07 (03 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x609F8), Team#: 16
			   Entry #4: 0x2D Channeler (0x60A6A)
				     Sprite: 25, Y: 14 (10 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 04 (0x60A11), Team#: 17
			   Entry #5: 0x2D Channeler (0x60A72)
				     Sprite: 25, Y: 20 (16 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 05 (0x60A2A), Team#: 18

			ITEM:
			   Entry #6: 0x50 Ether (0x60A7A)
				     Sprite: 61, Y: 07 (03 on map), X: 21 (17 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 147: 147 (0x93) - Haunted Forest 4F (Header: 0x60AE3 (18:4AE3))
	 Tileset:0x0F 		Map Height (Y): 09 (17 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x60C95 (18:4C95)
	 Text Pointers: 0x60BB1 (18:4BB1)
	 Script: 0x60AEF (18:4AEF)
	 No map connection data, 0x00
	 Object Data: 0x60C5B (18:4C5B)
		 Block ID: 0x19 (0x60C5B)

		 Total warps: 02 (0x60C5C)
			 Warp #00: Y:09, X:18, Warp-To ID: 01, Dest Map: 146 (0x92) - Haunted Forest 3F
			 Warp #01: Y:16, X:09, Warp-To ID: 00, Dest Map: 148 (0x94) - Haunted Forest 5F

		 Signposts: 00 (0x60C65)

		 NPC/Item/Trainer Data: 05 (0x60C66)

			NPC:

			TRAINER:
			   Entry #1: 0x2D Channeler (0x60C67)
				     Sprite: 25, Y: 14 (10 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x60BE4), Team#: 19
			   Entry #2: 0x2D Channeler (0x60C6F)
				     Sprite: 25, Y: 10 (06 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x60BEE), Team#: 20
			   Entry #3: 0x2D Channeler (0x60C77)
				     Sprite: 25, Y: 16 (12 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x60BF8), Team#: 21

			ITEM:
			   Entry #4: 0x28 Rare Candy (0x60C7F)
				     Sprite: 61, Y: 08 (04 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x24F4)
			   Entry #5: 0x25 Iron (0x60C86)
				     Sprite: 61, Y: 19 (15 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 05 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 148: 148 (0x94) - Haunted Forest 5F (Header: 0x60CF9 (18:4CF9))
	 Tileset:0x0F 		Map Height (Y): 09 (17 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x60F20 (18:4F20)
	 Text Pointers: 0x60E3F (18:4E3F)
	 Script: 0x60D05 (18:4D05)
	 No map connection data, 0x00
	 Object Data: 0x60EF6 (18:4EF6)
		 Block ID: 0x19 (0x60EF6)

		 Total warps: 01 (0x60EF7)
			 Warp #00: Y:16, X:09, Warp-To ID: 01, Dest Map: 147 (0x93) - Haunted Forest 4F

		 Signposts: 00 (0x60EFC)

		 NPC/Item/Trainer Data: 04 (0x60EFD)

			NPC:
			   Entry #4: NPC (0x60F16)
				     Sprite: 22, Y: 07 (03 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x60E8A)

			TRAINER:
			   Entry #1: 0x1E Rocket (0x60EFE)
				     Sprite: 24, Y: 15 (11 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x60E6C), Team#: 19
			   Entry #2: 0x1E Rocket (0x60F06)
				     Sprite: 24, Y: 13 (09 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x60E76), Team#: 20
			   Entry #3: 0x1E Rocket (0x60F0E)
				     Sprite: 24, Y: 11 (07 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 03 (0x60E80), Team#: 21

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 149: 149 (0x95) - Botan City - Mr Rumiko's House (Header: 0x1D89C (07:589C))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1C1DE (07:41DE)
	 Text Pointers: 0x1D8AC (07:58AC)
	 Script: 0x1D8A8 (07:58A8)
	 No map connection data, 0x00
	 Object Data: 0x1D96A (07:596A)
		 Block ID: 0x0A (0x1D96A)

		 Total warps: 02 (0x1D96B)
			 Warp #00: Y:07, X:02, Warp-To ID: 07, Dest Map: 010 (0x0A) - Botan City
			 Warp #01: Y:07, X:03, Warp-To ID: 07, Dest Map: 010 (0x0A) - Botan City

		 Signposts: 00 (0x1D974)

		 NPC/Item/Trainer Data: 06 (0x1D975)

			NPC:
			   Entry #1: NPC (0x1D976)
				     Sprite: 12, Y: 09 (05 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x1D8B8)
			   Entry #2: NPC (0x1D97C)
				     Sprite: 8, Y: 07 (03 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x1D8DB)
			   Entry #3: NPC (0x1D982)
				     Sprite: 56, Y: 08 (04 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 03 (0x1D8FE)
			   Entry #4: NPC (0x1D988)
				     Sprite: 5, Y: 07 (03 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x1D90B)
			   Entry #5: NPC (0x1D98E)
				     Sprite: 22, Y: 05 (01 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 05 (0x1D918)
			   Entry #6: NPC (0x1D994)
				     Sprite: 65, Y: 07 (03 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x1D965)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 150: 150 (0x96) - Merson City - PokMart (Header: 0x5C920 (17:4920))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x5C000 (17:4000)
	 Text Pointers: 0x5C92F (17:492F)
	 Script: 0x5C92C (17:492C)
	 No map connection data, 0x00
	 Object Data: 0x5C95D (17:495D)
		 Block ID: 0x00 (0x5C95D)

		 Total warps: 02 (0x5C95E)
			 Warp #00: Y:07, X:03, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:04, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x5C967)

		 NPC/Item/Trainer Data: 03 (0x5C968)

			NPC:
			   Entry #1: NPC (0x5C969)
				     Sprite: 38, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5FFCF)
			   Entry #2: NPC (0x5C96F)
				     Sprite: 52, Y: 08 (04 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x5C935)
			   Entry #3: NPC (0x5C975)
				     Sprite: 7, Y: 06 (02 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x5C93A)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 151: 151 (0x97) - MersonCity - Cubone House (Header: 0x1D9A2 (07:59A2))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1C1DE (07:41DE)
	 Text Pointers: 0x1D9B2 (07:59B2)
	 Script: 0x1D9AE (07:59AE)
	 No map connection data, 0x00
	 Object Data: 0x1D9E6 (07:59E6)
		 Block ID: 0x0A (0x1D9E6)

		 Total warps: 02 (0x1D9E7)
			 Warp #00: Y:07, X:02, Warp-To ID: 04, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 04, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x1D9F0)

		 NPC/Item/Trainer Data: 02 (0x1D9F1)

			NPC:
			   Entry #1: NPC (0x1D9F2)
				     Sprite: 5, Y: 09 (05 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 01 (0x1D9B6)
			   Entry #2: NPC (0x1D9F8)
				     Sprite: 29, Y: 08 (04 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x1D9C3)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 152: 152 (0x98) - Owsauri City - PokMart (Header: 0x1DD7C (07:5D7C))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1DDC1 (07:5DC1)
	 Text Pointers: 0x1DD8B (07:5D8B)
	 Script: 0x1DD88 (07:5D88)
	 No map connection data, 0x00
	 Object Data: 0x1DD9B (07:5D9B)
		 Block ID: 0x00 (0x1DD9B)

		 Total warps: 02 (0x1DD9C)
			 Warp #00: Y:07, X:03, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:04, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x1DDA5)

		 NPC/Item/Trainer Data: 03 (0x1DDA6)

			NPC:
			   Entry #1: NPC (0x1DDA7)
				     Sprite: 38, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x1FFE0)
			   Entry #2: NPC (0x1DDAD)
				     Sprite: 10, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x1DD91)
			   Entry #3: NPC (0x1DDB3)
				     Sprite: 6, Y: 09 (05 on map), X: 10 (06 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 03 (0x1DD96)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 153: 153 (0x99) - Owsauri City - Gambler Husband House (Header: 0x7500C (1D:500C))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x74020 (1D:4020)
	 Text Pointers: 0x7501C (1D:501C)
	 Script: 0x75018 (1D:5018)
	 No map connection data, 0x00
	 Object Data: 0x75031 (1D:5031)
		 Block ID: 0x0A (0x75031)

		 Total warps: 02 (0x75032)
			 Warp #00: Y:07, X:02, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x7503B)

		 NPC/Item/Trainer Data: 03 (0x7503C)

			NPC:
			   Entry #1: NPC (0x7503D)
				     Sprite: 28, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x75022)
			   Entry #2: NPC (0x75043)
				     Sprite: 11, Y: 06 (02 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0x75027)
			   Entry #3: NPC (0x75049)
				     Sprite: 4, Y: 09 (05 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x7502C)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 154: 154 (0x9A) - Owsauri City - PokCenter (Header: 0x75057 (1D:5057))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 07 (13 for events)
	 Map Data: 0x74030 (1D:4030)
	 Text Pointers: 0x75069 (1D:5069)
	 Script: 0x75063 (1D:5063)
	 No map connection data, 0x00
	 Object Data: 0x7507D (1D:507D)
		 Block ID: 0x00 (0x7507D)

		 Total warps: 02 (0x7507E)
			 Warp #00: Y:07, X:04, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:05, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x75087)

		 NPC/Item/Trainer Data: 04 (0x75088)

			NPC:
			   Entry #1: NPC (0x75089)
				     Sprite: 41, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x75071)
			   Entry #2: NPC (0x7508F)
				     Sprite: 33, Y: 07 (03 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x75072)
			   Entry #3: NPC (0x75095)
				     Sprite: 6, Y: 08 (04 on map), X: 11 (07 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 03 (0x75077)
			   Entry #4: NPC (0x7509B)
				     Sprite: 42, Y: 06 (02 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x7507C)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 155: 155 (0x9B) - Hayward City - HM04 Strength House (Header: 0x750A9 (1D:50A9))
	 Tileset:0x14 		Map Height (Y): 04 (07 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x751AD (1D:51AD)
	 Text Pointers: 0x750B8 (1D:50B8)
	 Script: 0x750B5 (1D:50B5)
	 No map connection data, 0x00
	 Object Data: 0x75180 (1D:5180)
		 Block ID: 0x17 (0x75180)

		 Total warps: 02 (0x75181)
			 Warp #00: Y:07, X:04, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:05, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 02 (0x7518A)
			 Sign #00: Y:03, X:04, Text ID: 4 (0x75163)
			 Sign #01: Y:03, X:05, Text ID: 5 (0x75163)

		 NPC/Item/Trainer Data: 03 (0x75191)

			NPC:
			   Entry #1: NPC (0x75192)
				     Sprite: 45, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x750C2)
			   Entry #3: NPC (0x7519F)
				     Sprite: 63, Y: 08 (04 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 03 (0x24E5)

			TRAINER:

			ITEM:
			   Entry #2: 0x2B Mist Stone (0x75198)
				     Sprite: 61, Y: 07 (03 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x77DAC)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 156: 156 (0x9C) - Eagulou Park Gate (Header: 0x751C1 (1D:51C1))
	 Tileset:0x0C 		Map Height (Y): 03 (05 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x75425 (1D:5425)
	 Text Pointers: 0x752B9 (1D:52B9)
	 Script: 0x751CD (1D:51CD)
	 No map connection data, 0x00
	 Object Data: 0x753F5 (1D:53F5)
		 Block ID: 0x0A (0x753F5)

		 Total warps: 04 (0x753F6)
			 Warp #00: Y:05, X:03, Warp-To ID: 02, Dest Map: 008 (0x08) - Eagulou City
			 Warp #01: Y:05, X:04, Warp-To ID: 02, Dest Map: 008 (0x08) - Eagulou City
			 Warp #02: Y:00, X:03, Warp-To ID: 00, Dest Map: 220 (0xDC) - Eagulou Park Area 1
			 Warp #03: Y:00, X:04, Warp-To ID: 01, Dest Map: 220 (0xDC) - Eagulou Park Area 1

		 Signposts: 00 (0x75407)

		 NPC/Item/Trainer Data: 02 (0x75408)

			NPC:
			   Entry #1: NPC (0x75409)
				     Sprite: 35, Y: 06 (02 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x752C5)
			   Entry #2: NPC (0x7540F)
				     Sprite: 35, Y: 08 (04 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x753CA)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 157: 157 (0x9D) - Castro Valley - Gym (Header: 0x75431 (1D:5431))
	 Tileset:0x07 		Map Height (Y): 09 (17 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x756AA (1D:56AA)
	 Text Pointers: 0x754D5 (1D:54D5)
	 Script: 0x7543D (1D:543D)
	 No map connection data, 0x00
	 Object Data: 0x75658 (1D:5658)
		 Block ID: 0x03 (0x75658)

		 Total warps: 02 (0x75659)
			 Warp #00: Y:17, X:04, Warp-To ID: 04, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:17, X:05, Warp-To ID: 04, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x75662)

		 NPC/Item/Trainer Data: 08 (0x75663)

			NPC:
			   Entry #8: NPC (0x7569C)
				     Sprite: 36, Y: 05 (01 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 08 (0x7563A)

			TRAINER:
			   Entry #1: 0x26 Koji (0x75664)
				     Sprite: 48, Y: 09 (05 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x75534), Team#: 01
			   Entry #2: 0x15 Juggler (0x7566C)
				     Sprite: 48, Y: 08 (04 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x755A4), Team#: 07
			   Entry #3: 0x15 Juggler (0x75674)
				     Sprite: 48, Y: 08 (04 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 03 (0x755BD), Team#: 03
			   Entry #4: 0x15 Juggler (0x7567C)
				     Sprite: 48, Y: 09 (05 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x755D6), Team#: 08
			   Entry #5: 0x16 Tamer (0x75684)
				     Sprite: 48, Y: 12 (08 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 05 (0x755EF), Team#: 01
			   Entry #6: 0x16 Tamer (0x7568C)
				     Sprite: 48, Y: 10 (06 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x75608), Team#: 02
			   Entry #7: 0x15 Juggler (0x75694)
				     Sprite: 48, Y: 09 (05 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 07 (0x75621), Team#: 04

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 158: 158 (0x9E) - UNUSED (FUCHSIA_MEETING_ROOM) (Header: 0x756D7 (1D:56D7))
	 Tileset:0x14 		Map Height (Y): 04 (07 for events) 	Map Width (X): 07 (13 for events)
	 Map Data: 0x75722 (1D:5722)
	 Text Pointers: 0x756E7 (1D:56E7)
	 Script: 0x756E3 (1D:56E3)
	 No map connection data, 0x00
	 Object Data: 0x756FC (1D:56FC)
		 Block ID: 0x17 (0x756FC)

		 Total warps: 02 (0x756FD)
			 Warp #00: Y:07, X:04, Warp-To ID: 06, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:05, Warp-To ID: 06, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x75706)

		 NPC/Item/Trainer Data: 03 (0x75707)

			NPC:
			   Entry #1: NPC (0x75708)
				     Sprite: 35, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x756ED)
			   Entry #2: NPC (0x7570E)
				     Sprite: 35, Y: 06 (02 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0x756F2)
			   Entry #3: NPC (0x75714)
				     Sprite: 35, Y: 05 (01 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x756F7)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 159: 159 (0x9F) - Silk Tunnel B1F (Header: 0x46309 (11:6309))
	 Tileset:0x11 		Map Height (Y): 09 (17 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x463BE (11:63BE)
	 Text Pointers: 0x46372 (11:6372)
	 Script: 0x46315 (11:6315)
	 No map connection data, 0x00
	 Object Data: 0x46376 (11:6376)
		 Block ID: 0x7D (0x46376)

		 Total warps: 07 (0x46377)
			 Warp #00: Y:02, X:04, Warp-To ID: 00, Dest Map: 160 (0xA0) - Silk Tunnel B2F
			 Warp #01: Y:05, X:07, Warp-To ID: 04, Dest Map: 192 (0xC0) - Silk Tunnel 1F
			 Warp #02: Y:07, X:13, Warp-To ID: 02, Dest Map: 160 (0xA0) - Silk Tunnel B2F
			 Warp #03: Y:17, X:22, Warp-To ID: 03, Dest Map: 160 (0xA0) - Silk Tunnel B2F
			 Warp #04: Y:15, X:23, Warp-To ID: 06, Dest Map: 192 (0xC0) - Silk Tunnel 1F
			 Warp #05: Y:11, X:25, Warp-To ID: 05, Dest Map: 160 (0xA0) - Silk Tunnel B2F
			 Warp #06: Y:03, X:25, Warp-To ID: 05, Dest Map: 192 (0xC0) - Silk Tunnel 1F

		 Signposts: 00 (0x46394)

		 NPC/Item/Trainer Data: 02 (0x46395)

			NPC:
			   Entry #1: NPC (0x46396)
				     Sprite: 63, Y: 10 (06 on map), X: 21 (17 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 01 (0x24E5)
			   Entry #2: NPC (0x4639C)
				     Sprite: 63, Y: 10 (06 on map), X: 26 (22 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 02 (0x24E5)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 160: 160 (0xA0) - Silk Tunnel B2F (Header: 0x46445 (11:6445))
	 Tileset:0x11 		Map Height (Y): 09 (17 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x464FA (11:64FA)
	 Text Pointers: 0x464AE (11:64AE)
	 Script: 0x46451 (11:6451)
	 No map connection data, 0x00
	 Object Data: 0x464B2 (11:64B2)
		 Block ID: 0x7D (0x464B2)

		 Total warps: 07 (0x464B3)
			 Warp #00: Y:03, X:05, Warp-To ID: 00, Dest Map: 159 (0x9F) - Silk Tunnel B1F
			 Warp #01: Y:13, X:05, Warp-To ID: 01, Dest Map: 232 (0xE8) - Silk Tunnel B3F
			 Warp #02: Y:07, X:13, Warp-To ID: 02, Dest Map: 159 (0x9F) - Silk Tunnel B1F
			 Warp #03: Y:15, X:19, Warp-To ID: 03, Dest Map: 159 (0x9F) - Silk Tunnel B1F
			 Warp #04: Y:03, X:25, Warp-To ID: 03, Dest Map: 232 (0xE8) - Silk Tunnel B3F
			 Warp #05: Y:11, X:25, Warp-To ID: 05, Dest Map: 159 (0x9F) - Silk Tunnel B1F
			 Warp #06: Y:14, X:25, Warp-To ID: 02, Dest Map: 232 (0xE8) - Silk Tunnel B3F

		 Signposts: 00 (0x464D0)

		 NPC/Item/Trainer Data: 02 (0x464D1)

			NPC:
			   Entry #1: NPC (0x464D2)
				     Sprite: 63, Y: 10 (06 on map), X: 22 (18 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 01 (0x24E5)
			   Entry #2: NPC (0x464D8)
				     Sprite: 63, Y: 10 (06 on map), X: 27 (23 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 02 (0x24E5)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 161: 161 (0xA1) - Mt. Boulder 1f (Header: 0x46581 (11:6581))
	 Tileset:0x11 		Map Height (Y): 09 (17 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x46706 (11:6706)
	 Text Pointers: 0x4669A (11:669A)
	 Script: 0x4658D (11:658D)
	 No map connection data, 0x00
	 Object Data: 0x466A6 (11:66A6)
		 Block ID: 0x7D (0x466A6)

		 Total warps: 07 (0x466A7)
			 Warp #00: Y:12, X:05, Warp-To ID: 03, Dest Map: 021 (0x15) - Route 55
			 Warp #01: Y:06, X:08, Warp-To ID: 02, Dest Map: 162 (0xA2) - Mt. Boulder B1F
			 Warp #02: Y:04, X:25, Warp-To ID: 00, Dest Map: 008 (0x08) - Eagulou City
			 Warp #03: Y:03, X:29, Warp-To ID: 04, Dest Map: 160 (0xA0) - Silk Tunnel B2F
			 Warp #04: Y:14, X:25, Warp-To ID: 01, Dest Map: 197 (0xC5) - Bunker
			 Warp #05: Y:17, X:17, Warp-To ID: 00, Dest Map: 162 (0xA2) - Mt. Boulder B1F
			 Warp #06: Y:17, X:17, Warp-To ID: 01, Dest Map: 162 (0xA2) - Mt. Boulder B1F

		 Signposts: 00 (0x466C4)

		 NPC/Item/Trainer Data: 06 (0x466C5)

			NPC:
			   Entry #1: NPC (0x466C6)
				     Sprite: 63, Y: 18 (14 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 01 (0x24E5)
			   Entry #2: NPC (0x466CC)
				     Sprite: 63, Y: 19 (15 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 02 (0x24E5)
			   Entry #3: NPC (0x466D2)
				     Sprite: 63, Y: 16 (12 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 03 (0x24E5)
			   Entry #4: NPC (0x466D8)
				     Sprite: 63, Y: 17 (13 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 04 (0x24E5)
			   Entry #5: NPC (0x466DE)
				     Sprite: 63, Y: 10 (06 on map), X: 22 (18 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 05 (0x24E5)
			   Entry #6: NPC (0x466E4)
				     Sprite: 63, Y: 10 (06 on map), X: 23 (19 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x24E5)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 162: 162 (0xA2) - Mt. Boulder B1F (Header: 0x4678D (11:678D))
	 Tileset:0x11 		Map Height (Y): 09 (17 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x468FA (11:68FA)
	 Text Pointers: 0x4687C (11:687C)
	 Script: 0x46799 (11:6799)
	 No map connection data, 0x00
	 Object Data: 0x468BC (11:68BC)
		 Block ID: 0x7D (0x468BC)

		 Total warps: 04 (0x468BD)
			 Warp #00: Y:00, X:00, Warp-To ID: 05, Dest Map: 161 (0xA1) - Mt. Boulder 1f
			 Warp #01: Y:00, X:00, Warp-To ID: 06, Dest Map: 161 (0xA1) - Mt. Boulder 1f
			 Warp #02: Y:07, X:11, Warp-To ID: 01, Dest Map: 161 (0xA1) - Mt. Boulder 1f
			 Warp #03: Y:00, X:00, Warp-To ID: 02, Dest Map: 161 (0xA1) - Mt. Boulder 1f

		 Signposts: 02 (0x468CE)
			 Sign #00: Y:15, X:09, Text ID: 4 (0x468B2)
			 Sign #01: Y:01, X:23, Text ID: 5 (0x468B7)

		 NPC/Item/Trainer Data: 03 (0x468D5)

			NPC:
			   Entry #1: NPC (0x468D6)
				     Sprite: 63, Y: 19 (15 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x24E5)
			   Entry #2: NPC (0x468DC)
				     Sprite: 63, Y: 19 (15 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x24E5)

			TRAINER:
			   Entry #3: 0xFFFFFF82 SOUND    (0x468E2)
				     Sprite: 9, Y: 05 (01 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: ANY_DIR
				     TextID 03 (0x46893), Team#: 50

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 163: 163 (0xA3) - Castro Valley - Old Rod House (Header: 0x56064 (15:6064))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x5522F (15:522F)
	 Text Pointers: 0x56073 (15:6073)
	 Script: 0x56070 (15:6070)
	 No map connection data, 0x00
	 Object Data: 0x560CF (15:60CF)
		 Block ID: 0x0A (0x560CF)

		 Total warps: 02 (0x560D0)
			 Warp #00: Y:07, X:02, Warp-To ID: 08, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 08, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x560D9)

		 NPC/Item/Trainer Data: 01 (0x560DA)

			NPC:
			   Entry #1: NPC (0x560DB)
				     Sprite: 39, Y: 08 (04 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x56075)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 164: 164 (0xA4) - Route 67 - Teleport Scientist House (Header: 0x56170 (15:6170))
	 Tileset:0x16 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x5523F (15:523F)
	 Text Pointers: 0x5617F (15:617F)
	 Script: 0x5617C (15:617C)
	 No map connection data, 0x00
	 Object Data: 0x56221 (15:6221)
		 Block ID: 0x2E (0x56221)

		 Total warps: 03 (0x56222)
			 Warp #00: Y:00, X:02, Warp-To ID: 04, Dest Map: 033 (0x21) - Route 67
			 Warp #01: Y:07, X:02, Warp-To ID: 04, Dest Map: 033 (0x21) - Route 67
			 Warp #02: Y:07, X:03, Warp-To ID: 04, Dest Map: 033 (0x21) - Route 67

		 Signposts: 00 (0x5622F)

		 NPC/Item/Trainer Data: 01 (0x56230)

			NPC:
			   Entry #1: NPC (0x56231)
				     Sprite: 36, Y: 06 (02 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x56181)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 165: 165 (0xA5) - Castro Manor 1F (Header: 0x442A3 (11:42A3))
	 Tileset:0x16 		Map Height (Y): 14 (27 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x443FE (11:43FE)
	 Text Pointers: 0x47E70 (11:7E70)
	 Script: 0x442AF (11:42AF)
	 No map connection data, 0x00
	 Object Data: 0x47E10 (11:7E10)
		 Block ID: 0x2E (0x47E10)

		 Total warps: 08 (0x47E11)
			 Warp #00: Y:27, X:04, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:27, X:05, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID
			 Warp #02: Y:27, X:06, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID
			 Warp #03: Y:27, X:07, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID
			 Warp #04: Y:10, X:05, Warp-To ID: 00, Dest Map: 214 (0xD6) - Castro Manor 2F
			 Warp #05: Y:23, X:21, Warp-To ID: 00, Dest Map: 216 (0xD8) - Castro Manor B1F
			 Warp #06: Y:27, X:26, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID
			 Warp #07: Y:27, X:27, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 02 (0x47E32)
			 Sign #00: Y:15, X:05, Text ID: 5 (0x47E80)
			 Sign #01: Y:15, X:06, Text ID: 5 (0x47E80)

		 NPC/Item/Trainer Data: 03 (0x47E39)

			NPC:

			TRAINER:
			   Entry #1: 0x1C Scientist (0x47E3A)
				     Sprite: 32, Y: 18 (14 on map), X: 22 (18 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x44341), Team#: 04

			ITEM:
			   Entry #2: 0x57 Trade Stone (0x47E42)
				     Sprite: 61, Y: 12 (08 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x24F4)
			   Entry #3: 0x26 Carbos (0x47E49)
				     Sprite: 61, Y: 17 (13 on map), X: 19 (15 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 166: 166 (0xA6) - Route 57 - Equity Gym (Header: 0x7573E (1D:573E))
	 Tileset:0x16 		Map Height (Y): 09 (17 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x75B26 (1D:5B26)
	 Text Pointers: 0x7589F (1D:589F)
	 Script: 0x7574A (1D:574A)
	 No map connection data, 0x00
	 Object Data: 0x75ACC (1D:5ACC)
		 Block ID: 0x2E (0x75ACC)

		 Total warps: 02 (0x75ACD)
			 Warp #00: Y:17, X:16, Warp-To ID: 00, Dest Map: 016 (0x10) - Route 57
			 Warp #01: Y:17, X:17, Warp-To ID: 00, Dest Map: 016 (0x10) - Route 57

		 Signposts: 00 (0x75AD6)

		 NPC/Item/Trainer Data: 09 (0x75AD7)

			NPC:
			   Entry #9: NPC (0x75B18)
				     Sprite: 36, Y: 17 (13 on map), X: 20 (16 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 09 (0x75AAC)

			TRAINER:
			   Entry #1: 0x27 Joe (0x75AD8)
				     Sprite: 10, Y: 07 (03 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x758DF), Team#: 01
			   Entry #2: 0x08 Super Nerd (0x75AE0)
				     Sprite: 12, Y: 06 (02 on map), X: 21 (17 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x75939), Team#: 09
			   Entry #3: 0x0B Burglar (0x75AE8)
				     Sprite: 12, Y: 12 (08 on map), X: 21 (17 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x7596E), Team#: 04
			   Entry #4: 0x08 Super Nerd (0x75AF0)
				     Sprite: 12, Y: 08 (04 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x759A3), Team#: 10
			   Entry #5: 0x0B Burglar (0x75AF8)
				     Sprite: 12, Y: 12 (08 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x759D8), Team#: 05
			   Entry #6: 0x08 Super Nerd (0x75B00)
				     Sprite: 12, Y: 18 (14 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x75A0D), Team#: 11
			   Entry #7: 0x0B Burglar (0x75B08)
				     Sprite: 12, Y: 18 (14 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 07 (0x75A42), Team#: 06
			   Entry #8: 0x08 Super Nerd (0x75B10)
				     Sprite: 12, Y: 12 (08 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 08 (0x75A77), Team#: 12

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 167: 167 (0xA7) - UNUSED (CINNABAR_LAB) (Header: 0x75B80 (1D:5B80))
	 Tileset:0x14 		Map Height (Y): 04 (07 for events) 	Map Width (X): 09 (17 for events)
	 Map Data: 0x75BF1 (1D:5BF1)
	 Text Pointers: 0x75B90 (1D:5B90)
	 Script: 0x75B8C (1D:5B8C)
	 No map connection data, 0x00
	 Object Data: 0x75BB3 (1D:5BB3)
		 Block ID: 0x17 (0x75BB3)

		 Total warps: 05 (0x75BB4)
			 Warp #00: Y:07, X:02, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID
			 Warp #02: Y:04, X:08, Warp-To ID: 00, Dest Map: 168 (0xA8) - Botan City - Trade House
			 Warp #03: Y:04, X:12, Warp-To ID: 00, Dest Map: 169 (0xA9) - UNUSED (CINNABAR_LAB_METRONOME_ROOM)
			 Warp #04: Y:04, X:16, Warp-To ID: 00, Dest Map: 170 (0xAA) - Hayward City - Fossil Lab

		 Signposts: 04 (0x75BC9)
			 Sign #00: Y:02, X:03, Text ID: 2 (0x75B9F)
			 Sign #01: Y:04, X:09, Text ID: 3 (0x75BA4)
			 Sign #02: Y:04, X:13, Text ID: 4 (0x75BA9)
			 Sign #03: Y:04, X:17, Text ID: 5 (0x75BAE)

		 NPC/Item/Trainer Data: 01 (0x75BD6)

			NPC:
			   Entry #1: NPC (0x75BD7)
				     Sprite: 39, Y: 07 (03 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x75B9A)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 168: 168 (0xA8) - Botan City - Trade House (Header: 0x75C15 (1D:5C15))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x75C6B (1D:5C6B)
	 Text Pointers: 0x75C24 (1D:5C24)
	 Script: 0x75C21 (1D:5C21)
	 No map connection data, 0x00
	 Object Data: 0x75C45 (1D:5C45)
		 Block ID: 0x0A (0x75C45)

		 Total warps: 02 (0x75C46)
			 Warp #00: Y:07, X:02, Warp-To ID: 00, Dest Map: 010 (0x0A) - Botan City
			 Warp #01: Y:07, X:03, Warp-To ID: 00, Dest Map: 010 (0x0A) - Botan City

		 Signposts: 00 (0x75C4F)

		 NPC/Item/Trainer Data: 03 (0x75C50)

			NPC:
			   Entry #1: NPC (0x75C51)
				     Sprite: 48, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x75C2A)
			   Entry #2: NPC (0x75C57)
				     Sprite: 52, Y: 08 (04 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x75C2F)
			   Entry #3: NPC (0x75C5D)
				     Sprite: 6, Y: 08 (04 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x75C37)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 169: 169 (0xA9) - UNUSED (CINNABAR_LAB_METRONOME_ROOM) (Header: 0x75C7B (1D:5C7B))
	 Tileset:0x14 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x75D15 (1D:5D15)
	 Text Pointers: 0x75C8A (1D:5C8A)
	 Script: 0x75C87 (1D:5C87)
	 No map connection data, 0x00
	 Object Data: 0x75CEC (1D:5CEC)
		 Block ID: 0x17 (0x75CEC)

		 Total warps: 02 (0x75CED)
			 Warp #00: Y:07, X:02, Warp-To ID: 03, Dest Map: 167 (0xA7) - UNUSED (CINNABAR_LAB)
			 Warp #01: Y:07, X:03, Warp-To ID: 03, Dest Map: 167 (0xA7) - UNUSED (CINNABAR_LAB)

		 Signposts: 03 (0x75CF6)
			 Sign #00: Y:04, X:00, Text ID: 3 (0x75CE2)
			 Sign #01: Y:04, X:01, Text ID: 4 (0x75CE2)
			 Sign #02: Y:01, X:02, Text ID: 5 (0x75CE7)

		 NPC/Item/Trainer Data: 02 (0x75D00)

			NPC:
			   Entry #1: NPC (0x75D01)
				     Sprite: 32, Y: 06 (02 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x75C94)
			   Entry #2: NPC (0x75D07)
				     Sprite: 32, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 02 (0x75CDD)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 170: 170 (0xAA) - Hayward City - Fossil Lab (Header: 0x75D25 (1D:5D25))
	 Tileset:0x14 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x75E10 (1D:5E10)
	 Text Pointers: 0x75D34 (1D:5D34)
	 Script: 0x75D31 (1D:5D31)
	 No map connection data, 0x00
	 Object Data: 0x75DF0 (1D:5DF0)
		 Block ID: 0x17 (0x75DF0)

		 Total warps: 02 (0x75DF1)
			 Warp #00: Y:07, X:02, Warp-To ID: 02, Dest Map: 003 (0x03) - Hayward City
			 Warp #01: Y:07, X:03, Warp-To ID: 02, Dest Map: 003 (0x03) - Hayward City

		 Signposts: 00 (0x75DFA)

		 NPC/Item/Trainer Data: 02 (0x75DFB)

			NPC:
			   Entry #1: NPC (0x75DFC)
				     Sprite: 32, Y: 06 (02 on map), X: 09 (05 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 01 (0x75D6C)
			   Entry #2: NPC (0x75E02)
				     Sprite: 32, Y: 10 (06 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0x75DDA)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 171: 171 (0xAB) - Eagulou City - PokCenter (Header: 0x75E20 (1D:5E20))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 07 (13 for events)
	 Map Data: 0x74030 (1D:4030)
	 Text Pointers: 0x75E32 (1D:5E32)
	 Script: 0x75E2C (1D:5E2C)
	 No map connection data, 0x00
	 Object Data: 0x75E46 (1D:5E46)
		 Block ID: 0x00 (0x75E46)

		 Total warps: 02 (0x75E47)
			 Warp #00: Y:07, X:04, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:05, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x75E50)

		 NPC/Item/Trainer Data: 04 (0x75E51)

			NPC:
			   Entry #1: NPC (0x75E52)
				     Sprite: 41, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x75E3A)
			   Entry #2: NPC (0x75E58)
				     Sprite: 6, Y: 08 (04 on map), X: 13 (09 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0x75E3B)
			   Entry #3: NPC (0x75E5E)
				     Sprite: 16, Y: 09 (05 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x75E40)
			   Entry #4: NPC (0x75E64)
				     Sprite: 42, Y: 06 (02 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x75E45)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 172: 172 (0xAC) - Eagulou City - PokMart (Header: 0x75E72 (1D:5E72))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x74010 (1D:4010)
	 Text Pointers: 0x75E81 (1D:5E81)
	 Script: 0x75E7E (1D:5E7E)
	 No map connection data, 0x00
	 Object Data: 0x75E91 (1D:5E91)
		 Block ID: 0x00 (0x75E91)

		 Total warps: 02 (0x75E92)
			 Warp #00: Y:07, X:03, Warp-To ID: 04, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:04, Warp-To ID: 04, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x75E9B)

		 NPC/Item/Trainer Data: 03 (0x75E9C)

			NPC:
			   Entry #1: NPC (0x75E9D)
				     Sprite: 38, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x77FDF)
			   Entry #2: NPC (0x75EA3)
				     Sprite: 27, Y: 06 (02 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x75E87)
			   Entry #3: NPC (0x75EA9)
				     Sprite: 32, Y: 08 (04 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x75E8C)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 173: 173 (0xAD) - UNUSED (Eagulou Pokmart Header Copy) (Header: 0x75E72 (1D:5E72))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x74010 (1D:4010)
	 Text Pointers: 0x75E81 (1D:5E81)
	 Script: 0x75E7E (1D:5E7E)
	 No map connection data, 0x00
	 Object Data: 0x75E91 (1D:5E91)
		 Block ID: 0x00 (0x75E91)

		 Total warps: 02 (0x75E92)
			 Warp #00: Y:07, X:03, Warp-To ID: 04, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:04, Warp-To ID: 04, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x75E9B)

		 NPC/Item/Trainer Data: 03 (0x75E9C)

			NPC:
			   Entry #1: NPC (0x75E9D)
				     Sprite: 38, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x77FDF)
			   Entry #2: NPC (0x75EA3)
				     Sprite: 27, Y: 06 (02 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x75E87)
			   Entry #3: NPC (0x75EA9)
				     Sprite: 32, Y: 08 (04 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x75E8C)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 174: 174 (0xAE) - Rijon League Lobby (Header: 0x19C4F (06:5C4F))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 12 (23 for events)
	 Map Data: 0x19CCF (06:5CCF)
	 Text Pointers: 0x19CA0 (06:5CA0)
	 Script: 0x19C5B (06:5C5B)
	 No map connection data, 0x00
	 Object Data: 0x1BF30 (06:7F30)
		 Block ID: 0x00 (0x1BF30)

		 Total warps: 04 (0x1BF31)
			 Warp #00: Y:07, X:10, Warp-To ID: 00, Dest Map: 009 (0x09) - Rijon League Entrance
			 Warp #01: Y:07, X:11, Warp-To ID: 01, Dest Map: 009 (0x09) - Rijon League Entrance
			 Warp #02: Y:00, X:10, Warp-To ID: 00, Dest Map: 245 (0xF5) - Redd's Room (Elite 4)
			 Warp #03: Y:00, X:11, Warp-To ID: 00, Dest Map: 245 (0xF5) - Redd's Room (Elite 4)

		 Signposts: 00 (0x1BF42)

		 NPC/Item/Trainer Data: 06 (0x1BF43)

			NPC:
			   Entry #1: NPC (0x1BF44)
				     Sprite: 41, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x19C89)
			   Entry #2: NPC (0x1BF4A)
				     Sprite: 36, Y: 06 (02 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x19C8A)
			   Entry #3: NPC (0x1BF50)
				     Sprite: 6, Y: 08 (04 on map), X: 06 (02 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0x19C8F)
			   Entry #4: NPC (0x1BF56)
				     Sprite: 38, Y: 05 (01 on map), X: 22 (18 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x1BFBF)
			   Entry #5: NPC (0x1BF5C)
				     Sprite: 42, Y: 01 (-3 on map), X: 04 (00 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 05 (0x19C94)
			   Entry #6: NPC (0x1BF62)
				     Sprite: 37, Y: 09 (05 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x19C95)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 175: 175 (0xAF) - UNUSED (COPYCATS_HOUSE_1F) (Header: 0x75EB7 (1D:5EB7))
	 Tileset:0x01 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x74000 (1D:4000)
	 Text Pointers: 0x75EC6 (1D:5EC6)
	 Script: 0x75EC3 (1D:5EC3)
	 No map connection data, 0x00
	 Object Data: 0x75EE3 (1D:5EE3)
		 Block ID: 0x0A (0x75EE3)

		 Total warps: 03 (0x75EE4)
			 Warp #00: Y:07, X:02, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID
			 Warp #02: Y:01, X:07, Warp-To ID: 00, Dest Map: 176 (0xB0) - UNUSED ( COPYCATS_HOUSE_2F)

		 Signposts: 00 (0x75EF1)

		 NPC/Item/Trainer Data: 03 (0x75EF2)

			NPC:
			   Entry #1: NPC (0x75EF3)
				     Sprite: 28, Y: 06 (02 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x75ECC)
			   Entry #2: NPC (0x75EF9)
				     Sprite: 10, Y: 08 (04 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x75ED1)
			   Entry #3: NPC (0x75EFF)
				     Sprite: 56, Y: 08 (04 on map), X: 05 (01 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 03 (0x75ED6)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 176: 176 (0xB0) - UNUSED ( COPYCATS_HOUSE_2F) (Header: 0x5CC65 (17:4C65))
	 Tileset:0x04 		Map Height (Y): 04 (07 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x5C010 (17:4010)
	 Text Pointers: 0x5CC74 (17:4C74)
	 Script: 0x5CC71 (17:4C71)
	 No map connection data, 0x00
	 Object Data: 0x5CD21 (17:4D21)
		 Block ID: 0x0A (0x5CD21)

		 Total warps: 01 (0x5CD22)
			 Warp #00: Y:01, X:07, Warp-To ID: 02, Dest Map: 175 (0xAF) - UNUSED (COPYCATS_HOUSE_1F)

		 Signposts: 02 (0x5CD27)
			 Sign #00: Y:05, X:03, Text ID: 6 (0x5CCFE)
			 Sign #01: Y:01, X:00, Text ID: 7 (0x5CD03)

		 NPC/Item/Trainer Data: 05 (0x5CD2E)

			NPC:
			   Entry #1: NPC (0x5CD2F)
				     Sprite: 29, Y: 07 (03 on map), X: 08 (04 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 01 (0x5CC82)
			   Entry #2: NPC (0x5CD35)
				     Sprite: 9, Y: 10 (06 on map), X: 08 (04 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 02 (0x5CCF4)
			   Entry #3: NPC (0x5CD3B)
				     Sprite: 5, Y: 05 (01 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x5CCF9)
			   Entry #4: NPC (0x5CD41)
				     Sprite: 9, Y: 04 (00 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x5CCF9)
			   Entry #5: NPC (0x5CD47)
				     Sprite: 56, Y: 10 (06 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 05 (0x5CCF9)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 177: 177 (0xB1) - Azalea Town - Gym (Header: 0x5CD51 (17:4D51))
	 Tileset:0x03 		Map Height (Y): 08 (15 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x5DFE3 (17:5FE3)
	 Text Pointers: 0x5CE03 (17:4E03)
	 Script: 0x5CD5D (17:4D5D)
	 No map connection data, 0x00
	 Object Data: 0x5CF9B (17:4F9B)
		 Block ID: 0x2A (0x5CF9B)

		 Total warps: 02 (0x5CF9C)
			 Warp #00: Y:15, X:04, Warp-To ID: 01, Dest Map: 011 (0x0B) - Azalea Town
			 Warp #01: Y:15, X:05, Warp-To ID: 01, Dest Map: 011 (0x0B) - Azalea Town

		 Signposts: 00 (0x5CFA5)

		 NPC/Item/Trainer Data: 07 (0x5CFA6)

			NPC:
			   Entry #6: NPC (0x5CFCF)
				     Sprite: 61, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x5CF06)
			   Entry #7: NPC (0x5CFD5)
				     Sprite: 61, Y: 05 (01 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 07 (0x5CF4E)

			TRAINER:
			   Entry #1: 0x1B Bugsy (0x5CFA7)
				     Sprite: 4, Y: 07 (03 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: ANY_DIR
				     TextID 01 (0x5CE44), Team#: 01
			   Entry #2: 0x02 Bug Catcher (0x5CFAF)
				     Sprite: 4, Y: 09 (05 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x5CEA2), Team#: 15
			   Entry #3: 0x02 Bug Catcher (0x5CFB7)
				     Sprite: 4, Y: 09 (05 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 03 (0x5CEBB), Team#: 16
			   Entry #4: 0x01 Youngster (0x5CFBF)
				     Sprite: 7, Y: 11 (07 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 04 (0x5CED4), Team#: 14
			   Entry #5: 0x01 Youngster (0x5CFC7)
				     Sprite: 7, Y: 12 (08 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 05 (0x5CEED), Team#: 15

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 178: 178 (0xB2) - Seashore City - Gym (Header: 0x5D001 (17:5001))
	 Tileset:0x00 		Map Height (Y): 18 (35 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x5E2A0 (17:62A0)
	 Text Pointers: 0x5FF60 (17:7F60)
	 Script: 0x5D00D (17:500D)
	 No map connection data, 0x00
	 Object Data: 0x5D259 (17:5259)
		 Block ID: 0x43 (0x5D259)

		 Total warps: 31 (0x5D25A)
			 Warp #00: Y:11, X:27, Warp-To ID: 01, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Out of bounds Warp #01: Y:93, X:112, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID
			 Warp #02: Y:13, X:32, Warp-To ID: 02, Dest Map: 001 (0x01) - Seashore City
			 Warp #03: Y:25, X:23, Warp-To ID: 15, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #04: Y:15, X:25, Warp-To ID: 16, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #05: Y:05, X:05, Warp-To ID: 08, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #06: Y:11, X:27, Warp-To ID: 27, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #07: Y:11, X:27, Warp-To ID: 16, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #08: Y:11, X:27, Warp-To ID: 05, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #09: Y:11, X:27, Warp-To ID: 13, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #10: Y:11, X:27, Warp-To ID: 23, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #11: Y:11, X:27, Warp-To ID: 30, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #12: Y:11, X:27, Warp-To ID: 17, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #13: Y:11, X:27, Warp-To ID: 09, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #14: Y:11, X:27, Warp-To ID: 26, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #15: Y:11, X:27, Warp-To ID: 03, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #16: Y:11, X:27, Warp-To ID: 07, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #17: Y:11, X:27, Warp-To ID: 12, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #18: Y:11, X:27, Warp-To ID: 04, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #19: Y:11, X:27, Warp-To ID: 31, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #20: Y:11, X:27, Warp-To ID: 24, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #21: Y:11, X:27, Warp-To ID: 28, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #22: Y:11, X:27, Warp-To ID: 02, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #23: Y:11, X:27, Warp-To ID: 10, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #24: Y:11, X:27, Warp-To ID: 20, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #25: Y:11, X:27, Warp-To ID: 29, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #26: Y:11, X:27, Warp-To ID: 14, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #27: Y:11, X:27, Warp-To ID: 06, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #28: Y:11, X:27, Warp-To ID: 21, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #29: Y:11, X:27, Warp-To ID: 25, Dest Map: 178 (0xB2) - Seashore City - Gym
			 Warp #30: Y:11, X:27, Warp-To ID: 11, Dest Map: 178 (0xB2) - Seashore City - Gym

		 Signposts: 01 (0x5D2D7)
			 Sign #00: Y:04, X:28, Text ID: 13 (0x5FF10)

		 NPC/Item/Trainer Data: 09 (0x5D2DB)

			NPC:
			   Entry #9: NPC (0x5D31C)
				     Sprite: 36, Y: 18 (14 on map), X: 34 (30 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 09 (0x5D1CD)

			TRAINER:
			   Entry #1: 0x28 Sheryl (0x5D2DC)
				     Sprite: 13, Y: 09 (05 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5D118), Team#: 01
			   Entry #2: 0x2D Channeler (0x5D2E4)
				     Sprite: 25, Y: 12 (08 on map), X: 26 (22 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x5D187), Team#: 22
			   Entry #3: 0x13 Telekinetic (0x5D2EC)
				     Sprite: 4, Y: 27 (23 on map), X: 30 (26 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x5D191), Team#: 01
			   Entry #4: 0x2D Channeler (0x5D2F4)
				     Sprite: 25, Y: 24 (20 on map), X: 38 (34 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 04 (0x5D19B), Team#: 23
			   Entry #5: 0x13 Telekinetic (0x5D2FC)
				     Sprite: 4, Y: 29 (25 on map), X: 34 (30 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 05 (0x5D1A5), Team#: 02
			   Entry #6: 0x2D Channeler (0x5D304)
				     Sprite: 25, Y: 24 (20 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x5D1AF), Team#: 24
			   Entry #7: 0x13 Telekinetic (0x5D30C)
				     Sprite: 4, Y: 23 (19 on map), X: 31 (27 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 07 (0x5D1B9), Team#: 03
			   Entry #8: 0x13 Telekinetic (0x5D314)
				     Sprite: 4, Y: 18 (14 on map), X: 22 (18 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 08 (0x5D1C3), Team#: 04

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 179: 179 (0xB3) - UNUSED (SAFFRON_PIDGEY_HOUSE) (Header: 0x1DDD1 (07:5DD1))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1C1DE (07:41DE)
	 Text Pointers: 0x1DDE0 (07:5DE0)
	 Script: 0x1DDDD (07:5DDD)
	 No map connection data, 0x00
	 Object Data: 0x1DE04 (07:5E04)
		 Block ID: 0x0A (0x1DE04)

		 Total warps: 02 (0x1DE05)
			 Warp #00: Y:07, X:02, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x1DE0E)

		 NPC/Item/Trainer Data: 04 (0x1DE0F)

			NPC:
			   Entry #1: NPC (0x1DE10)
				     Sprite: 29, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x1DDE8)
			   Entry #2: NPC (0x1DE16)
				     Sprite: 9, Y: 08 (04 on map), X: 04 (00 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 02 (0x1DDED)
			   Entry #3: NPC (0x1DE1C)
				     Sprite: 4, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x1DDFA)
			   Entry #4: NPC (0x1DE22)
				     Sprite: 64, Y: 07 (03 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x1DDFF)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 180: 180 (0xB4) - Botan City - PokMart (Header: 0x5D3FD (17:53FD))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x5C000 (17:4000)
	 Text Pointers: 0x5D40C (17:540C)
	 Script: 0x5D409 (17:5409)
	 No map connection data, 0x00
	 Object Data: 0x5D41C (17:541C)
		 Block ID: 0x00 (0x5D41C)

		 Total warps: 02 (0x5D41D)
			 Warp #00: Y:07, X:03, Warp-To ID: 04, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:04, Warp-To ID: 04, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x5D426)

		 NPC/Item/Trainer Data: 03 (0x5D427)

			NPC:
			   Entry #1: NPC (0x5D428)
				     Sprite: 38, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5FFAF)
			   Entry #2: NPC (0x5D42E)
				     Sprite: 12, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x5D412)
			   Entry #3: NPC (0x5D434)
				     Sprite: 6, Y: 09 (05 on map), X: 10 (06 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0x5D417)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 181: 181 (0xB5) - Silph Co. Warehouse 1F (Header: 0x5D442 (17:5442))
	 Tileset:0x16 		Map Height (Y): 09 (17 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x5D4A2 (17:54A2)
	 Text Pointers: 0x5D469 (17:5469)
	 Script: 0x5D44E (17:544E)
	 No map connection data, 0x00
	 Object Data: 0x5D470 (17:5470)
		 Block ID: 0x2E (0x5D470)

		 Total warps: 05 (0x5D471)
			 Warp #00: Y:17, X:10, Warp-To ID: 00, Dest Map: 117 (0x75) - Silph Warehouse Overworld
			 Warp #01: Y:17, X:11, Warp-To ID: 00, Dest Map: 117 (0x75) - Silph Warehouse Overworld
			 Warp #02: Y:00, X:26, Warp-To ID: 00, Dest Map: 207 (0xCF) - Silph Co. Warehouse 2F
			 Warp #03: Y:09, X:25, Warp-To ID: 00, Dest Map: 209 (0xD1) - Silph Co. Warehouse B1F
			 Warp #04: Y:10, X:16, Warp-To ID: 06, Dest Map: 208 (0xD0) - Final Dungeon Teleporter Room

		 Signposts: 00 (0x5D486)

		 NPC/Item/Trainer Data: 01 (0x5D487)

			NPC:
			   Entry #1: NPC (0x5D488)
				     Sprite: 42, Y: 06 (02 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5D46B)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 182: 182 (0xB6) - Moraga Town - PokCenter (Header: 0x5D529 (17:5529))
	 Tileset:0x02 		Map Height (Y): 04 (07 for events) 	Map Width (X): 07 (13 for events)
	 Map Data: 0x5C064 (17:4064)
	 Text Pointers: 0x5D53B (17:553B)
	 Script: 0x5D535 (17:5535)
	 No map connection data, 0x00
	 Object Data: 0x5D54F (17:554F)
		 Block ID: 0x00 (0x5D54F)

		 Total warps: 02 (0x5D550)
			 Warp #00: Y:07, X:04, Warp-To ID: 05, Dest Map: 006 (0x06) - Moraga Town
			 Warp #01: Y:07, X:05, Warp-To ID: 05, Dest Map: 006 (0x06) - Moraga Town

		 Signposts: 00 (0x5D559)

		 NPC/Item/Trainer Data: 04 (0x5D55A)

			NPC:
			   Entry #1: NPC (0x5D55B)
				     Sprite: 41, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5D543)
			   Entry #2: NPC (0x5D561)
				     Sprite: 15, Y: 09 (05 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x5D544)
			   Entry #3: NPC (0x5D567)
				     Sprite: 16, Y: 07 (03 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x5D549)
			   Entry #4: NPC (0x5D56D)
				     Sprite: 42, Y: 06 (02 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x5D54E)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 183: 183 (0xB7) - Slowpoke Well B1F (Header: 0x1DE30 (07:5E30))
	 Tileset:0x11 		Map Height (Y): 09 (17 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x1F200 (07:7200)
	 Text Pointers: 0x1DE3F (07:5E3F)
	 Script: 0x1DE3C (07:5E3C)
	 No map connection data, 0x00
	 Object Data: 0x1DE8A (07:5E8A)
		 Block ID: 0x19 (0x1DE8A)

		 Total warps: 02 (0x1DE8B)
			 Warp #00: Y:07, X:02, Warp-To ID: 07, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:11, X:07, Warp-To ID: 01, Dest Map: 105 (0x69) - Slowpoke Well 1F

		 Signposts: 00 (0x1DE94)

		 NPC/Item/Trainer Data: 01 (0x1DE95)

			NPC:
			   Entry #1: NPC (0x1DE96)
				     Sprite: 39, Y: 09 (05 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x1DE41)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 184: 184 (0xB8) - Route 60 - Jaeru City Gate 1F (Header: 0x495F6 (12:55F6))
	 Tileset:0x09 		Map Height (Y): 05 (09 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x480C7 (12:40C7)
	 Text Pointers: 0x49605 (12:5605)
	 Script: 0x49602 (12:5602)
	 No map connection data, 0x00
	 Object Data: 0x4960C (12:560C)
		 Block ID: 0x0A (0x4960C)

		 Total warps: 05 (0x4960D)
			 Warp #00: Y:04, X:00, Warp-To ID: 04, Dest Map: 018 (0x12) - Route 60
			 Warp #01: Y:05, X:00, Warp-To ID: 04, Dest Map: 018 (0x12) - Route 60
			 Warp #02: Y:04, X:07, Warp-To ID: 01, Dest Map: 002 (0x02) - Jaeru City
			 Warp #03: Y:05, X:07, Warp-To ID: 01, Dest Map: 002 (0x02) - Jaeru City
			 Warp #04: Y:08, X:06, Warp-To ID: 00, Dest Map: 185 (0xB9) - Route 60 - Jaeru City Gate 2F

		 Signposts: 00 (0x49622)

		 NPC/Item/Trainer Data: 01 (0x49623)

			NPC:
			   Entry #1: NPC (0x49624)
				     Sprite: 49, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x49607)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 185: 185 (0xB9) - Route 60 - Jaeru City Gate 2F (Header: 0x4963E (12:563E))
	 Tileset:0x0C 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x480DB (12:40DB)
	 Text Pointers: 0x4A210 (12:6210)
	 Script: 0x4964A (12:564A)
	 No map connection data, 0x00
	 Object Data: 0x4A1F0 (12:61F0)
		 Block ID: 0x0A (0x4A1F0)

		 Total warps: 01 (0x4A1F1)
			 Warp #00: Y:07, X:07, Warp-To ID: 04, Dest Map: 184 (0xB8) - Route 60 - Jaeru City Gate 1F

		 Signposts: 02 (0x4A1F6)
			 Sign #00: Y:02, X:06, Text ID: 2 (0x49691)
			 Sign #01: Y:02, X:01, Text ID: 3 (0x4969D)

		 NPC/Item/Trainer Data: 01 (0x4A1FD)

			NPC:
			   Entry #1: NPC (0x4A1FE)
				     Sprite: 32, Y: 06 (02 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x49651)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 186: 186 (0xBA) - Rinjoh Veloway North Gate 1F (Header: 0x496B2 (12:56B2))
	 Tileset:0x09 		Map Height (Y): 07 (13 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x497E3 (12:57E3)
	 Text Pointers: 0x4975A (12:575A)
	 Script: 0x496BE (12:56BE)
	 No map connection data, 0x00
	 Object Data: 0x4978B (12:578B)
		 Block ID: 0x0A (0x4978B)

		 Total warps: 09 (0x4978C)
			 Warp #00: Y:08, X:00, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:09, X:00, Warp-To ID: 06, Dest Map: 255 (0xFF) - INVALID
			 Warp #02: Y:08, X:07, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID
			 Warp #03: Y:09, X:07, Warp-To ID: 02, Dest Map: 255 (0xFF) - INVALID
			 Warp #04: Y:02, X:00, Warp-To ID: 04, Dest Map: 255 (0xFF) - INVALID
			 Warp #05: Y:03, X:00, Warp-To ID: 05, Dest Map: 255 (0xFF) - INVALID
			 Warp #06: Y:02, X:07, Warp-To ID: 06, Dest Map: 255 (0xFF) - INVALID
			 Warp #07: Y:03, X:07, Warp-To ID: 07, Dest Map: 255 (0xFF) - INVALID
			 Warp #08: Y:12, X:06, Warp-To ID: 00, Dest Map: 187 (0xBB) - Rinjoh Veloway North Gate 2F

		 Signposts: 00 (0x497B1)

		 NPC/Item/Trainer Data: 02 (0x497B2)

			NPC:
			   Entry #1: NPC (0x497B3)
				     Sprite: 49, Y: 09 (05 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x49760)
			   Entry #2: NPC (0x497B9)
			OUT OF BOUNDS!
				     Sprite: 11, Y: 87 (83 on map), X: 88 (84 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x49786)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 187: 187 (0xBB) - Rinjoh Veloway North Gate 2F (Header: 0x497FF (12:57FF))
	 Tileset:0x0C 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x480DB (12:40DB)
	 Text Pointers: 0x4980E (12:580E)
	 Script: 0x4980B (12:580B)
	 No map connection data, 0x00
	 Object Data: 0x4984C (12:584C)
		 Block ID: 0x0A (0x4984C)

		 Total warps: 01 (0x4984D)
			 Warp #00: Y:07, X:07, Warp-To ID: 08, Dest Map: 186 (0xBA) - Rinjoh Veloway North Gate 1F

		 Signposts: 02 (0x49852)
			 Sign #00: Y:02, X:01, Text ID: 3 (0x49834)
			 Sign #01: Y:02, X:06, Text ID: 4 (0x49840)

		 NPC/Item/Trainer Data: 02 (0x49859)

			NPC:
			   Entry #1: NPC (0x4985A)
				     Sprite: 53, Y: 06 (02 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x49825)
			   Entry #2: NPC (0x49860)
				     Sprite: 8, Y: 09 (05 on map), X: 06 (02 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 01 (0x49816)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 188: 188 (0xBC) - Moraga Town - HM02 Fly House (Header: 0x1E5EC (07:65EC))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1C1DE (07:41DE)
	 Text Pointers: 0x1E5FB (07:65FB)
	 Script: 0x1E5F8 (07:65F8)
	 No map connection data, 0x00
	 Object Data: 0x1E657 (07:6657)
		 Block ID: 0x0A (0x1E657)

		 Total warps: 02 (0x1E658)
			 Warp #00: Y:07, X:02, Warp-To ID: 08, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 08, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x1E661)

		 NPC/Item/Trainer Data: 02 (0x1E662)

			NPC:
			   Entry #1: NPC (0x1E663)
				     Sprite: 29, Y: 07 (03 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x1E5FF)
			   Entry #2: NPC (0x1E669)
				     Sprite: 9, Y: 08 (04 on map), X: 10 (06 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0x1E640)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 189: 189 (0xBD) - Route 61 - Good Rod House (Header: 0x56473 (15:6473))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x5522F (15:522F)
	 Text Pointers: 0x56482 (15:6482)
	 Script: 0x5647F (15:647F)
	 No map connection data, 0x00
	 Object Data: 0x564DE (15:64DE)
		 Block ID: 0x0A (0x564DE)

		 Total warps: 02 (0x564DF)
			 Warp #00: Y:07, X:02, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x564E8)

		 NPC/Item/Trainer Data: 01 (0x564E9)

			NPC:
			   Entry #1: NPC (0x564EA)
				     Sprite: 39, Y: 08 (04 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x56484)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 190: 190 (0xBE) - Rinjoh Veloway South Gate 1F (Header: 0x4986A (12:586A))
	 Tileset:0x09 		Map Height (Y): 05 (09 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x480C7 (12:40C7)
	 Text Pointers: 0x4990D (12:590D)
	 Script: 0x49876 (12:5876)
	 No map connection data, 0x00
	 Object Data: 0x49937 (12:5937)
		 Block ID: 0x0A (0x49937)

		 Total warps: 05 (0x49938)
			 Warp #00: Y:04, X:00, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:05, X:00, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID
			 Warp #02: Y:04, X:07, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID
			 Warp #03: Y:05, X:07, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID
			 Warp #04: Y:08, X:06, Warp-To ID: 00, Dest Map: 191 (0xBF) - Rinjoh Veloway South Gate 2F

		 Signposts: 00 (0x4994D)

		 NPC/Item/Trainer Data: 01 (0x4994E)

			NPC:
			   Entry #1: NPC (0x4994F)
				     Sprite: 49, Y: 05 (01 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x49911)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 191: 191 (0xBF) - Rinjoh Veloway South Gate 2F (Header: 0x49969 (12:5969))
	 Tileset:0x0C 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x480DB (12:40DB)
	 Text Pointers: 0x49978 (12:5978)
	 Script: 0x49975 (12:5975)
	 No map connection data, 0x00
	 Object Data: 0x499A4 (12:59A4)
		 Block ID: 0x0A (0x499A4)

		 Total warps: 01 (0x499A5)
			 Warp #00: Y:07, X:07, Warp-To ID: 04, Dest Map: 190 (0xBE) - Rinjoh Veloway South Gate 1F

		 Signposts: 02 (0x499AA)
			 Sign #00: Y:02, X:01, Text ID: 2 (0x4998C)
			 Sign #01: Y:02, X:06, Text ID: 3 (0x49998)

		 NPC/Item/Trainer Data: 01 (0x499B1)

			NPC:
			   Entry #1: NPC (0x499B2)
				     Sprite: 4, Y: 06 (02 on map), X: 08 (04 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 01 (0x4997E)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 192: 192 (0xC0) - Silk Tunnel 1F (Header: 0x447DD (11:47DD))
	 Tileset:0x11 		Map Height (Y): 09 (17 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x4489F (11:489F)
	 Text Pointers: 0x4484B (11:484B)
	 Script: 0x447E9 (11:47E9)
	 No map connection data, 0x00
	 Object Data: 0x4484F (11:484F)
		 Block ID: 0x7D (0x4484F)

		 Total warps: 07 (0x44850)
			 Warp #00: Y:17, X:04, Warp-To ID: 00, Dest Map: 020 (0x14) - Route 63
			 Warp #01: Y:17, X:05, Warp-To ID: 00, Dest Map: 020 (0x14) - Route 63
			 Warp #02: Y:17, X:26, Warp-To ID: 09, Dest Map: 006 (0x06) - Moraga Town
			 Warp #03: Y:17, X:27, Warp-To ID: 09, Dest Map: 006 (0x06) - Moraga Town
			 Warp #04: Y:05, X:07, Warp-To ID: 01, Dest Map: 159 (0x9F) - Silk Tunnel B1F
			 Warp #05: Y:03, X:25, Warp-To ID: 06, Dest Map: 159 (0x9F) - Silk Tunnel B1F
			 Warp #06: Y:15, X:23, Warp-To ID: 04, Dest Map: 159 (0x9F) - Silk Tunnel B1F

		 Signposts: 00 (0x4486D)

		 NPC/Item/Trainer Data: 02 (0x4486E)

			NPC:
			   Entry #1: NPC (0x4486F)
				     Sprite: 63, Y: 14 (10 on map), X: 22 (18 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 01 (0x24E5)
			   Entry #2: NPC (0x44875)
				     Sprite: 63, Y: 11 (07 on map), X: 30 (26 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 02 (0x24E5)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 193: 193 (0xC1) - Jaeru City - Route 65 Gate (Header: 0x1E677 (07:6677))
	 Tileset:0x0C 		Map Height (Y): 04 (07 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x1E74A (07:674A)
	 Text Pointers: 0x1E6DF (07:66DF)
	 Script: 0x1E683 (07:6683)
	 No map connection data, 0x00
	 Object Data: 0x1E720 (07:6720)
		 Block ID: 0x0A (0x1E720)

		 Total warps: 04 (0x1E721)
			 Warp #00: Y:07, X:04, Warp-To ID: 00, Dest Map: 002 (0x02) - Jaeru City
			 Warp #01: Y:07, X:05, Warp-To ID: 00, Dest Map: 002 (0x02) - Jaeru City
			 Warp #02: Y:00, X:04, Warp-To ID: 00, Dest Map: 255 (0xFF) - INVALID
			 Warp #03: Y:00, X:05, Warp-To ID: 01, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x1E732)

		 NPC/Item/Trainer Data: 01 (0x1E733)

			NPC:
			   Entry #1: NPC (0x1E734)
				     Sprite: 49, Y: 06 (02 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x1E6E1)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 194: 194 (0xC2) - 30 Years Cave (Header: 0x51791 (14:5791))
	 Tileset:0x11 		Map Height (Y): 09 (17 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x519AF (14:59AF)
	 Text Pointers: 0x5181B (14:581B)
	 Script: 0x5179D (14:579D)
	 No map connection data, 0x00
	 Object Data: 0x51915 (14:5915)
		 Block ID: 0x7D (0x51915)

		 Total warps: 07 (0x51916)
			 Warp #00: Y:15, X:04, Warp-To ID: 02, Dest Map: 108 (0x6C) - Eagulou - Gym Entrance Cave
			 Warp #01: Y:09, X:27, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID
			 Warp #02: Y:09, X:27, Warp-To ID: 03, Dest Map: 255 (0xFF) - INVALID
			 Warp #03: Y:15, X:04, Warp-To ID: 00, Dest Map: 228 (0xE4) - Illex Forest
			 Warp #04: Y:17, X:29, Warp-To ID: 00, Dest Map: 194 (0xC2) - 30 Years Cave
			 Warp #05: Y:00, X:10, Warp-To ID: 01, Dest Map: 194 (0xC2) - 30 Years Cave
			 Warp #06: Y:01, X:01, Warp-To ID: 03, Dest Map: 013 (0x0D) - Route 52

		 Signposts: 00 (0x51933)

		 NPC/Item/Trainer Data: 13 (0x51934)

			NPC:
			   Entry #11: NPC (0x51981)
				     Sprite: 63, Y: 07 (03 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 11 (0x24E5)
			   Entry #12: NPC (0x51987)
				     Sprite: 63, Y: 09 (05 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 12 (0x24E5)
			   Entry #13: NPC (0x5198D)
				     Sprite: 63, Y: 20 (16 on map), X: 27 (23 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 13 (0x24E5)

			TRAINER:
			   Entry #1: 0x18 Blackbelt (0x51935)
				     Sprite: 14, Y: 11 (07 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x5187E), Team#: 09
			   Entry #2: 0x15 Juggler (0x5193D)
				     Sprite: 12, Y: 20 (16 on map), X: 32 (28 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x51888), Team#: 02
			   Entry #3: 0x16 Tamer (0x51945)
				     Sprite: 6, Y: 09 (05 on map), X: 26 (22 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x51892), Team#: 05
			   Entry #4: 0x07 Pokemaniac (0x5194D)
				     Sprite: 12, Y: 06 (02 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x5189C), Team#: 06
			   Entry #5: 0x15 Juggler (0x51955)
				     Sprite: 12, Y: 08 (04 on map), X: 33 (29 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 05 (0x518A6), Team#: 05
			   Entry #6: 0xFFFFFFDA TM31: Mimic (0x5195D)
				     Sprite: 71, Y: 09 (05 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: ANY_DIR
				     TextID 06 (0x518B0), Team#: 50

			ITEM:
			   Entry #7: 0x58 Protector (0x51965)
				     Sprite: 61, Y: 10 (06 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 07 (0x24F4)
			   Entry #8: 0x19 Green Orb (0x5196C)
				     Sprite: 61, Y: 14 (10 on map), X: 33 (29 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 08 (0x24F4)
			   Entry #9: 0xCF TM07 (0x51973)
				     Sprite: 61, Y: 21 (17 on map), X: 27 (23 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 09 (0x24F4)
			   Entry #10: 0x4F PP UP (0x5197A)
				     Sprite: 61, Y: 04 (00 on map), X: 19 (15 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 10 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 195: 195 (0xC3) -  Route 49 - Route 50 Gate 2F (Header: 0x49554 (12:5554))
	 Tileset:0x0C 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x480DB (12:40DB)
	 Text Pointers: 0x49563 (12:5563)
	 Script: 0x49560 (12:5560)
	 No map connection data, 0x00
	 Object Data: 0x495DE (12:55DE)
		 Block ID: 0x0A (0x495DE)

		 Total warps: 01 (0x495DF)
			 Warp #00: Y:07, X:07, Warp-To ID: 04, Dest Map: 087 (0x57) - Route 49 - Route 50 Gate 1F

		 Signposts: 02 (0x495E4)
			 Sign #00: Y:02, X:01, Text ID: 2 (0x495B1)
			 Sign #01: Y:02, X:06, Text ID: 3 (0x495BD)

		 NPC/Item/Trainer Data: 01 (0x495EB)

			NPC:
			   Entry #1: NPC (0x495EC)
				     Sprite: 29, Y: 08 (04 on map), X: 07 (03 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 01 (0x49569)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 196: 196 (0xC4) - Castro Valley - Chansey Trade House (Header: 0x19C06 (06:5C06))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x19C3F (06:5C3F)
	 Text Pointers: 0x19C15 (06:5C15)
	 Script: 0x19C12 (06:5C12)
	 No map connection data, 0x00
	 Object Data: 0x19C25 (06:5C25)
		 Block ID: 0x0A (0x19C25)

		 Total warps: 02 (0x19C26)
			 Warp #00: Y:07, X:02, Warp-To ID: 07, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 07, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x19C2F)

		 NPC/Item/Trainer Data: 01 (0x19C30)

			NPC:
			   Entry #1: NPC (0x19C31)
				     Sprite: 8, Y: 09 (05 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 01 (0x19C17)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 197: 197 (0xC5) - Bunker (Header: 0x61F62 (18:5F62))
	 Tileset:0x10 		Map Height (Y): 18 (35 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x61F86 (18:5F86)
	 Text Pointers: 0x62580 (18:6580)
	 Script: 0x61F6E (18:5F6E)
	 No map connection data, 0x00
	 Object Data: 0x62560 (18:6560)
		 Block ID: 0x0D (0x62560)

		 Total warps: 02 (0x62561)
			 Warp #00: Y:03, X:03, Warp-To ID: 02, Dest Map: 046 (0x2E) - Hayward City - Bunker Entrance
			 Warp #01: Y:13, X:19, Warp-To ID: 04, Dest Map: 161 (0xA1) - Mt. Boulder 1f

		 Signposts: 00 (0x6256A)

		 NPC/Item/Trainer Data: 02 (0x6256B)

			NPC:
			   Entry #1: NPC (0x6256C)
				     Sprite: 73, Y: 05 (01 on map), X: 24 (20 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 01 (0x625A0)
			   Entry #2: NPC (0x62572)
				     Sprite: 73, Y: 09 (05 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x625D1)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 198: 198 (0xC6) - Eagulou Park Secret Cave B1F (Header: 0x44974 (11:4974))
	 Tileset:0x11 		Map Height (Y): 09 (17 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x44B37 (11:4B37)
	 Text Pointers: 0x44A24 (11:4A24)
	 Script: 0x44980 (11:4980)
	 No map connection data, 0x00
	 Object Data: 0x44ACD (11:4ACD)
		 Block ID: 0x7D (0x44ACD)

		 Total warps: 04 (0x44ACE)
			 Warp #00: Y:07, X:23, Warp-To ID: 01, Dest Map: 218 (0xDA) - Eagulou Park Area 2
			 Warp #01: Y:08, X:26, Warp-To ID: 05, Dest Map: 194 (0xC2) - 30 Years Cave
			 Warp #02: Y:15, X:27, Warp-To ID: 00, Dest Map: 227 (0xE3) - Eagulou Park Secret Cave B2F
			 Warp #03: Y:01, X:01, Warp-To ID: 06, Dest Map: 194 (0xC2) - 30 Years Cave

		 Signposts: 00 (0x44ADF)

		 NPC/Item/Trainer Data: 10 (0x44AE0)

			NPC:
			   Entry #7: NPC (0x44B0F)
				     Sprite: 63, Y: 07 (03 on map), X: 27 (23 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 07 (0x24E5)
			   Entry #8: NPC (0x44B15)
			OUT OF BOUNDS!
				     Sprite: 63, Y: 80 (76 on map), X: 81 (77 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 08 (0x24E5)
			   Entry #9: NPC (0x44B1B)
			OUT OF BOUNDS!
				     Sprite: 63, Y: 94 (90 on map), X: 92 (88 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 09 (0x24E5)
			   Entry #10: NPC (0x44B21)
			OUT OF BOUNDS!
				     Sprite: 63, Y: 83 (79 on map), X: 90 (86 on map)
				     Movement1: STAY/NONE, Movement2: BOULDER_MOVEMENT_BYTE_2
				     TextID 10 (0x24E5)

			TRAINER:
			   Entry #1: 0x1F Cooltrainer M (0x44AE1)
				     Sprite: 7, Y: 07 (03 on map), X: 31 (27 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x44A69), Team#: 02
			   Entry #2: 0x20 Cooltrainer F (0x44AE9)
				     Sprite: 6, Y: 10 (06 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x44A73), Team#: 02
			   Entry #3: 0x1F Cooltrainer M (0x44AF1)
				     Sprite: 7, Y: 16 (12 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 03 (0x44A7D), Team#: 03
			   Entry #4: 0x20 Cooltrainer F (0x44AF9)
			OUT OF BOUNDS!
				     Sprite: 6, Y: 87 (83 on map), X: 97 (93 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 04 (0x44A87), Team#: 03

			ITEM:
			   Entry #5: 0x0A Moon Stone (0x44B01)
				     Sprite: 61, Y: 20 (16 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 05 (0x24F4)
			   Entry #6: 0xF7 TM47 (0x44B08)
				     Sprite: 61, Y: 11 (07 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 199: 199 (0xC7) - Final Dungeon Main Building 1F (Header: 0x44BBE (11:4BBE))
	 Tileset:0x16 		Map Height (Y): 14 (27 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x44D49 (11:4D49)
	 Text Pointers: 0x44C14 (11:4C14)
	 Script: 0x44BCA (11:4BCA)
	 No map connection data, 0x00
	 Object Data: 0x44CE7 (11:4CE7)
		 Block ID: 0x2E (0x44CE7)

		 Total warps: 05 (0x44CE8)
			 Warp #00: Y:27, X:04, Warp-To ID: 02, Dest Map: 025 (0x19) - Final Dungeon Outdoor Path
			 Warp #01: Y:27, X:05, Warp-To ID: 02, Dest Map: 025 (0x19) - Final Dungeon Outdoor Path
			 Warp #02: Y:25, X:23, Warp-To ID: 04, Dest Map: 102 (0x66) - Final Dungeon Multi Room 1
			 Warp #03: Y:25, X:27, Warp-To ID: 00, Dest Map: 201 (0xC9) - Final Dungeon Main Building B1F
			 Out of bounds Warp #04: Y:83, X:89, Warp-To ID: 01, Dest Map: 203 (0xCB) - UNUSED (ROCKET_HIDEOUT_ELEVATOR)

		 Signposts: 00 (0x44CFD)

		 NPC/Item/Trainer Data: 07 (0x44CFE)

			NPC:

			TRAINER:
			   Entry #1: 0x1E Rocket (0x44CFF)
				     Sprite: 24, Y: 20 (16 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x44C5F), Team#: 08
			   Entry #2: 0x1E Rocket (0x44D07)
				     Sprite: 24, Y: 21 (17 on map), X: 30 (26 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x44C69), Team#: 09
			   Entry #3: 0x1E Rocket (0x44D0F)
				     Sprite: 24, Y: 05 (01 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x44C73), Team#: 10
			   Entry #4: 0x1E Rocket (0x44D17)
				     Sprite: 24, Y: 07 (03 on map), X: 29 (25 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 04 (0x44C7D), Team#: 11
			   Entry #5: 0x1E Rocket (0x44D1F)
				     Sprite: 24, Y: 12 (08 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 05 (0x44C87), Team#: 12

			ITEM:
			   Entry #6: 0xD9 TM17 (0x44D27)
				     Sprite: 61, Y: 09 (05 on map), X: 20 (16 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x24F4)
			   Entry #7: 0xE8 TM32 (0x44D2E)
				     Sprite: 61, Y: 20 (16 on map), X: 20 (16 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 07 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 200: 200 (0xC8) - Final Dungeon Main Building B2F (Header: 0x44E1B (11:4E1B))
	 Tileset:0x16 		Map Height (Y): 14 (27 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x45147 (11:5147)
	 Text Pointers: 0x450C7 (11:50C7)
	 Script: 0x44E27 (11:4E27)
	 No map connection data, 0x00
	 Object Data: 0x450F7 (11:50F7)
		 Block ID: 0x2E (0x450F7)

		 Total warps: 05 (0x450F8)
			 Warp #00: Y:24, X:27, Warp-To ID: 01, Dest Map: 201 (0xC9) - Final Dungeon Main Building B1F
			 Warp #01: Y:00, X:02, Warp-To ID: 00, Dest Map: 099 (0x63) - Final Dungeon Main Building B3F
			 Out of bounds Warp #02: Y:83, X:88, Warp-To ID: 00, Dest Map: 203 (0xCB) - UNUSED (ROCKET_HIDEOUT_ELEVATOR)
			 Out of bounds Warp #03: Y:86, X:85, Warp-To ID: 03, Dest Map: 199 (0xC7) - Final Dungeon Main Building 1F
			 Out of bounds Warp #04: Y:83, X:89, Warp-To ID: 01, Dest Map: 203 (0xCB) - UNUSED (ROCKET_HIDEOUT_ELEVATOR)

		 Signposts: 00 (0x4510D)

		 NPC/Item/Trainer Data: 05 (0x4510E)

			NPC:

			TRAINER:
			   Entry #1: 0x1E Rocket (0x4510F)
				     Sprite: 24, Y: 14 (10 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 01 (0x450DE), Team#: 13

			ITEM:
			   Entry #2: 0xEC TM36 (0x45117)
				     Sprite: 61, Y: 29 (25 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x24F4)
			   Entry #3: 0x53 Max Elixir (0x4511E)
				     Sprite: 61, Y: 15 (11 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x24F4)
			   Entry #4: 0x51 Max Ether (0x45125)
				     Sprite: 61, Y: 09 (05 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x24F4)
			   Entry #5: 0x36 Max Revive (0x4512C)
				     Sprite: 61, Y: 05 (01 on map), X: 20 (16 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 05 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 201: 201 (0xC9) - Final Dungeon Main Building B1F (Header: 0x45219 (11:5219))
	 Tileset:0x16 		Map Height (Y): 14 (27 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x4537F (11:537F)
	 Text Pointers: 0x452FA (11:52FA)
	 Script: 0x45225 (11:5225)
	 No map connection data, 0x00
	 Object Data: 0x4534D (11:534D)
		 Block ID: 0x2E (0x4534D)

		 Total warps: 02 (0x4534E)
			 Warp #00: Y:25, X:27, Warp-To ID: 03, Dest Map: 199 (0xC7) - Final Dungeon Main Building 1F
			 Warp #01: Y:07, X:19, Warp-To ID: 00, Dest Map: 200 (0xC8) - Final Dungeon Main Building B2F

		 Signposts: 00 (0x45357)

		 NPC/Item/Trainer Data: 04 (0x45358)

			NPC:

			TRAINER:
			   Entry #1: 0x1E Rocket (0x45359)
				     Sprite: 24, Y: 22 (18 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x4531B), Team#: 14
			   Entry #2: 0x1E Rocket (0x45361)
				     Sprite: 24, Y: 24 (20 on map), X: 26 (22 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0x45334), Team#: 15

			ITEM:
			   Entry #3: 0xEB TM35 (0x45369)
				     Sprite: 61, Y: 12 (08 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x24F4)
			   Entry #4: 0xF1 TM41 (0x45370)
				     Sprite: 61, Y: 23 (19 on map), X: 25 (21 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 202: 202 (0xCA) - Final Dungeon Final Island (Header: 0x45451 (11:5451))
	 Tileset:0x17 		Map Height (Y): 13 (25 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x47260 (11:7260)
	 Text Pointers: 0x470D0 (11:70D0)
	 Script: 0x4545D (11:545D)
	 No map connection data, 0x00
	 Object Data: 0x455F1 (11:55F1)
		 Block ID: 0x04 (0x455F1)

		 Total warps: 02 (0x455F2)
			 Warp #00: Y:17, X:23, Warp-To ID: 01, Dest Map: 233 (0xE9) - Final Dungeon Final Island *Pokcenter*
			 Warp #01: Y:03, X:26, Warp-To ID: 00, Dest Map: 085 (0x55) - Final Dungeon Final Cave

		 Signposts: 01 (0x455FB)
			 Sign #00: Y:17, X:24, Text ID: 13 (0x24EF)

		 NPC/Item/Trainer Data: 09 (0x455FF)

			NPC:

			TRAINER:
			   Entry #1: 0x1A Palette Red (0x45600)
				     Sprite: 17, Y: 11 (07 on map), X: 27 (23 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x4553A), Team#: 02
			   Entry #2: 0x1E Rocket (0x45608)
				     Sprite: 24, Y: 07 (03 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0x45589), Team#: 16
			   Entry #3: 0x1E Rocket (0x45610)
				     Sprite: 24, Y: 23 (19 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x455A2), Team#: 17
			   Entry #4: 0x1E Rocket (0x45618)
				     Sprite: 24, Y: 13 (09 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x455BB), Team#: 18

			ITEM:
			   Entry #5: 0xE1 TM25 (0x45620)
				     Sprite: 61, Y: 24 (20 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 05 (0x24F4)
			   Entry #6: 0x54 Metal Coat (0x45627)
				     Sprite: 61, Y: 12 (08 on map), X: 29 (25 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x24F4)
			   Entry #7: 0x69 Gold Egg (0x4562E)
				     Sprite: 61, Y: 10 (06 on map), X: 29 (25 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 07 (0x24F4)
			   Entry #8: 0x01 Master Ball (0x45635)
				     Sprite: 60, Y: 11 (07 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 08 (0x24F4)
			   Entry #9: 0x2A Helix Fossil (0x4563C)
				     Sprite: 62, Y: 14 (10 on map), X: 16 (12 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 09 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 203: 203 (0xCB) - UNUSED (ROCKET_HIDEOUT_ELEVATOR) (Header: 0x45704 (11:5704))
	 Tileset:0x12 		Map Height (Y): 04 (07 for events) 	Map Width (X): 03 (05 for events)
	 Map Data: 0x457A8 (11:57A8)
	 Text Pointers: 0x4576B (11:576B)
	 Script: 0x45710 (11:5710)
	 No map connection data, 0x00
	 Object Data: 0x45791 (11:5791)
		 Block ID: 0x0F (0x45791)

		 Total warps: 02 (0x45792)
			 Warp #00: Y:01, X:02, Warp-To ID: 02, Dest Map: 199 (0xC7) - Final Dungeon Main Building 1F
			 Warp #01: Y:01, X:03, Warp-To ID: 04, Dest Map: 199 (0xC7) - Final Dungeon Main Building 1F

		 Signposts: 01 (0x4579B)
			 Sign #00: Y:01, X:01, Text ID: 1 (0x4576D)

		 NPC/Item/Trainer Data: 00 (0x4579F)

			NPC:

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 204: 204 (0xCC) - UNUSED (Map 116 header copy) (Header: 0xE02A1 (38:42A1))
	 Tileset:0x09 		Map Height (Y): 30 (59 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0xE28FD (38:68FD)
	 Text Pointers: 0xE0F88 (38:4F88)
	 Script: 0xE0E5B (38:4E5B)
	 Two map connections, 0x0C
	 Object Data: 0xE02C3 (38:42C3)
		 Block ID: 0x0A (0xE02C3)

		 Total warps: 03 (0xE02C4)
			 Warp #00: Y:59, X:02, Warp-To ID: 02, Dest Map: 034 (0x22) - Route 65
			 Warp #01: Y:55, X:17, Warp-To ID: 00, Dest Map: 033 (0x21) - Route 67
			 Warp #02: Y:59, X:03, Warp-To ID: 02, Dest Map: 034 (0x22) - Route 65

		 Signposts: 04 (0xE02D1)
			 Sign #00: Y:27, X:10, Text ID: 4 (0xE0FDD)
			 Sign #01: Y:09, X:03, Text ID: 5 (0xE0FE2)
			 Sign #02: Y:13, X:13, Text ID: 6 (0xE0FE7)
			 Sign #03: Y:35, X:11, Text ID: 7 (0xE0FEC)

		 NPC/Item/Trainer Data: 03 (0xE02DE)

			NPC:
			   Entry #1: NPC (0xE02DF)
				     Sprite: 50, Y: 57 (53 on map), X: 19 (15 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0xE0F96)
			   Entry #2: NPC (0xE02E5)
				     Sprite: 32, Y: 56 (52 on map), X: 05 (01 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0xE0FD3)
			   Entry #3: NPC (0xE02EB)
				     Sprite: 4, Y: 60 (56 on map), X: 09 (05 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0xE0FD8)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 205: 205 (0xCD) - Route 34 - Old Route 47 - Ilex Forest Gate (Header: 0xE42A1 (39:42A1))
	 Tileset:0x09 		Map Height (Y): 29 (57 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0xE692F (39:692F)
	 Text Pointers: 0xE4F88 (39:4F88)
	 Script: 0xE4E5B (39:4E5B)
	 Two map connections, 0x0C
	 Object Data: 0xE42C3 (39:42C3)
		 Block ID: 0x0A (0xE42C3)

		 Total warps: 06 (0xE42C4)
			 Warp #00: Y:52, X:00, Warp-To ID: 04, Dest Map: 027 (0x1B) - Old Route 47
			 Warp #01: Y:48, X:15, Warp-To ID: 01, Dest Map: 234 (0xEA) - Route 34 (Johto)
			 Warp #02: Y:57, X:15, Warp-To ID: 00, Dest Map: 228 (0xE4) - Illex Forest
			 Warp #03: Y:52, X:00, Warp-To ID: 04, Dest Map: 027 (0x1B) - Old Route 47
			 Warp #04: Y:48, X:14, Warp-To ID: 00, Dest Map: 234 (0xEA) - Route 34 (Johto)
			 Warp #05: Y:57, X:14, Warp-To ID: 00, Dest Map: 228 (0xE4) - Illex Forest

		 Signposts: 04 (0xE42DD)
			 Sign #00: Y:27, X:10, Text ID: 4 (0xE4FDD)
			 Sign #01: Y:09, X:03, Text ID: 5 (0xE4FE2)
			 Sign #02: Y:13, X:13, Text ID: 6 (0xE4FE7)
			 Sign #03: Y:35, X:11, Text ID: 7 (0xE4FEC)

		 NPC/Item/Trainer Data: 03 (0xE42EA)

			NPC:
			   Entry #1: NPC (0xE42EB)
				     Sprite: 26, Y: 57 (53 on map), X: 22 (18 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0xE4F96)
			   Entry #2: NPC (0xE42F1)
				     Sprite: 22, Y: 55 (51 on map), X: 11 (07 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0xE4FD3)
			   Entry #3: NPC (0xE42F7)
				     Sprite: 32, Y: 55 (51 on map), X: 19 (15 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0xE4FD8)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 206: 206 (0xCE) - UNUSED (Header: 0xE82A1 (3A:42A1))
	 Tileset:0x11 		Map Height (Y): 48 (95 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0xEA8FE (3A:68FE)
	 Text Pointers: 0xE8F88 (3A:4F88)
	 Script: 0xE8E5B (3A:4E5B)
	 Two map connections, 0x0C
	 Object Data: 0xE82C3 (3A:42C3)
		 Block ID: 0x19 (0xE82C3)

		 Total warps: 03 (0xE82C4)
			 Warp #00: Y:55, X:17, Warp-To ID: 03, Dest Map: 026 (0x1A) - UNUSED (Azalea header copy)
			 Warp #01: Y:51, X:07, Warp-To ID: 00, Dest Map: 106 (0x6A) - Route 60 - Route 61 Gate
			 Warp #02: Y:11, X:12, Warp-To ID: 00, Dest Map: 011 (0x0B) - Azalea Town

		 Signposts: 04 (0xE82D1)
			 Sign #00: Y:27, X:10, Text ID: 4 (0xE8FDD)
			 Sign #01: Y:09, X:03, Text ID: 5 (0xE8FE2)
			 Sign #02: Y:13, X:13, Text ID: 6 (0xE8FE7)
			 Sign #03: Y:35, X:11, Text ID: 7 (0xE8FEC)

		 NPC/Item/Trainer Data: 03 (0xE82DE)

			NPC:
			   Entry #1: NPC (0xE82DF)
				     Sprite: 3, Y: 09 (05 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0xE8F96)
			   Entry #2: NPC (0xE82E5)
				     Sprite: 4, Y: 29 (25 on map), X: 19 (15 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0xE8FD3)
			   Entry #3: NPC (0xE82EB)
				     Sprite: 7, Y: 16 (12 on map), X: 10 (06 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0xE8FD8)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 207: 207 (0xCF) - Silph Co. Warehouse 2F (Header: 0x59CE5 (16:5CE5))
	 Tileset:0x16 		Map Height (Y): 09 (17 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x59EC8 (16:5EC8)
	 Text Pointers: 0x59D86 (16:5D86)
	 Script: 0x59CF1 (16:5CF1)
	 No map connection data, 0x00
	 Object Data: 0x59E66 (16:5E66)
		 Block ID: 0x2E (0x59E66)

		 Total warps: 07 (0x59E67)
			 Warp #00: Y:00, X:24, Warp-To ID: 02, Dest Map: 181 (0xB5) - Silph Co. Warehouse 1F
			 Warp #01: Y:01, X:29, Warp-To ID: 00, Dest Map: 208 (0xD0) - Final Dungeon Teleporter Room
			 Warp #02: Y:00, X:20, Warp-To ID: 00, Dest Map: 236 (0xEC) - UNUSED (SILPH_CO_ELEVATOR)
			 Warp #03: Y:03, X:01, Warp-To ID: 06, Dest Map: 208 (0xD0) - Final Dungeon Teleporter Room
			 Warp #04: Y:03, X:17, Warp-To ID: 04, Dest Map: 213 (0xD5) - Seneca Caverns 1F
			 Warp #05: Y:04, X:29, Warp-To ID: 05, Dest Map: 213 (0xD5) - Seneca Caverns 1F
			 Warp #06: Y:15, X:09, Warp-To ID: 04, Dest Map: 211 (0xD3) - Silph Co. Warehouse 3F

		 Signposts: 00 (0x59E84)

		 NPC/Item/Trainer Data: 05 (0x59E85)

			NPC:
			   Entry #1: NPC (0x59E86)
				     Sprite: 27, Y: 05 (01 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 01 (0x59DC1)

			TRAINER:
			   Entry #2: 0x1C Scientist (0x59E8C)
				     Sprite: 32, Y: 16 (12 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x59E02), Team#: 02
			   Entry #3: 0x1C Scientist (0x59E94)
				     Sprite: 32, Y: 17 (13 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x59E0C), Team#: 03
			   Entry #4: 0x1E Rocket (0x59E9C)
				     Sprite: 24, Y: 15 (11 on map), X: 20 (16 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 04 (0x59E16), Team#: 23
			   Entry #5: 0x1E Rocket (0x59EA4)
				     Sprite: 24, Y: 11 (07 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 05 (0x59E20), Team#: 24

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 208: 208 (0xD0) - Final Dungeon Teleporter Room (Header: 0x59F4F (16:5F4F))
	 Tileset:0x16 		Map Height (Y): 09 (17 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x5A0A6 (16:60A6)
	 Text Pointers: 0x59FC4 (16:5FC4)
	 Script: 0x59F5B (16:5F5B)
	 No map connection data, 0x00
	 Object Data: 0x5A035 (16:6035)
		 Block ID: 0x2E (0x5A035)

		 Total warps: 10 (0x5A036)
			 Warp #00: Y:11, X:03, Warp-To ID: 03, Dest Map: 082 (0x52) - Final Dungeon Underground Cave Maze B1F
			 Warp #01: Y:11, X:05, Warp-To ID: 06, Dest Map: 208 (0xD0) - Final Dungeon Teleporter Room
			 Warp #02: Y:11, X:07, Warp-To ID: 04, Dest Map: 104 (0x68) - Final Dungeon Multi Room 3
			 Warp #03: Y:13, X:03, Warp-To ID: 00, Dest Map: 102 (0x66) - Final Dungeon Multi Room 1
			 Warp #04: Y:13, X:05, Warp-To ID: 05, Dest Map: 210 (0xD2) - International Tunnel B1F
			 Warp #05: Y:13, X:07, Warp-To ID: 09, Dest Map: 208 (0xD0) - Final Dungeon Teleporter Room
			 Warp #06: Y:15, X:03, Warp-To ID: 01, Dest Map: 208 (0xD0) - Final Dungeon Teleporter Room
			 Warp #07: Y:15, X:05, Warp-To ID: 00, Dest Map: 233 (0xE9) - Final Dungeon Final Island *Pokcenter*
			 Warp #08: Y:15, X:07, Warp-To ID: 02, Dest Map: 104 (0x68) - Final Dungeon Multi Room 3
			 Out of bounds Warp #09: Y:15, X:33, Warp-To ID: 05, Dest Map: 208 (0xD0) - Final Dungeon Teleporter Room

		 Signposts: 00 (0x5A05F)

		 NPC/Item/Trainer Data: 04 (0x5A060)

			NPC:
			   Entry #1: NPC (0x5A061)
				     Sprite: 44, Y: 12 (08 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x59FE5)

			TRAINER:
			   Entry #2: 0x1E Rocket (0x5A067)
				     Sprite: 24, Y: 11 (07 on map), X: 24 (20 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x5A003), Team#: 25
			   Entry #3: 0x1C Scientist (0x5A06F)
			OUT OF BOUNDS!
				     Sprite: 32, Y: 93 (89 on map), X: 91 (87 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x5A01C), Team#: 04

			ITEM:
			   Entry #4: 0x1A Dusk Stone (0x5A077)
			OUT OF BOUNDS!
				     Sprite: 61, Y: 17 (13 on map), X: 35 (31 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 209: 209 (0xD1) - Silph Co. Warehouse B1F (Header: 0x19CFF (06:5CFF))
	 Tileset:0x16 		Map Height (Y): 09 (17 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x19EA4 (06:5EA4)
	 Text Pointers: 0x19DA0 (06:5DA0)
	 Script: 0x19D0B (06:5D0B)
	 No map connection data, 0x00
	 Object Data: 0x19E35 (06:5E35)
		 Block ID: 0x2E (0x19E35)

		 Total warps: 07 (0x19E36)
			 Warp #00: Y:04, X:21, Warp-To ID: 01, Dest Map: 181 (0xB5) - Silph Co. Warehouse 1F
			 Warp #01: Y:15, X:15, Warp-To ID: 03, Dest Map: 181 (0xB5) - Silph Co. Warehouse 1F
			 Warp #02: Y:17, X:15, Warp-To ID: 03, Dest Map: 181 (0xB5) - Silph Co. Warehouse 1F
			 Warp #03: Y:07, X:12, Warp-To ID: 03, Dest Map: 234 (0xEA) - Route 34 (Johto)
			 Warp #04: Y:05, X:18, Warp-To ID: 03, Dest Map: 211 (0xD3) - Silph Co. Warehouse 3F
			 Warp #05: Y:13, X:03, Warp-To ID: 04, Dest Map: 234 (0xEA) - Route 34 (Johto)
			 Warp #06: Y:09, X:22, Warp-To ID: 05, Dest Map: 234 (0xEA) - Route 34 (Johto)

		 Signposts: 00 (0x19E53)

		 NPC/Item/Trainer Data: 07 (0x19E54)

			NPC:
			   Entry #1: NPC (0x19E55)
			OUT OF BOUNDS!
				     Sprite: 44, Y: 80 (76 on map), X: 80 (76 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x19DD3)

			TRAINER:
			   Entry #2: 0x1E Rocket (0x19E5B)
			OUT OF BOUNDS!
				     Sprite: 24, Y: 80 (76 on map), X: 80 (76 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x19DEA), Team#: 26
			   Entry #3: 0x1C Scientist (0x19E63)
			OUT OF BOUNDS!
				     Sprite: 32, Y: 80 (76 on map), X: 80 (76 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x19E03), Team#: 05
			   Entry #4: 0x1E Rocket (0x19E6B)
			OUT OF BOUNDS!
				     Sprite: 24, Y: 80 (76 on map), X: 80 (76 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 04 (0x19E1C), Team#: 27

			ITEM:
			   Entry #5: 0x1B Up-Grade (0x19E73)
				     Sprite: 61, Y: 20 (16 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 05 (0x24F4)
			   Entry #6: 0xDB TM19 (0x19E7A)
				     Sprite: 61, Y: 13 (09 on map), X: 23 (19 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x24F4)
			   Entry #7: 0x4F PP UP (0x19E81)
				     Sprite: 61, Y: 06 (02 on map), X: 20 (16 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 07 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 210: 210 (0xD2) - International Tunnel B1F (Header: 0x19F2B (06:5F2B))
	 Tileset:0x01 		Map Height (Y): 11 (21 for events) 	Map Width (X): 55 (109 for events)
	 Map Data: 0x1B000 (06:7000)
	 Text Pointers: 0x19FBC (06:5FBC)
	 Script: 0x19F37 (06:5F37)
	 No map connection data, 0x00
	 Object Data: 0x1A08D (06:608D)
		 Block ID: 0x0F (0x1A08D)

		 Total warps: 07 (0x1A08E)
			 Warp #00: Y:04, X:98, Warp-To ID: 00, Dest Map: 111 (0x6F) - International Tunnel 1F
			 Warp #01: Y:00, X:26, Warp-To ID: 01, Dest Map: 209 (0xD1) - Silph Co. Warehouse B1F
			 Warp #02: Y:00, X:20, Warp-To ID: 00, Dest Map: 236 (0xEC) - UNUSED (SILPH_CO_ELEVATOR)
			 Warp #03: Y:03, X:27, Warp-To ID: 05, Dest Map: 210 (0xD2) - International Tunnel B1F
			 Warp #04: Y:15, X:09, Warp-To ID: 04, Dest Map: 232 (0xE8) - Silk Tunnel B3F
			 Warp #05: Y:05, X:11, Warp-To ID: 04, Dest Map: 208 (0xD0) - Final Dungeon Teleporter Room
			 Warp #06: Y:15, X:03, Warp-To ID: 05, Dest Map: 208 (0xD0) - Final Dungeon Teleporter Room

		 Signposts: 00 (0x1A0AB)

		 NPC/Item/Trainer Data: 11 (0x1A0AC)

			NPC:
			   Entry #1: NPC (0x1A0AD)
				     Sprite: 49, Y: 14 (10 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x1A010)
			   Entry #9: NPC (0x1A0E8)
			OUT OF BOUNDS!
				     Sprite: 61, Y: 80 (76 on map), X: 90 (86 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 09 (0x1A07E)
			   Entry #10: NPC (0x1A0EE)
			OUT OF BOUNDS!
				     Sprite: 61, Y: 94 (90 on map), X: 93 (89 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 10 (0x1A083)
			   Entry #11: NPC (0x1A0F4)
			OUT OF BOUNDS!
				     Sprite: 61, Y: 90 (86 on map), X: 92 (88 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 11 (0x1A088)

			TRAINER:
			   Entry #2: 0x1E Rocket (0x1A0B3)
			OUT OF BOUNDS!
				     Sprite: 7, Y: 95 (91 on map), X: 95 (91 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x1A01A), Team#: 95
			   Entry #3: 0x1C Scientist (0x1A0BB)
			OUT OF BOUNDS!
				     Sprite: 95, Y: 95 (91 on map), X: 95 (91 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 03 (0x1A033), Team#: 95
			   Entry #4: 0x15 Juggler (0x1A0C3)
			OUT OF BOUNDS!
				     Sprite: 95, Y: 95 (91 on map), X: 95 (91 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 04 (0x1A04C), Team#: 95
			   Entry #5: 0x1E Rocket (0x1A0CB)
			OUT OF BOUNDS!
				     Sprite: 95, Y: 95 (91 on map), X: 95 (91 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 05 (0x1A065), Team#: 29

			ITEM:
			   Entry #6: 0xD7 TM15 (0x1A0D3)
				     Sprite: 61, Y: 10 (06 on map), X: 30 (26 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x24F4)
			   Entry #7: 0x1A Dusk Stone (0x1A0DA)
				     Sprite: 61, Y: 14 (10 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 07 (0x24F4)
			   Entry #8: 0x0A Moon Stone (0x1A0E1)
				     Sprite: 61, Y: 19 (15 on map), X: 25 (21 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 08 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 211: 211 (0xD3) - Silph Co. Warehouse 3F (Header: 0x1A19D (06:619D))
	 Tileset:0x16 		Map Height (Y): 09 (17 for events) 	Map Width (X): 13 (25 for events)
	 Map Data: 0x1A36B (06:636B)
	 Text Pointers: 0x1A1F6 (06:61F6)
	 Script: 0x1A1A9 (06:61A9)
	 No map connection data, 0x00
	 Object Data: 0x1A2FB (06:62FB)
		 Block ID: 0x2E (0x1A2FB)

		 Total warps: 05 (0x1A2FC)
			 Warp #00: Y:03, X:03, Warp-To ID: 01, Dest Map: 212 (0xD4) - Final Dungeon Underground Cave Maze B1F Ho-Oh Room
			 Warp #01: Y:00, X:14, Warp-To ID: 03, Dest Map: 235 (0xEB) - Silph Co. Warehouse Manager Room
			 Warp #02: Y:03, X:03, Warp-To ID: 00, Dest Map: 236 (0xEC) - UNUSED (SILPH_CO_ELEVATOR)
			 Warp #03: Y:03, X:03, Warp-To ID: 04, Dest Map: 209 (0xD1) - Silph Co. Warehouse B1F
			 Warp #04: Y:03, X:23, Warp-To ID: 06, Dest Map: 207 (0xCF) - Silph Co. Warehouse 2F

		 Signposts: 00 (0x1A311)

		 NPC/Item/Trainer Data: 10 (0x1A312)

			NPC:
			   Entry #1: NPC (0x1A313)
				     Sprite: 44, Y: 09 (05 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x1A23D)
			   Entry #2: NPC (0x1A319)
				     Sprite: 44, Y: 10 (06 on map), X: 24 (20 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x1A254)
			   Entry #3: NPC (0x1A31F)
				     Sprite: 27, Y: 10 (06 on map), X: 20 (16 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x1A26B)
			   Entry #4: NPC (0x1A325)
				     Sprite: 27, Y: 15 (11 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 04 (0x1A282)
			   Entry #5: NPC (0x1A32B)
				     Sprite: 44, Y: 16 (12 on map), X: 25 (21 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 05 (0x1A299)

			TRAINER:
			   Entry #6: 0x1E Rocket (0x1A331)
				     Sprite: 24, Y: 06 (02 on map), X: 21 (17 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 06 (0x1A2B0), Team#: 30
			   Entry #7: 0x1C Scientist (0x1A339)
				     Sprite: 32, Y: 12 (08 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 07 (0x1A2C9), Team#: 07
			   Entry #8: 0x1E Rocket (0x1A341)
				     Sprite: 24, Y: 19 (15 on map), X: 21 (17 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 08 (0x1A2E2), Team#: 31

			ITEM:
			   Entry #9: 0x57 Trade Stone (0x1A349)
				     Sprite: 61, Y: 16 (12 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 09 (0x24F4)
			   Entry #10: 0x40 Red Amulet (0x1A350)
				     Sprite: 61, Y: 19 (15 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 10 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 212: 212 (0xD4) - Final Dungeon Underground Cave Maze B1F Ho-Oh Room (Header: 0x51B55 (14:5B55))
	 Tileset:0x16 		Map Height (Y): 09 (17 for events) 	Map Width (X): 13 (25 for events)
	 Map Data: 0x51F57 (14:5F57)
	 Text Pointers: 0x51D3F (14:5D3F)
	 Script: 0x51B61 (14:5B61)
	 No map connection data, 0x00
	 Object Data: 0x51ED7 (14:5ED7)
		 Block ID: 0x2E (0x51ED7)

		 Total warps: 06 (0x51ED8)
			 Warp #00: Y:11, X:10, Warp-To ID: 02, Dest Map: 082 (0x52) - Final Dungeon Underground Cave Maze B1F
			 Warp #01: Y:00, X:22, Warp-To ID: 00, Dest Map: 211 (0xD3) - Silph Co. Warehouse 3F
			 Warp #02: Y:00, X:18, Warp-To ID: 00, Dest Map: 236 (0xEC) - UNUSED (SILPH_CO_ELEVATOR)
			 Warp #03: Y:07, X:05, Warp-To ID: 03, Dest Map: 235 (0xEB) - Silph Co. Warehouse Manager Room
			 Warp #04: Y:01, X:05, Warp-To ID: 08, Dest Map: 208 (0xD0) - Final Dungeon Teleporter Room
			 Warp #05: Y:15, X:21, Warp-To ID: 03, Dest Map: 210 (0xD2) - International Tunnel B1F

		 Signposts: 00 (0x51EF1)

		 NPC/Item/Trainer Data: 11 (0x51EF2)

			NPC:
			   Entry #1: NPC (0x51EF3)
				     Sprite: 24, Y: 11 (07 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x51D8E)
			   Entry #2: NPC (0x51EF9)
			OUT OF BOUNDS!
				     Sprite: 44, Y: 81 (77 on map), X: 81 (77 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0x51DE7)
			   Entry #3: NPC (0x51EFF)
			OUT OF BOUNDS!
				     Sprite: 44, Y: 94 (90 on map), X: 91 (87 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x51E0A)
			   Entry #4: NPC (0x51F05)
			OUT OF BOUNDS!
				     Sprite: 27, Y: 92 (88 on map), X: 94 (90 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x51E2D)
			   Entry #9: NPC (0x51F2B)
			OUT OF BOUNDS!
				     Sprite: 2, Y: 91 (87 on map), X: 87 (83 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 09 (0x51EB4)

			TRAINER:
			   Entry #5: 0x1E Rocket (0x51F0B)
			OUT OF BOUNDS!
				     Sprite: 24, Y: 85 (81 on map), X: 97 (93 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x51E50), Team#: 32
			   Entry #6: 0x1C Scientist (0x51F13)
				     Sprite: 32, Y: 17 (13 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 06 (0x51E69), Team#: 08
			   Entry #7: 0x1E Rocket (0x51F1B)
				     Sprite: 24, Y: 06 (02 on map), X: 24 (20 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 07 (0x51E82), Team#: 33
			   Entry #8: 0x1E Rocket (0x51F23)
				     Sprite: 24, Y: 18 (14 on map), X: 23 (19 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 08 (0x51E9B), Team#: 34

			ITEM:
			   Entry #10: 0x3F S.S. Ticket (0x51F31)
				     Sprite: 61, Y: 07 (03 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 10 (0x53EFC)
			   Entry #11: 0xCB TM03 (0x51F38)
				     Sprite: 61, Y: 15 (11 on map), X: 28 (24 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 11 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 213: 213 (0xD5) - Seneca Caverns 1F (Header: 0x564F8 (15:64F8))
	 Tileset:0x11 		Map Height (Y): 17 (33 for events) 	Map Width (X): 23 (45 for events)
	 Map Data: 0x56A4B (15:6A4B)
	 Text Pointers: 0x5657D (15:657D)
	 Script: 0x56504 (15:6504)
	 No map connection data, 0x00
	 Object Data: 0x56613 (15:6613)
		 Block ID: 0x19 (0x56613)

		 Total warps: 07 (0x56614)
			 Warp #00: Y:28, X:12, Warp-To ID: 01, Dest Map: 033 (0x21) - Route 67
			 Warp #01: Y:11, X:13, Warp-To ID: 00, Dest Map: 093 (0x5D) - Seneca Caverns B1F
			 Warp #02: Y:05, X:27, Warp-To ID: 01, Dest Map: 093 (0x5D) - Seneca Caverns B1F
			 Warp #03: Y:28, X:32, Warp-To ID: 02, Dest Map: 033 (0x21) - Route 67
			 Warp #04: Y:09, X:33, Warp-To ID: 00, Dest Map: 219 (0xDB) - Seneca Caverns B2F
			 Warp #05: Y:00, X:00, Warp-To ID: 00, Dest Map: 000 (0x00) - Gravel Town
			 Warp #06: Y:00, X:00, Warp-To ID: 00, Dest Map: 000 (0x00) - Gravel Town

		 Signposts: 00 (0x56631)

		 NPC/Item/Trainer Data: 04 (0x56632)

			NPC:
			   Entry #1: NPC (0x56633)
				     Sprite: 32, Y: 33 (29 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x565AA)

			TRAINER:
			   Entry #2: 0x1E Rocket (0x56639)
				     Sprite: 24, Y: 14 (10 on map), X: 34 (30 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x565C8), Team#: 35
			   Entry #3: 0x1C Scientist (0x56641)
				     Sprite: 32, Y: 27 (23 on map), X: 33 (29 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 03 (0x565D2), Team#: 09
			   Entry #4: 0x1E Rocket (0x56649)
				     Sprite: 24, Y: 20 (16 on map), X: 17 (13 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 04 (0x565DC), Team#: 36

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 214: 214 (0xD6) - Castro Manor 2F (Header: 0x51FCC (14:5FCC))
	 Tileset:0x16 		Map Height (Y): 14 (27 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x52110 (14:6110)
	 Text Pointers: 0x5204D (14:604D)
	 Script: 0x51FD8 (14:5FD8)
	 No map connection data, 0x00
	 Object Data: 0x520D1 (14:60D1)
		 Block ID: 0x01 (0x520D1)

		 Total warps: 04 (0x520D2)
			 Warp #00: Y:10, X:05, Warp-To ID: 04, Dest Map: 165 (0xA5) - Castro Manor 1F
			 Warp #01: Y:10, X:07, Warp-To ID: 00, Dest Map: 215 (0xD7) - Castro Manor 3F
			 Warp #02: Y:18, X:28, Warp-To ID: 02, Dest Map: 215 (0xD7) - Castro Manor 3F
			 Warp #03: Y:01, X:05, Warp-To ID: 01, Dest Map: 215 (0xD7) - Castro Manor 3F

		 Signposts: 00 (0x520E3)

		 NPC/Item/Trainer Data: 04 (0x520E4)

			NPC:
			   Entry #3: NPC (0x520F4)
				     Sprite: 65, Y: 06 (02 on map), X: 22 (18 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x5207D)
			   Entry #4: NPC (0x520FA)
				     Sprite: 65, Y: 26 (22 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x52082)

			TRAINER:
			   Entry #1: 0x0B Burglar (0x520E5)
				     Sprite: 12, Y: 21 (17 on map), X: 07 (03 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 01 (0x52064), Team#: 07

			ITEM:
			   Entry #2: 0x25 Iron (0x520ED)
				     Sprite: 61, Y: 05 (01 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 215: 215 (0xD7) - Castro Manor 3F (Header: 0x521E2 (14:61E2))
	 Tileset:0x16 		Map Height (Y): 09 (17 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x52326 (14:6326)
	 Text Pointers: 0x5228A (14:628A)
	 Script: 0x521EE (14:61EE)
	 No map connection data, 0x00
	 Object Data: 0x522E6 (14:62E6)
		 Block ID: 0x01 (0x522E6)

		 Total warps: 03 (0x522E7)
			 Warp #00: Y:10, X:07, Warp-To ID: 01, Dest Map: 214 (0xD6) - Castro Manor 2F
			 Warp #01: Y:01, X:02, Warp-To ID: 03, Dest Map: 214 (0xD6) - Castro Manor 2F
			 Warp #02: Y:16, X:28, Warp-To ID: 02, Dest Map: 214 (0xD6) - Castro Manor 2F

		 Signposts: 00 (0x522F4)

		 NPC/Item/Trainer Data: 05 (0x522F5)

			NPC:
			   Entry #5: NPC (0x52314)
				     Sprite: 65, Y: 16 (12 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 05 (0x522E1)

			TRAINER:
			   Entry #1: 0x0B Burglar (0x522F6)
				     Sprite: 12, Y: 19 (15 on map), X: 13 (09 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 01 (0x522AF), Team#: 08
			   Entry #2: 0x1C Scientist (0x522FE)
				     Sprite: 32, Y: 16 (12 on map), X: 25 (21 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x522B9), Team#: 12

			ITEM:
			   Entry #3: 0x23 HP Up (0x52306)
				     Sprite: 61, Y: 20 (16 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x24F4)
			   Entry #4: 0x52 Elixir (0x5230D)
				     Sprite: 61, Y: 09 (05 on map), X: 22 (18 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 216: 216 (0xD8) - Castro Manor B1F (Header: 0x523AD (14:63AD))
	 Tileset:0x11 		Map Height (Y): 14 (27 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x524DD (14:64DD)
	 Text Pointers: 0x52436 (14:6436)
	 Script: 0x523B9 (14:63B9)
	 No map connection data, 0x00
	 Object Data: 0x52498 (14:6498)
		 Block ID: 0x19 (0x52498)

		 Total warps: 01 (0x52499)
			 Warp #00: Y:22, X:23, Warp-To ID: 05, Dest Map: 165 (0xA5) - Castro Manor 1F

		 Signposts: 00 (0x5249E)

		 NPC/Item/Trainer Data: 08 (0x5249F)

			NPC:
			   Entry #7: NPC (0x524CC)
			OUT OF BOUNDS!
				     Sprite: 65, Y: 88 (84 on map), X: 84 (80 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 07 (0x52493)

			TRAINER:
			   Entry #1: 0x0B Burglar (0x524A0)
				     Sprite: 12, Y: 27 (23 on map), X: 20 (16 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x52461), Team#: 09
			   Entry #2: 0x1C Scientist (0x524A8)
				     Sprite: 32, Y: 14 (10 on map), X: 20 (16 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x5246B), Team#: 13

			ITEM:
			   Entry #3: 0x28 Rare Candy (0x524B0)
				     Sprite: 61, Y: 06 (02 on map), X: 25 (21 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x24F4)
			   Entry #4: 0x39 Max Repel (0x524B7)
				     Sprite: 61, Y: 19 (15 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x24F4)
			   Entry #5: 0xF0 TM40 (0x524BE)
				     Sprite: 61, Y: 18 (14 on map), X: 31 (27 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 05 (0x24F4)
			   Entry #6: 0xF6 TM46 (0x524C5)
				     Sprite: 61, Y: 07 (03 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x24F4)
			   Entry #8: 0x48 Virus Scan (0x524D2)
				     Sprite: 61, Y: 19 (15 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 08 (0x53EFC)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 217: 217 (0xD9) - Eagulou Park Area 3 (Header: 0x4585F (11:585F))
	 Tileset:0x03 		Map Height (Y): 13 (25 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x458DC (11:58DC)
	 Text Pointers: 0x4586E (11:586E)
	 Script: 0x4586B (11:586B)
	 No map connection data, 0x00
	 Object Data: 0x4588B (11:588B)
		 Block ID: 0x02 (0x4588B)

		 Total warps: 05 (0x4588C)
			 Warp #00: Y:04, X:00, Warp-To ID: 06, Dest Map: 218 (0xDA) - Eagulou Park Area 2
			 Warp #01: Y:05, X:00, Warp-To ID: 07, Dest Map: 218 (0xDA) - Eagulou Park Area 2
			 Warp #02: Y:22, X:00, Warp-To ID: 06, Dest Map: 220 (0xDC) - Eagulou Park Area 1
			 Warp #03: Y:23, X:00, Warp-To ID: 06, Dest Map: 220 (0xDC) - Eagulou Park Area 1
			 Warp #04: Y:09, X:25, Warp-To ID: 00, Dest Map: 224 (0xE0) - Eagulou Park Area 3 House

		 Signposts: 03 (0x458A1)
			 Sign #00: Y:06, X:29, Text ID: 5 (0x4587C)
			 Sign #01: Y:07, X:29, Text ID: 6 (0x45881)
			 Sign #02: Y:23, X:05, Text ID: 7 (0x45886)

		 NPC/Item/Trainer Data: 04 (0x458AB)

			NPC:

			TRAINER:

			ITEM:
			   Entry #1: 0x10 Full Restore (0x458AC)
				     Sprite: 61, Y: 05 (01 on map), X: 31 (27 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x24F4)
			   Entry #2: 0x57 Trade Stone (0x458B3)
				     Sprite: 61, Y: 08 (04 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x24F4)
			   Entry #3: 0x5F Stardust (0x458BA)
				     Sprite: 61, Y: 24 (20 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x24F4)
			   Entry #4: 0xF8 TM48 (0x458C1)
				     Sprite: 61, Y: 28 (24 on map), X: 32 (28 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 218: 218 (0xDA) - Eagulou Park Area 2 (Header: 0x4599F (11:599F))
	 Tileset:0x03 		Map Height (Y): 18 (35 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x45A3E (11:5A3E)
	 Text Pointers: 0x459AE (11:59AE)
	 Script: 0x459AB (11:59AB)
	 No map connection data, 0x00
	 Object Data: 0x459D5 (11:59D5)
		 Block ID: 0x02 (0x459D5)

		 Total warps: 09 (0x459D6)
			 Warp #00: Y:00, X:03, Warp-To ID: 00, Dest Map: 018 (0x12) - Route 60
			 Warp #01: Y:00, X:04, Warp-To ID: 01, Dest Map: 023 (0x17) - Route 61
			 Warp #02: Y:32, X:02, Warp-To ID: 00, Dest Map: 198 (0xC6) - Eagulou Park Secret Cave B1F
			 Warp #03: Y:00, X:05, Warp-To ID: 04, Dest Map: 022 (0x16) - Route 62
			 Warp #04: Y:35, X:20, Warp-To ID: 04, Dest Map: 220 (0xDC) - Eagulou Park Area 1
			 Warp #05: Y:35, X:21, Warp-To ID: 05, Dest Map: 220 (0xDC) - Eagulou Park Area 1
			 Warp #06: Y:30, X:39, Warp-To ID: 00, Dest Map: 217 (0xD9) - Eagulou Park Area 3
			 Warp #07: Y:31, X:39, Warp-To ID: 01, Dest Map: 217 (0xD9) - Eagulou Park Area 3
			 Warp #08: Y:03, X:33, Warp-To ID: 00, Dest Map: 225 (0xE1) - Eagulou Park Area 2 House

		 Signposts: 05 (0x459FB)
			 Sign #00: Y:05, X:37, Text ID: 3 (0x459BC)
			 Sign #01: Y:00, X:01, Text ID: 4 (0x459C1)
			 Sign #02: Y:31, X:13, Text ID: 5 (0x459C6)
			 Sign #03: Y:33, X:19, Text ID: 6 (0x459CB)
			 Sign #04: Y:00, X:02, Text ID: 7 (0x459D0)

		 NPC/Item/Trainer Data: 02 (0x45A0B)

			NPC:

			TRAINER:

			ITEM:
			   Entry #1: 0x54 Metal Coat (0x45A0C)
				     Sprite: 61, Y: 06 (02 on map), X: 41 (37 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x24F4)
			   Entry #2: 0xD2 TM10 (0x45A13)
				     Sprite: 61, Y: 08 (04 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 219: 219 (0xDB) - Seneca Caverns B2F (Header: 0x4A1A9 (12:61A9))
	 Tileset:0x11 		Map Height (Y): 25 (49 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x4A429 (12:6429)
	 Text Pointers: 0x4A1B8 (12:61B8)
	 Script: 0x4A1B5 (12:61B5)
	 No map connection data, 0x00
	 Object Data: 0x4A63B (12:663B)
		 Block ID: 0x19 (0x4A63B)

		 Total warps: 10 (0x4A63C)
			 Warp #00: Y:30, X:04, Warp-To ID: 04, Dest Map: 213 (0xD5) - Seneca Caverns 1F
			 Warp #01: Y:08, X:09, Warp-To ID: 02, Dest Map: 093 (0x5D) - Seneca Caverns B1F
			 Warp #02: Y:08, X:18, Warp-To ID: 03, Dest Map: 219 (0xDB) - Seneca Caverns B2F
			 Warp #03: Y:18, X:36, Warp-To ID: 02, Dest Map: 219 (0xDB) - Seneca Caverns B2F
			 Warp #04: Y:32, X:14, Warp-To ID: 05, Dest Map: 219 (0xDB) - Seneca Caverns B2F
			 Warp #05: Y:16, X:07, Warp-To ID: 04, Dest Map: 219 (0xDB) - Seneca Caverns B2F
			 Warp #06: Y:38, X:32, Warp-To ID: 07, Dest Map: 219 (0xDB) - Seneca Caverns B2F
			 Warp #07: Y:41, X:03, Warp-To ID: 06, Dest Map: 219 (0xDB) - Seneca Caverns B2F
			 Warp #08: Y:46, X:10, Warp-To ID: 09, Dest Map: 219 (0xDB) - Seneca Caverns B2F
			 Warp #09: Y:46, X:36, Warp-To ID: 08, Dest Map: 219 (0xDB) - Seneca Caverns B2F

		 Signposts: 00 (0x4A665)

		 NPC/Item/Trainer Data: 04 (0x4A666)

			NPC:

			TRAINER:

			ITEM:
			   Entry #1: 0x66 Rare Bone (0x4A667)
				     Sprite: 61, Y: 38 (34 on map), X: 35 (31 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x24F4)
			   Entry #2: 0x0A Moon Stone (0x4A66E)
				     Sprite: 61, Y: 32 (28 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x24F4)
			   Entry #3: 0x57 Trade Stone (0x4A675)
				     Sprite: 61, Y: 18 (14 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x24F4)
			   Entry #4: 0x1F Skull Fossil (0x4A67C)
				     Sprite: 62, Y: 51 (47 on map), X: 38 (34 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 220: 220 (0xDC) - Eagulou Park Area 1 (Header: 0x45BA6 (11:5BA6))
	 Tileset:0x03 		Map Height (Y): 13 (25 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x45C1E (11:5C1E)
	 Text Pointers: 0x45BB5 (11:5BB5)
	 Script: 0x45BB2 (11:5BB2)
	 No map connection data, 0x00
	 Object Data: 0x45BC5 (11:5BC5)
		 Block ID: 0x02 (0x45BC5)

		 Total warps: 09 (0x45BC6)
			 Warp #00: Y:25, X:02, Warp-To ID: 02, Dest Map: 156 (0x9C) - Eagulou Park Gate
			 Warp #01: Y:25, X:03, Warp-To ID: 03, Dest Map: 156 (0x9C) - Eagulou Park Gate
			 Warp #02: Y:10, X:00, Warp-To ID: 04, Dest Map: 219 (0xDB) - Seneca Caverns B2F
			 Warp #03: Y:11, X:00, Warp-To ID: 05, Dest Map: 219 (0xDB) - Seneca Caverns B2F
			 Warp #04: Y:00, X:14, Warp-To ID: 04, Dest Map: 218 (0xDA) - Eagulou Park Area 2
			 Warp #05: Y:00, X:15, Warp-To ID: 05, Dest Map: 218 (0xDA) - Eagulou Park Area 2
			 Warp #06: Y:10, X:29, Warp-To ID: 02, Dest Map: 217 (0xD9) - Eagulou Park Area 3
			 Warp #07: Y:11, X:29, Warp-To ID: 03, Dest Map: 217 (0xD9) - Eagulou Park Area 3
			 Warp #08: Y:01, X:27, Warp-To ID: 00, Dest Map: 221 (0xDD) - Eagulou Park Area 1 House

		 Signposts: 02 (0x45BEB)
			 Sign #00: Y:00, X:01, Text ID: 2 (0x45BBB)
			 Sign #01: Y:00, X:02, Text ID: 3 (0x45BC0)

		 NPC/Item/Trainer Data: 01 (0x45BF2)

			NPC:

			TRAINER:

			ITEM:
			   Entry #1: 0x31 Nugget (0x45BF3)
				     Sprite: 61, Y: 14 (10 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 221: 221 (0xDD) - Eagulou Park Area 1 House (Header: 0x45CE1 (11:5CE1))
	 Tileset:0x0C 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x440FB (11:40FB)
	 Text Pointers: 0x45CF0 (11:5CF0)
	 Script: 0x45CED (11:5CED)
	 No map connection data, 0x00
	 Object Data: 0x45CFE (11:5CFE)
		 Block ID: 0x0A (0x45CFE)

		 Total warps: 02 (0x45CFF)
			 Warp #00: Y:07, X:02, Warp-To ID: 08, Dest Map: 220 (0xDC) - Eagulou Park Area 1
			 Warp #01: Y:07, X:03, Warp-To ID: 08, Dest Map: 220 (0xDC) - Eagulou Park Area 1

		 Signposts: 00 (0x45D08)

		 NPC/Item/Trainer Data: 02 (0x45D09)

			NPC:
			   Entry #1: NPC (0x45D0A)
				     Sprite: 13, Y: 06 (02 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x45CF4)
			   Entry #2: NPC (0x45D10)
				     Sprite: 32, Y: 08 (04 on map), X: 05 (01 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 02 (0x45CF9)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 222: 222 (0xDE) - Route 61 - HM03 Surf House (Header: 0x4A30B (12:630B))
	 Tileset:0x14 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x4A37F (12:637F)
	 Text Pointers: 0x4A31A (12:631A)
	 Script: 0x4A317 (12:6317)
	 No map connection data, 0x00
	 Object Data: 0x4A365 (12:6365)
		 Block ID: 0x17 (0x4A365)

		 Total warps: 02 (0x4A366)
			 Warp #00: Y:07, X:02, Warp-To ID: 00, Dest Map: 023 (0x17) - Route 61
			 Warp #01: Y:07, X:03, Warp-To ID: 00, Dest Map: 023 (0x17) - Route 61

		 Signposts: 00 (0x4A36F)

		 NPC/Item/Trainer Data: 01 (0x4A370)

			NPC:
			   Entry #1: NPC (0x4A371)
				     Sprite: 39, Y: 07 (03 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x4A31C)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 223: 223 (0xDF) - UNUSED (Eagulou Park House) (Header: 0x45D1E (11:5D1E))
	 Tileset:0x0C 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x440FB (11:40FB)
	 Text Pointers: 0x45D2E (11:5D2E)
	 Script: 0x45D2A (11:5D2A)
	 No map connection data, 0x00
	 Object Data: 0x45D43 (11:5D43)
		 Block ID: 0x0A (0x45D43)

		 Total warps: 02 (0x45D44)
			 Warp #00: Y:07, X:02, Warp-To ID: 07, Dest Map: 219 (0xDB) - Seneca Caverns B2F
			 Warp #01: Y:07, X:03, Warp-To ID: 07, Dest Map: 219 (0xDB) - Seneca Caverns B2F

		 Signposts: 00 (0x45D4D)

		 NPC/Item/Trainer Data: 03 (0x45D4E)

			NPC:
			   Entry #1: NPC (0x45D4F)
				     Sprite: 32, Y: 08 (04 on map), X: 08 (04 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 01 (0x45D34)
			   Entry #2: NPC (0x45D55)
				     Sprite: 7, Y: 06 (02 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 02 (0x45D39)
			   Entry #3: NPC (0x45D5B)
				     Sprite: 27, Y: 06 (02 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x45D3E)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 224: 224 (0xE0) - Eagulou Park Area 3 House (Header: 0x45D69 (11:5D69))
	 Tileset:0x0C 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x440FB (11:40FB)
	 Text Pointers: 0x45D79 (11:5D79)
	 Script: 0x45D75 (11:5D75)
	 No map connection data, 0x00
	 Object Data: 0x45D8E (11:5D8E)
		 Block ID: 0x0A (0x45D8E)

		 Total warps: 02 (0x45D8F)
			 Warp #00: Y:07, X:02, Warp-To ID: 04, Dest Map: 217 (0xD9) - Eagulou Park Area 3
			 Warp #01: Y:07, X:03, Warp-To ID: 04, Dest Map: 217 (0xD9) - Eagulou Park Area 3

		 Signposts: 00 (0x45D98)

		 NPC/Item/Trainer Data: 03 (0x45D99)

			NPC:
			   Entry #1: NPC (0x45D9A)
				     Sprite: 32, Y: 07 (03 on map), X: 05 (01 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 01 (0x45D7F)
			   Entry #2: NPC (0x45DA0)
				     Sprite: 33, Y: 06 (02 on map), X: 08 (04 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x45D84)
			   Entry #3: NPC (0x45DA6)
				     Sprite: 44, Y: 06 (02 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x45D89)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 225: 225 (0xE1) - Eagulou Park Area 2 House (Header: 0x45DB4 (11:5DB4))
	 Tileset:0x0C 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x440FB (11:40FB)
	 Text Pointers: 0x45DC4 (11:5DC4)
	 Script: 0x45DC0 (11:5DC0)
	 No map connection data, 0x00
	 Object Data: 0x45DD9 (11:5DD9)
		 Block ID: 0x0A (0x45DD9)

		 Total warps: 02 (0x45DDA)
			 Warp #00: Y:07, X:02, Warp-To ID: 08, Dest Map: 218 (0xDA) - Eagulou Park Area 2
			 Warp #01: Y:07, X:03, Warp-To ID: 08, Dest Map: 218 (0xDA) - Eagulou Park Area 2

		 Signposts: 00 (0x45DE3)

		 NPC/Item/Trainer Data: 03 (0x45DE4)

			NPC:
			   Entry #1: NPC (0x45DE5)
				     Sprite: 32, Y: 07 (03 on map), X: 10 (06 on map)
				     Movement1: WALK, Movement2: LEFT_RIGHT
				     TextID 01 (0x45DCA)
			   Entry #2: NPC (0x45DEB)
				     Sprite: 35, Y: 08 (04 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x45DCF)
			   Entry #3: NPC (0x45DF1)
				     Sprite: 16, Y: 09 (05 on map), X: 05 (01 on map)
				     Movement1: WALK, Movement2: UP_DOWN
				     TextID 03 (0x45DD4)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 226: 226 (0xE2) - Azalea Town - Ilex Forest Gate (Header: 0x45DFF (11:5DFF))
	 Tileset:0x09 		Map Height (Y): 09 (17 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x45E5D (11:5E5D)
	 Text Pointers: 0x45E0E (11:5E0E)
	 Script: 0x45E0B (11:5E0B)
	 No map connection data, 0x00
	 Object Data: 0x45E14 (11:5E14)
		 Block ID: 0x0A (0x45E14)

		 Total warps: 06 (0x45E15)
			 Warp #00: Y:03, X:00, Warp-To ID: 04, Dest Map: 027 (0x1B) - Old Route 47
			 Warp #01: Y:04, X:00, Warp-To ID: 05, Dest Map: 027 (0x1B) - Old Route 47
			 Warp #02: Y:04, X:20, Warp-To ID: 02, Dest Map: 228 (0xE4) - Illex Forest
			 Warp #03: Y:05, X:20, Warp-To ID: 01, Dest Map: 228 (0xE4) - Illex Forest
			 Warp #04: Y:04, X:29, Warp-To ID: 04, Dest Map: 011 (0x0B) - Azalea Town
			 Warp #05: Y:05, X:29, Warp-To ID: 00, Dest Map: 011 (0x0B) - Azalea Town

		 Signposts: 00 (0x45E2E)

		 NPC/Item/Trainer Data: 03 (0x45E2F)

			NPC:
			   Entry #3: NPC (0x45E3E)
				     Sprite: 26, Y: 06 (02 on map), X: 29 (25 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x47EA0)

			TRAINER:

			ITEM:
			   Entry #1: 0x4F PP UP (0x45E30)
				     Sprite: 61, Y: 05 (01 on map), X: 25 (21 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x24F4)
			   Entry #2: 0x5D Pearl (0x45E37)
				     Sprite: 61, Y: 11 (07 on map), X: 30 (26 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 227: 227 (0xE3) - Eagulou Park Secret Cave B2F (Header: 0x45EE4 (11:5EE4))
	 Tileset:0x11 		Map Height (Y): 09 (17 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x45F58 (11:5F58)
	 Text Pointers: 0x45F09 (11:5F09)
	 Script: 0x45EF0 (11:5EF0)
	 No map connection data, 0x00
	 Object Data: 0x45F36 (11:5F36)
		 Block ID: 0x7D (0x45F36)

		 Total warps: 01 (0x45F37)
			 Warp #00: Y:06, X:03, Warp-To ID: 02, Dest Map: 198 (0xC6) - Eagulou Park Secret Cave B1F

		 Signposts: 00 (0x45F3C)

		 NPC/Item/Trainer Data: 03 (0x45F3D)

			NPC:

			TRAINER:
			   Entry #1: 0xFFFFFFBB (null) (0x45F3E)
				     Sprite: 5, Y: 17 (13 on map), X: 31 (27 on map)
				     Movement1: STAY/NONE, Movement2: ANY_DIR
				     TextID 01 (0x45F1C), Team#: 50

			ITEM:
			   Entry #2: 0x18 Blue Orb (0x45F46)
				     Sprite: 61, Y: 04 (00 on map), X: 31 (27 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x24F4)
			   Entry #3: 0xCA TM02 (0x45F4D)
				     Sprite: 61, Y: 12 (08 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 228: 228 (0xE4) - Illex Forest (Header: 0x74D00 (1D:4D00))
	 Tileset:0x03 		Map Height (Y): 27 (53 for events) 	Map Width (X): 15 (29 for events)
	 Map Data: 0x76976 (1D:6976)
	 Text Pointers: 0x74D0F (1D:4D0F)
	 Script: 0x74D0C (1D:4D0C)
	 No map connection data, 0x00
	 Object Data: 0x74D15 (1D:4D15)
		 Block ID: 0x02 (0x74D15)

		 Total warps: 09 (0x74D16)
			 Warp #00: Y:05, X:01, Warp-To ID: 02, Dest Map: 205 (0xCD) - Route 34 - Old Route 47 - Ilex Forest Gate
			 Warp #01: Y:43, X:03, Warp-To ID: 03, Dest Map: 226 (0xE2) - Azalea Town - Ilex Forest Gate
			 Warp #02: Y:42, X:03, Warp-To ID: 02, Dest Map: 226 (0xE2) - Azalea Town - Ilex Forest Gate
			 Warp #03: Y:02, X:29, Warp-To ID: 01, Dest Map: 226 (0xE2) - Azalea Town - Ilex Forest Gate
			 Warp #04: Y:03, X:04, Warp-To ID: 02, Dest Map: 226 (0xE2) - Azalea Town - Ilex Forest Gate
			 Warp #05: Y:00, X:02, Warp-To ID: 03, Dest Map: 226 (0xE2) - Azalea Town - Ilex Forest Gate
			 Warp #06: Y:00, X:01, Warp-To ID: 04, Dest Map: 226 (0xE2) - Azalea Town - Ilex Forest Gate
			 Warp #07: Y:00, X:03, Warp-To ID: 05, Dest Map: 226 (0xE2) - Azalea Town - Ilex Forest Gate
			 Warp #08: Y:00, X:00, Warp-To ID: 00, Dest Map: 227 (0xE3) - Eagulou Park Secret Cave B2F

		 Signposts: 00 (0x74D3B)

		 NPC/Item/Trainer Data: 03 (0x74D3C)

			NPC:

			TRAINER:

			ITEM:
			   Entry #1: 0x10 Full Restore (0x74D3D)
				     Sprite: 61, Y: 21 (17 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x24F4)
			   Entry #2: 0x59 Razor Fang (0x74D44)
				     Sprite: 61, Y: 26 (22 on map), X: 27 (23 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 02 (0x24F4)
			   Entry #3: 0x5A Razor Claw (0x74D4B)
				     Sprite: 61, Y: 05 (01 on map), X: 31 (27 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 229: 229 (0xE5) - Owsauri City - Name Rater's House (Header: 0x1DA06 (07:5A06))
	 Tileset:0x08 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x1C1DE (07:41DE)
	 Text Pointers: 0x1DA54 (07:5A54)
	 Script: 0x1DA12 (07:5A12)
	 No map connection data, 0x00
	 Object Data: 0x1DAD6 (07:5AD6)
		 Block ID: 0x0A (0x1DAD6)

		 Total warps: 02 (0x1DAD7)
			 Warp #00: Y:07, X:02, Warp-To ID: 05, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:03, Warp-To ID: 05, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x1DAE0)

		 NPC/Item/Trainer Data: 01 (0x1DAE1)

			NPC:
			   Entry #1: NPC (0x1DAE2)
				     Sprite: 43, Y: 07 (03 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 01 (0x1DA56)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 230: 230 (0xE6) - UNUSED (CERULEAN_BADGE_HOUSE) (Header: 0x74DFD (1D:4DFD))
	 Tileset:0x0D 		Map Height (Y): 04 (07 for events) 	Map Width (X): 04 (07 for events)
	 Map Data: 0x7404C (1D:404C)
	 Text Pointers: 0x74E13 (1D:4E13)
	 Script: 0x74E09 (1D:4E09)
	 No map connection data, 0x00
	 Object Data: 0x74EBE (1D:4EBE)
		 Block ID: 0x0C (0x74EBE)

		 Total warps: 03 (0x74EBF)
			 Warp #00: Y:00, X:02, Warp-To ID: 09, Dest Map: 255 (0xFF) - INVALID
			 Warp #01: Y:07, X:02, Warp-To ID: 08, Dest Map: 255 (0xFF) - INVALID
			 Warp #02: Y:07, X:03, Warp-To ID: 08, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x74ECC)

		 NPC/Item/Trainer Data: 01 (0x74ECD)

			NPC:
			   Entry #1: NPC (0x74ECE)
				     Sprite: 10, Y: 07 (03 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x74E15)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 231: 231 (0xE7) - UNUSED (Header: 0xEC2A1 (3B:42A1))
	 Tileset:0x11 		Map Height (Y): 48 (95 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0xEE8FE (3B:68FE)
	 Text Pointers: 0xECF88 (3B:4F88)
	 Script: 0xECE5B (3B:4E5B)
	 Two map connections, 0x0C
	 Object Data: 0xEC2C3 (3B:42C3)
		 Block ID: 0x19 (0xEC2C3)

		 Total warps: 03 (0xEC2C4)
			 Warp #00: Y:55, X:17, Warp-To ID: 03, Dest Map: 026 (0x1A) - UNUSED (Azalea header copy)
			 Warp #01: Y:51, X:07, Warp-To ID: 00, Dest Map: 106 (0x6A) - Route 60 - Route 61 Gate
			 Warp #02: Y:11, X:12, Warp-To ID: 00, Dest Map: 011 (0x0B) - Azalea Town

		 Signposts: 04 (0xEC2D1)
			 Sign #00: Y:27, X:10, Text ID: 4 (0xECFDD)
			 Sign #01: Y:09, X:03, Text ID: 5 (0xECFE2)
			 Sign #02: Y:13, X:13, Text ID: 6 (0xECFE7)
			 Sign #03: Y:35, X:11, Text ID: 7 (0xECFEC)

		 NPC/Item/Trainer Data: 03 (0xEC2DE)

			NPC:
			   Entry #1: NPC (0xEC2DF)
				     Sprite: 3, Y: 09 (05 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0xECF96)
			   Entry #2: NPC (0xEC2E5)
				     Sprite: 4, Y: 29 (25 on map), X: 19 (15 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0xECFD3)
			   Entry #3: NPC (0xEC2EB)
				     Sprite: 7, Y: 16 (12 on map), X: 10 (06 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0xECFD8)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 232: 232 (0xE8) - Silk Tunnel B3F (Header: 0x45FDF (11:5FDF))
	 Tileset:0x11 		Map Height (Y): 18 (35 for events) 	Map Width (X): 20 (39 for events)
	 Map Data: 0x461A1 (11:61A1)
	 Text Pointers: 0x46004 (11:6004)
	 Script: 0x45FEB (11:5FEB)
	 No map connection data, 0x00
	 Object Data: 0x4613D (11:613D)
		 Block ID: 0x7D (0x4613D)

		 Total warps: 04 (0x4613E)
			 Warp #00: Y:25, X:33, Warp-To ID: 04, Dest Map: 082 (0x52) - Final Dungeon Underground Cave Maze B1F
			 Warp #01: Y:03, X:27, Warp-To ID: 01, Dest Map: 160 (0xA0) - Silk Tunnel B2F
			 Warp #02: Y:11, X:23, Warp-To ID: 06, Dest Map: 160 (0xA0) - Silk Tunnel B2F
			 Warp #03: Y:03, X:03, Warp-To ID: 07, Dest Map: 082 (0x52) - Final Dungeon Underground Cave Maze B1F

		 Signposts: 00 (0x4614F)

		 NPC/Item/Trainer Data: 08 (0x46150)

			NPC:

			TRAINER:
			   Entry #1: 0x06 Jr Trainer F (0x46151)
				     Sprite: 6, Y: 17 (13 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x46075), Team#: 09
			   Entry #2: 0x09 Hiker (0x46159)
				     Sprite: 14, Y: 14 (10 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x4607F), Team#: 09
			   Entry #3: 0x07 Pokemaniac (0x46161)
				     Sprite: 12, Y: 09 (05 on map), X: 07 (03 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x46089), Team#: 05
			   Entry #4: 0x07 Pokemaniac (0x46169)
				     Sprite: 12, Y: 18 (14 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 04 (0x46093), Team#: 04
			   Entry #5: 0x09 Hiker (0x46171)
				     Sprite: 14, Y: 14 (10 on map), X: 34 (30 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x4609D), Team#: 10
			   Entry #6: 0x06 Jr Trainer F (0x46179)
				     Sprite: 6, Y: 32 (28 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 06 (0x460A7), Team#: 10
			   Entry #7: 0x09 Hiker (0x46181)
				     Sprite: 14, Y: 09 (05 on map), X: 37 (33 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 07 (0x460B1), Team#: 11
			   Entry #8: 0x07 Pokemaniac (0x46189)
				     Sprite: 12, Y: 34 (30 on map), X: 30 (26 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 08 (0x460BB), Team#: 03

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 233: 233 (0xE9) - Final Dungeon Final Island *Pokcenter* (Header: 0x5D7AF (17:57AF))
	 Tileset:0x10 		Map Height (Y): 09 (17 for events) 	Map Width (X): 13 (25 for events)
	 Map Data: 0x5D989 (17:5989)
	 Text Pointers: 0x5D88B (17:588B)
	 Script: 0x5D7BB (17:57BB)
	 No map connection data, 0x00
	 Object Data: 0x5D93F (17:593F)
		 Block ID: 0x0D (0x5D93F)

		 Total warps: 05 (0x5D940)
			 Warp #00: Y:12, X:13, Warp-To ID: 07, Dest Map: 208 (0xD0) - Final Dungeon Teleporter Room
			 Warp #01: Y:17, X:08, Warp-To ID: 00, Dest Map: 202 (0xCA) - Final Dungeon Final Island
			 Warp #02: Y:17, X:09, Warp-To ID: 00, Dest Map: 202 (0xCA) - Final Dungeon Final Island
			 Warp #03: Y:03, X:09, Warp-To ID: 07, Dest Map: 208 (0xD0) - Final Dungeon Teleporter Room
			 Warp #04: Y:15, X:17, Warp-To ID: 04, Dest Map: 210 (0xD2) - International Tunnel B1F

		 Signposts: 00 (0x5D955)

		 NPC/Item/Trainer Data: 04 (0x5D956)

			NPC:
			   Entry #1: NPC (0x5D957)
				     Sprite: 41, Y: 16 (12 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5D8B8)
			   Entry #4: NPC (0x5D96D)
				     Sprite: 35, Y: 16 (12 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 04 (0x5EA14)

			TRAINER:
			   Entry #2: 0x1E Rocket (0x5D95D)
				     Sprite: 24, Y: 08 (04 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0x5D8F4), Team#: 37
			   Entry #3: 0x1C Scientist (0x5D965)
				     Sprite: 32, Y: 17 (13 on map), X: 25 (21 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x5D8FE), Team#: 10

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 234: 234 (0xEA) - Route 34 (Johto) (Header: 0x5A12D (16:612D))
	 Tileset:0x17 		Map Height (Y): 27 (53 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x5B000 (16:7000)
	 Text Pointers: 0x5A186 (16:6186)
	 Script: 0x5A139 (16:6139)
	 No map connection data, 0x00
	 Object Data: 0x5A1FB (16:61FB)
		 Block ID: 0x0F (0x5A1FB)

		 Total warps: 06 (0x5A1FC)
			 Warp #00: Y:37, X:13, Warp-To ID: 04, Dest Map: 205 (0xCD) - Route 34 - Old Route 47 - Ilex Forest Gate
			 Warp #01: Y:37, X:14, Warp-To ID: 01, Dest Map: 205 (0xCD) - Route 34 - Old Route 47 - Ilex Forest Gate
			 Warp #02: Y:00, X:12, Warp-To ID: 00, Dest Map: 236 (0xEC) - UNUSED (SILPH_CO_ELEVATOR)
			 Warp #03: Y:11, X:15, Warp-To ID: 03, Dest Map: 209 (0xD1) - Silph Co. Warehouse B1F
			 Warp #04: Y:15, X:13, Warp-To ID: 05, Dest Map: 209 (0xD1) - Silph Co. Warehouse B1F
			 Warp #05: Y:11, X:18, Warp-To ID: 06, Dest Map: 209 (0xD1) - Silph Co. Warehouse B1F

		 Signposts: 00 (0x5A215)

		 NPC/Item/Trainer Data: 06 (0x5A216)

			NPC:
			   Entry #3: NPC (0x5A227)
				     Sprite: 27, Y: 19 (15 on map), X: 13 (09 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0x5A1BF)

			TRAINER:
			   Entry #1: 0x1E Rocket (0x5A217)
				     Sprite: 24, Y: 20 (16 on map), X: 19 (15 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x5A1AB), Team#: 39
			   Entry #2: 0x1C Scientist (0x5A21F)
				     Sprite: 32, Y: 11 (07 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 02 (0x5A1B5), Team#: 11

			ITEM:
			   Entry #4: 0x55 Magmarizer (0x5A22D)
				     Sprite: 61, Y: 53 (49 on map), X: 15 (11 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 04 (0x24F4)
			   Entry #5: 0xF4 TM44 (0x5A234)
				     Sprite: 61, Y: 08 (04 on map), X: 19 (15 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 05 (0x24F4)
			   Entry #6: 0xFA TM50 (0x5A23B)
				     Sprite: 61, Y: 20 (16 on map), X: 23 (19 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 235: 235 (0xEB) - Silph Co. Warehouse Manager Room (Header: 0x620EE (18:60EE))
	 Tileset:0x10 		Map Height (Y): 09 (17 for events) 	Map Width (X): 09 (17 for events)
	 Map Data: 0x623C8 (18:63C8)
	 Text Pointers: 0x622B7 (18:62B7)
	 Script: 0x620FA (18:60FA)
	 No map connection data, 0x00
	 Object Data: 0x62380 (18:6380)
		 Block ID: 0x0D (0x62380)

		 Total warps: 04 (0x62381)
			 Warp #00: Y:02, X:03, Warp-To ID: 01, Dest Map: 211 (0xD3) - Silph Co. Warehouse 3F
			 Warp #01: Y:00, X:13, Warp-To ID: 00, Dest Map: 236 (0xEC) - UNUSED (SILPH_CO_ELEVATOR)
			 Warp #02: Y:03, X:08, Warp-To ID: 09, Dest Map: 255 (0xFF) - INVALID
			 Warp #03: Y:02, X:00, Warp-To ID: 00, Dest Map: 211 (0xD3) - Silph Co. Warehouse 3F

		 Signposts: 00 (0x62392)

		 NPC/Item/Trainer Data: 05 (0x62393)

			NPC:
			   Entry #1: NPC (0x62394)
				     Sprite: 43, Y: 09 (05 on map), X: 11 (07 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x622DC)
			   Entry #2: NPC (0x6239A)
				     Sprite: 15, Y: 09 (05 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x62326)

			TRAINER:
			   Entry #3: 0x1D Giovanni (0x623A0)
				     Sprite: 23, Y: 13 (09 on map), X: 10 (06 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 03 (0x6232B), Team#: 02
			   Entry #4: 0x1E Rocket (0x623A8)
				     Sprite: 24, Y: 20 (16 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 04 (0x6233A), Team#: 41
			   Entry #5: 0x1E Rocket (0x623B0)
			OUT OF BOUNDS!
				     Sprite: 24, Y: 80 (76 on map), X: 80 (76 on map)
				     Movement1: STAY/NONE, Movement2: UP
				     TextID 05 (0x62353), Team#: 40

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 236: 236 (0xEC) - UNUSED (SILPH_CO_ELEVATOR) (Header: 0x457B4 (11:57B4))
	 Tileset:0x12 		Map Height (Y): 02 (03 for events) 	Map Width (X): 02 (03 for events)
	 Map Data: 0x4585B (11:585B)
	 Text Pointers: 0x45833 (11:5833)
	 Script: 0x457C0 (11:57C0)
	 No map connection data, 0x00
	 Object Data: 0x45844 (11:5844)
		 Block ID: 0x0F (0x45844)

		 Total warps: 02 (0x45845)
			 Warp #00: Y:03, X:01, Warp-To ID: 00, Dest Map: 237 (0xED) - UNUSED
			 Warp #01: Y:03, X:02, Warp-To ID: 00, Dest Map: 237 (0xED) - UNUSED

		 Signposts: 01 (0x4584E)
			 Sign #00: Y:00, X:03, Text ID: 1 (0x45835)

		 NPC/Item/Trainer Data: 00 (0x45852)

			NPC:

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 237: 237 (0xED) - UNUSED (Header: 0xF02A1 (3C:42A1))
	 Tileset:0x11 		Map Height (Y): 48 (95 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0xF28FE (3C:68FE)
	 Text Pointers: 0xF0F88 (3C:4F88)
	 Script: 0xF0E5B (3C:4E5B)
	 Two map connections, 0x0C
	 Object Data: 0xF02C3 (3C:42C3)
		 Block ID: 0x19 (0xF02C3)

		 Total warps: 03 (0xF02C4)
			 Warp #00: Y:55, X:17, Warp-To ID: 03, Dest Map: 026 (0x1A) - UNUSED (Azalea header copy)
			 Warp #01: Y:51, X:07, Warp-To ID: 00, Dest Map: 106 (0x6A) - Route 60 - Route 61 Gate
			 Warp #02: Y:11, X:12, Warp-To ID: 00, Dest Map: 011 (0x0B) - Azalea Town

		 Signposts: 04 (0xF02D1)
			 Sign #00: Y:27, X:10, Text ID: 4 (0xF0FDD)
			 Sign #01: Y:09, X:03, Text ID: 5 (0xF0FE2)
			 Sign #02: Y:13, X:13, Text ID: 6 (0xF0FE7)
			 Sign #03: Y:35, X:11, Text ID: 7 (0xF0FEC)

		 NPC/Item/Trainer Data: 03 (0xF02DE)

			NPC:
			   Entry #1: NPC (0xF02DF)
				     Sprite: 3, Y: 09 (05 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0xF0F96)
			   Entry #2: NPC (0xF02E5)
				     Sprite: 4, Y: 29 (25 on map), X: 19 (15 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0xF0FD3)
			   Entry #3: NPC (0xF02EB)
				     Sprite: 7, Y: 16 (12 on map), X: 10 (06 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0xF0FD8)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 238: 238 (0xEE) - UNUSED (Header: 0xF42A1 (3D:42A1))
	 Tileset:0x11 		Map Height (Y): 48 (95 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0xF68FE (3D:68FE)
	 Text Pointers: 0xF4F88 (3D:4F88)
	 Script: 0xF4E5B (3D:4E5B)
	 Two map connections, 0x0C
	 Object Data: 0xF42C3 (3D:42C3)
		 Block ID: 0x19 (0xF42C3)

		 Total warps: 03 (0xF42C4)
			 Warp #00: Y:55, X:17, Warp-To ID: 03, Dest Map: 026 (0x1A) - UNUSED (Azalea header copy)
			 Warp #01: Y:51, X:07, Warp-To ID: 00, Dest Map: 106 (0x6A) - Route 60 - Route 61 Gate
			 Warp #02: Y:11, X:12, Warp-To ID: 00, Dest Map: 011 (0x0B) - Azalea Town

		 Signposts: 04 (0xF42D1)
			 Sign #00: Y:27, X:10, Text ID: 4 (0xF4FDD)
			 Sign #01: Y:09, X:03, Text ID: 5 (0xF4FE2)
			 Sign #02: Y:13, X:13, Text ID: 6 (0xF4FE7)
			 Sign #03: Y:35, X:11, Text ID: 7 (0xF4FEC)

		 NPC/Item/Trainer Data: 03 (0xF42DE)

			NPC:
			   Entry #1: NPC (0xF42DF)
				     Sprite: 3, Y: 09 (05 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0xF4F96)
			   Entry #2: NPC (0xF42E5)
				     Sprite: 4, Y: 29 (25 on map), X: 19 (15 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0xF4FD3)
			   Entry #3: NPC (0xF42EB)
				     Sprite: 7, Y: 16 (12 on map), X: 10 (06 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 03 (0xF4FD8)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 239: 239 (0xEF) - Link Trade Room (Header: 0x4FD04 (13:7D04))
	 Tileset:0x15 		Map Height (Y): 04 (07 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x4FD5D (13:7D5D)
	 Text Pointers: 0x4FD4C (13:7D4C)
	 Script: 0x4FD10 (13:7D10)
	 No map connection data, 0x00
	 Object Data: 0x4FD53 (13:7D53)
		 Block ID: 0x0E (0x4FD53)

		 Total warps: 00 (0x4FD54)

		 Signposts: 00 (0x4FD55)

		 NPC/Item/Trainer Data: 01 (0x4FD56)

			NPC:
			   Entry #1: NPC (0x4FD57)
				     Sprite: 2, Y: 06 (02 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: ANY_DIR
				     TextID 01 (0x4FD4E)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 240: 240 (0xF0) - Link Battle Room (Header: 0x4FD71 (13:7D71))
	 Tileset:0x15 		Map Height (Y): 04 (07 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x4FD91 (13:7D91)
	 Text Pointers: 0x4FD80 (13:7D80)
	 Script: 0x4FD7D (13:7D7D)
	 No map connection data, 0x00
	 Object Data: 0x4FD87 (13:7D87)
		 Block ID: 0x0E (0x4FD87)

		 Total warps: 00 (0x4FD88)

		 Signposts: 00 (0x4FD89)

		 NPC/Item/Trainer Data: 01 (0x4FD8A)

			NPC:
			   Entry #1: NPC (0x4FD8B)
				     Sprite: 2, Y: 06 (02 on map), X: 06 (02 on map)
				     Movement1: STAY/NONE, Movement2: ANY_DIR
				     TextID 01 (0x4FD82)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 241: 241 (0xF1) - Final Dungeon Healing Room (Header: 0x1B0926 (6C:4926))
	 Tileset:0x16 		Map Height (Y): 09 (17 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x1B0A89 (6C:4A89)
	 Text Pointers: 0x1B099B (6C:499B)
	 Script: 0x1B0932 (6C:4932)
	 No map connection data, 0x00
	 Object Data: 0x1B0A48 (6C:4A48)
		 Block ID: 0x02 (0x1B0A48)

		 Total warps: 02 (0x1B0A49)
			 Warp #00: Y:07, X:12, Warp-To ID: 02, Dest Map: 099 (0x63) - Final Dungeon Main Building B3F
			 Warp #01: Y:09, X:18, Warp-To ID: 00, Dest Map: 147 (0x93) - Haunted Forest 4F

		 Signposts: 00 (0x1B0A52)

		 NPC/Item/Trainer Data: 06 (0x1B0A53)

			NPC:
			   Entry #1: NPC (0x1B0A54)
			OUT OF BOUNDS!
				     Sprite: 25, Y: 92 (88 on map), X: 80 (76 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x1B09DA)

			TRAINER:
			   Entry #2: 0x2D Channeler (0x1B0A5A)
				     Sprite: 25, Y: 00 (-4 on map), X: 00 (-4 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x1B09DF), Team#: 14
			   Entry #3: 0x2D Channeler (0x1B0A62)
				     Sprite: 25, Y: 04 (00 on map), X: 05 (01 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x1B09F8), Team#: 16
			   Entry #4: 0x2D Channeler (0x1B0A6A)
				     Sprite: 25, Y: 00 (-4 on map), X: 00 (-4 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 04 (0x1B0A11), Team#: 17
			   Entry #5: 0x2D Channeler (0x1B0A72)
				     Sprite: 25, Y: 04 (00 on map), X: 04 (00 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 05 (0x1B0A2A), Team#: 18

			ITEM:
			   Entry #6: 0x50 Ether (0x1B0A7A)
				     Sprite: 61, Y: 00 (-4 on map), X: 00 (-4 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 242: 242 (0xF2) - Final Dungeon Shop (Header: 0x1B1E72 (6C:5E72))
	 Tileset:0x16 		Map Height (Y): 08 (15 for events) 	Map Width (X): 08 (15 for events)
	 Map Data: 0x1B0010 (6C:4010)
	 Text Pointers: 0x1B1D60 (6C:5D60)
	 Script: 0x1B1E7E (6C:5E7E)
	 No map connection data, 0x00
	 Object Data: 0x1B1DB0 (6C:5DB0)
		 Block ID: 0x7D (0x1B1DB0)

		 Total warps: 02 (0x1B1DB1)
			 Warp #00: Y:04, X:06, Warp-To ID: 02, Dest Map: 085 (0x55) - Final Dungeon Final Cave
			 Out of bounds Warp #01: Y:87, X:84, Warp-To ID: 04, Dest Map: 255 (0xFF) - INVALID

		 Signposts: 00 (0x1B1DBA)

		 NPC/Item/Trainer Data: 06 (0x1B1DBB)

			NPC:
			   Entry #1: NPC (0x1B1DBC)
				     Sprite: 38, Y: 10 (06 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: unknown
				     TextID 01 (0x1B1FB4)
			   Entry #2: NPC (0x1B1DC2)
				     Sprite: 36, Y: 13 (09 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 03 (0x1B1FD9)
			   Entry #3: NPC (0x1B1DC8)
				     Sprite: 32, Y: 10 (06 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 02 (0x1B1FC7)
			   Entry #4: NPC (0x1B1DCE)
				     Sprite: 43, Y: 10 (06 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 05 (0x1B1FFD)
			   Entry #5: NPC (0x1B1DD4)
				     Sprite: 21, Y: 14 (10 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: unknown
				     TextID 04 (0x1B1FEB)
			   Entry #6: NPC (0x1B1DDA)
				     Sprite: 65, Y: 11 (07 on map), X: 14 (10 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x1B1CF0)

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 243: 243 (0xF3) - Merson Cave Healing Room (Header: 0x1B4926 (6D:4926))
	 Tileset:0x11 		Map Height (Y): 08 (15 for events) 	Map Width (X): 10 (19 for events)
	 Map Data: 0x1B4A89 (6D:4A89)
	 Text Pointers: 0x1B499B (6D:499B)
	 Script: 0x1B4932 (6D:4932)
	 No map connection data, 0x00
	 Object Data: 0x1B4A48 (6D:4A48)
		 Block ID: 0x02 (0x1B4A48)

		 Total warps: 02 (0x1B4A49)
			 Warp #00: Y:11, X:10, Warp-To ID: 04, Dest Map: 060 (0x3C) - Merson Cave B1F
			 Warp #01: Y:09, X:18, Warp-To ID: 00, Dest Map: 147 (0x93) - Haunted Forest 4F

		 Signposts: 00 (0x1B4A52)

		 NPC/Item/Trainer Data: 06 (0x1B4A53)

			NPC:
			   Entry #1: NPC (0x1B4A54)
			OUT OF BOUNDS!
				     Sprite: 25, Y: 92 (88 on map), X: 80 (76 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 01 (0x1B49DA)

			TRAINER:
			   Entry #2: 0x2D Channeler (0x1B4A5A)
				     Sprite: 25, Y: 00 (-4 on map), X: 00 (-4 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 02 (0x1B49DF), Team#: 14
			   Entry #3: 0x2D Channeler (0x1B4A62)
				     Sprite: 25, Y: 07 (03 on map), X: 18 (14 on map)
				     Movement1: STAY/NONE, Movement2: LEFT
				     TextID 03 (0x1B49F8), Team#: 16
			   Entry #4: 0x2D Channeler (0x1B4A6A)
				     Sprite: 25, Y: 00 (-4 on map), X: 00 (-4 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 04 (0x1B4A11), Team#: 17
			   Entry #5: 0x2D Channeler (0x1B4A72)
				     Sprite: 25, Y: 20 (16 on map), X: 13 (09 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 05 (0x1B4A2A), Team#: 18

			ITEM:
			   Entry #6: 0x50 Ether (0x1B4A7A)
				     Sprite: 61, Y: 00 (-4 on map), X: 00 (-4 on map)
				     Movement1: STAY/NONE, Movement2: STAY/NONE
				     TextID 06 (0x24F4)

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 244: 244 (0xF4) - UNUSED (header error?) (Header: 0x1042A1 (41:42A1))
	 Tileset:0x00 		Map Height (Y): 00 (-1 for events) 	Map Width (X): 00 (-1 for events)
	 Map Data: 0x0000 (41:0000)
	 Text Pointers: 0x0000 (41:0000)
	 Script: 0x0000 (41:0000)
	 No map connection data, 0x00
	 Object Data: 0x0000 (41:0000)
		 Block ID: 0xFF (0x0)

		 Total warps: 00 (0x1)

		 Signposts: 00 (0x2)

		 NPC/Item/Trainer Data: 00 (0x3)

			NPC:

			TRAINER:

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 245: 245 (0xF5) - Redd's Room (Elite 4) (Header: 0x7616F (1D:616F))
	 Tileset:0x11 		Map Height (Y): 06 (11 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x762AC (1D:62AC)
	 Text Pointers: 0x76251 (1D:6251)
	 Script: 0x7617B (1D:617B)
	 No map connection data, 0x00
	 Object Data: 0x76280 (1D:6280)
		 Block ID: 0x03 (0x76280)

		 Total warps: 04 (0x76281)
			 Warp #00: Y:11, X:04, Warp-To ID: 02, Dest Map: 174 (0xAE) - Rijon League Lobby
			 Warp #01: Y:11, X:05, Warp-To ID: 02, Dest Map: 174 (0xAE) - Rijon League Lobby
			 Warp #02: Y:00, X:04, Warp-To ID: 00, Dest Map: 246 (0xF6) - Jared's Room (Elite 4)
			 Warp #03: Y:00, X:05, Warp-To ID: 01, Dest Map: 246 (0xF6) - Jared's Room (Elite 4)

		 Signposts: 00 (0x76292)

		 NPC/Item/Trainer Data: 01 (0x76293)

			NPC:

			TRAINER:
			   Entry #1: 0x2C Redd (0x76294)
				     Sprite: 59, Y: 06 (02 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x76262), Team#: 01

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 246: 246 (0xF6) - Jared's Room (Elite 4) (Header: 0x762CA (1D:62CA))
	 Tileset:0x00 		Map Height (Y): 10 (19 for events) 	Map Width (X): 07 (13 for events)
	 Map Data: 0x76CA0 (1D:6CA0)
	 Text Pointers: 0x763A8 (1D:63A8)
	 Script: 0x762D6 (1D:62D6)
	 No map connection data, 0x00
	 Object Data: 0x763D7 (1D:63D7)
		 Block ID: 0xB3 (0x763D7)

		 Total warps: 04 (0x763D8)
			 Warp #00: Y:15, X:06, Warp-To ID: 02, Dest Map: 245 (0xF5) - Redd's Room (Elite 4)
			 Warp #01: Y:15, X:07, Warp-To ID: 03, Dest Map: 245 (0xF5) - Redd's Room (Elite 4)
			 Warp #02: Y:04, X:06, Warp-To ID: 00, Dest Map: 247 (0xF7) - Agatha's Room (Elite 4)
			 Warp #03: Y:04, X:07, Warp-To ID: 01, Dest Map: 247 (0xF7) - Agatha's Room (Elite 4)

		 Signposts: 00 (0x763E9)

		 NPC/Item/Trainer Data: 04 (0x763EA)

			NPC:
			   Entry #2: NPC (0x763F3)
				     Sprite: 9, Y: 12 (08 on map), X: 06 (02 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0x763D2)
			   Entry #3: NPC (0x763F9)
				     Sprite: 9, Y: 15 (11 on map), X: 07 (03 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0x763D2)
			   Entry #4: NPC (0x763FF)
				     Sprite: 9, Y: 14 (10 on map), X: 15 (11 on map)
				     Movement1: WALK, Movement2: ANY_DIR
				     TextID 02 (0x763D2)

			TRAINER:
			   Entry #1: 0x21 Jared (0x763EB)
				     Sprite: 58, Y: 11 (07 on map), X: 12 (08 on map)
				     Movement1: STAY/NONE, Movement2: RIGHT
				     TextID 01 (0x763B9), Team#: 01

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)


Map 247: 247 (0xF7) - Agatha's Room (Elite 4) (Header: 0x76421 (1D:6421))
	 Tileset:0x0F 		Map Height (Y): 06 (11 for events) 	Map Width (X): 05 (09 for events)
	 Map Data: 0x76560 (1D:6560)
	 Text Pointers: 0x76505 (1D:6505)
	 Script: 0x7642D (1D:642D)
	 No map connection data, 0x00
	 Object Data: 0x76534 (1D:6534)
		 Block ID: 0x00 (0x76534)

		 Total warps: 04 (0x76535)
			 Warp #00: Y:11, X:04, Warp-To ID: 02, Dest Map: 246 (0xF6) - Jared's Room (Elite 4)
			 Warp #01: Y:11, X:05, Warp-To ID: 03, Dest Map: 246 (0xF6) - Jared's Room (Elite 4)
			 Warp #02: Y:00, X:04, Warp-To ID: 00, Dest Map: 113 (0x71) - Blanch's Room (Eite 4)
			 Warp #03: Y:00, X:05, Warp-To ID: 02, Dest Map: 113 (0x71) - Blanch's Room (Eite 4)

		 Signposts: 00 (0x76546)

		 NPC/Item/Trainer Data: 01 (0x76547)

			NPC:

			TRAINER:
			   Entry #1: 0x2E Agatha (0x76548)
				     Sprite: 57, Y: 06 (02 on map), X: 09 (05 on map)
				     Movement1: STAY/NONE, Movement2: DOWN
				     TextID 01 (0x76516), Team#: 01

			ITEM:

	Note: NPC, Trainer and Item Sprite XY coords are stored with +4 relative to map coords

		 Warp To Data (To do)




Press enter to exit...